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PE Sprint discussion 0.7.9k
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Topic: PE Sprint discussion 0.7.9k (Read 8445 times)
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brn4meplz
Misinformation Officer
Posts: 6952
PE Sprint discussion 0.7.9k
«
on:
March 12, 2011, 05:47:29 pm »
I've opened this thread to initiate discussion on the recent PE sprint change allowing Veteran Sgt. upgrade to grant sprint
Quote from: puddin on March 12, 2011, 05:06:33 pm
Tank buster squads out running my firefly to catch it and shoot it.
Runnign past an HMG to kill a sniper iwth G43s and still hop in a house and no supression.
So it's like fireup?
Sprint does grant suppression resistance, enough to run into HMG fire but not enough to run out. Charging into suppression irreversably damges the squad often times forcing their removal from the field.
Also, every Allied tank, save the Churchill can outrun a sprinting squad. Even the Pershing and Firefly will outrun a sprinting squad when they stop to fire or duration expires.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
AmPM
Community Mapper
Posts: 7978
Re: PE Sprint discussion 0.7.9k
«
Reply #1 on:
March 12, 2011, 05:51:36 pm »
It's more likely that what happened is the Firefly was moving up to engage a target and some sprinting schreks ran past his infantry to shoot it...
Welcome to Fireup without the GTFO of Suppression free part....
Logged
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: PE Sprint discussion 0.7.9k
«
Reply #2 on:
March 12, 2011, 06:15:36 pm »
I like them as they are for now they make the Grens usefull without Sacrifical runs.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: PE Sprint discussion 0.7.9k
«
Reply #3 on:
March 12, 2011, 06:20:10 pm »
I say give it a month atleast to see what it does with the meta-game. stop crying wolf after a week of implementation. wait it out for a while guys.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
DarkSoldierX
EIR Veteran
Posts: 3015
Re: PE Sprint discussion 0.7.9k
«
Reply #4 on:
March 12, 2011, 06:26:28 pm »
For 265 MP you get a infantry armour 4 man sprinting squad with a total of 320 HP. Capable of buying G43's, incid nades, and AT nades.
For 280 MP you can get a airborne armour 6 man fireup squad with a total of 330hp. Capable of buying BAR's no surpress, Pineapple nades, and stickies.
I think its fair. For 15 MP more Airborne rifleman only sacrifice suppression(bars) and are cursed with more total men, But over Pgrens they have better nades, and a vehicle disabler, and doge armour. And the most important part, They get to break surpression, and also totaly negate surpression unlike sprint, which simply lowers recieved surpression.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: PE Sprint discussion 0.7.9k
«
Reply #5 on:
March 12, 2011, 06:36:46 pm »
You forgot the faqt that bars rape PGrens.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: PE Sprint discussion 0.7.9k
«
Reply #6 on:
March 13, 2011, 12:36:46 am »
the biggest issue, was i think was the un intentional removal of the Fallies Vet 2 sprint removal, fallies cant sprint at all anymore, they should still be able to sprint at vet two. it sais they can in thier veterancy, but they cannt in game
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
NightRain
EIR Veteran
Posts: 3908
Re: PE Sprint discussion 0.7.9k
«
Reply #7 on:
March 13, 2011, 01:37:40 am »
US MGs for 20 munition will shred PE grens to pieces nowadays. Think 'bout it, 20 munitions- insta suppress and kill grenadiers with no way out
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee
Donator
Posts: 9741
Re: PE Sprint discussion 0.7.9k
«
Reply #8 on:
March 13, 2011, 02:29:23 am »
Quote from: NightRain on March 13, 2011, 01:37:40 am
US MGs for 20 munition will shred PE grens to pieces nowadays. Think 'bout it, 20 munitions- insta suppress and kill grenadiers with no way out
it damages them just like a .30 cal will damage a grenadier or volks squad, give me a break.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
puddin
EIR Veteran
Posts: 1701
Re: PE Sprint discussion 0.7.9k
«
Reply #9 on:
March 13, 2011, 09:02:11 am »
Quote from: AmPM on March 12, 2011, 05:51:36 pm
It's more likely that what happened is the Firefly was moving up to engage a target and some sprinting schreks ran past his infantry to shoot it...
Welcome to Fireup without the GTFO of Suppression free part....
No it was backing up, On anything but a road the tank buster squads will out run it. I thought at vet 2 it was a bit ridiculous to have Normal none elite units gaining such a huge advantage over all other base infantry, And while it costs Munitions now, the talk about making it just cost MP will have me exclusively play PE.
It just has the feel of being much like the old terror doctrine...
In my mind, it would be like giving Tommies the ability to sprint, Volks, Or rifles as well.... Imagine the possibilities there, Yes they can get suppressed but the dmg that can be inflicted before they get suppressed would be massive.
Stiki squads could get close, Similar to Magnetic At grenades is a thoghut i first had.
Also G43 Slow, with flame nades... Slow, Sprint Throw nade laugh and sprint away. Or assault squad that will assault an inf squad with slow...
Without a munition cost you would be stupid not to have it even on vanilla un upgraded squads because they could beat someone to Re crewing weaponry even.
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
EliteGren
EIR Veteran
Posts: 6106
Re: PE Sprint discussion 0.7.9k
«
Reply #10 on:
March 13, 2011, 09:04:06 am »
Not like rifles or volks the sprint does fit the PE theme, which is a highly mobile company able to react quickly to threats. Also it does not cost munitions on TBs and AGs.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
puddin
EIR Veteran
Posts: 1701
Re: PE Sprint discussion 0.7.9k
«
Reply #11 on:
March 13, 2011, 09:13:48 am »
ummmm no matter if i run PE, Wher, Brits, or US... I run that type of company... So that being said should i have the option to get sprint on my base inf units then because thats the style of game i like to play? by the logic you just presented that is..
Its a base unit, Not an unlock, There is no Sink into the unit, no investment beyond just being PE. Every other unit that has something like that is elite, Airborne, Rangers, Commandos, Storms, 4 man KCH even. They all get additional functionality either in Fire up, Smoke, Cloak, extra strong man, Because they are doctrinal. So you have to pick it and then use it, its an invstment.
Right now... Its just base infantry. In the end i think its going to be proven to be broken, but we will see. The Vet 2 ones made vetted armies broken in many ways so now that its a purchasable upgrade, there is some investment or sink... but not much of one.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: PE Sprint discussion 0.7.9k
«
Reply #12 on:
March 13, 2011, 09:49:22 am »
Sprint costs 50mp on pzgrens, and 60mp on all the other squads.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: PE Sprint discussion 0.7.9k
«
Reply #13 on:
March 13, 2011, 09:52:28 am »
Yeah, 300MP for assault gren squad/w sprint. Rifleman are 200 MP. Thats a 50% increase in manpower.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: PE Sprint discussion 0.7.9k
«
Reply #14 on:
March 13, 2011, 01:24:47 pm »
We all know that the Falls are a weak unit and they cant stand alone in a fight without support so why remove the sprint on Vet 2 for them?
It Is the only thing that is able to keep them alive when facing imposseble odds Like riflemen with bars, sure they Can do alot of damage when in cover and long range but With their Small sliver of health They Really need Every Boost that They can have.
Rethink about removing the only thing making the falls usefull or Or atleast Give them The vet sargent upgrade so they can stand more than half a seckond in a fight or be able to run away when facing Imposseble odds.
Sure they have been know For some really Shitty bugs like the Healthkits that Made them like walking termenators but those few insedents should not Be a reason to nerf them to death.
«
Last Edit: March 13, 2011, 01:26:44 pm by TheIcelandicManiac
»
Logged
puddin
EIR Veteran
Posts: 1701
Re: PE Sprint discussion 0.7.9k
«
Reply #15 on:
March 13, 2011, 02:16:07 pm »
Just played a game where i chased downa firefly with Tank buster squads.
If the tank is backing up, Like most tanks would be... because your not going to face rear armor toward the front lines.... The back up speed of tanks will be outrun by tank buster squads.
Logged
panzerman
EIR Veteran
Posts: 689
Re: PE Sprint discussion 0.7.9k
«
Reply #16 on:
March 13, 2011, 02:38:42 pm »
same with AB and rangers chasing down any axis tank.
maybe sprint should have a negative aftereffect like fireup.
Logged
AmPM
Community Mapper
Posts: 7978
Re: PE Sprint discussion 0.7.9k
«
Reply #17 on:
March 13, 2011, 02:51:12 pm »
As long as spring also removes suppression when used sure!
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: PE Sprint discussion 0.7.9k
«
Reply #18 on:
March 13, 2011, 02:51:48 pm »
Quote from: panzerman on March 13, 2011, 02:38:42 pm
same with AB and rangers chasing down any axis tank.
maybe sprint should have a negative aftereffect like fireup.
Lol, it does.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: PE Sprint discussion 0.7.9k
«
Reply #19 on:
March 13, 2011, 02:58:07 pm »
no it doesnent, it doesnt break supression, all it does is just make you more supression resistant. if your supressed while useing it it, wont break the supression at all
Logged
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