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Quick Doctrine Update
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Topic: Quick Doctrine Update (Read 15930 times)
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Tymathee
Donator
Posts: 9741
Re: Quick Doctrine Update
«
Reply #40 on:
March 28, 2011, 08:29:42 am »
those 4 man kch are already giving me headaches, the'yre like mini golems walking around the map.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Quick Doctrine Update
«
Reply #41 on:
March 28, 2011, 08:45:46 am »
Quote from: Tymathee on March 28, 2011, 08:29:42 am
those 4 man kch are already giving me headaches, the'yre like mini golems walking around the map.
Yes, but they are quite expensive compared to a grenadier squad, almost twice the cost.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Tymathee
Donator
Posts: 9741
Re: Quick Doctrine Update
«
Reply #42 on:
March 28, 2011, 12:33:21 pm »
Quote from: PonySlaystation on March 28, 2011, 08:45:46 am
Yes, but they are quite expensive compared to a grenadier squad, almost twice the cost.
380 mp 140 mu, almost twice the cost?
Grens are 240 and they dont stay on the field half the game, and take two machine guns to suppress.
i had one heck of a game vs 4 man kch with assault and if i actually did finally suppress one, they'd just fire up oh sorry, assault the bar squad or hmg and then of course with the 4 mp44's if the nades didn't get 'em, the suppression from the nades slowed 'em down enough for the kch to rape 'em. It was insane lol.
I don't know why just one more man makes them so hard to kill and suppress (minus the t3) anyone have any stats?
Logged
BigDick
Guest
Re: Quick Doctrine Update
«
Reply #43 on:
March 28, 2011, 12:52:15 pm »
in tym math the squad has 90x4=700HP
OP
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Quick Doctrine Update
«
Reply #44 on:
March 28, 2011, 01:26:11 pm »
140+50assualt+medikits=over 200mun on single unit,not rly cheap,you want them to kill stuff...
I have used them 2 times ,and saw rly nothing op or special about them,thus,diselected them...and dont see reason why take em,grens do just fine... 17:3 on terror acc,withouth OP 4man khc
Logged
Tymathee
Donator
Posts: 9741
Re: Quick Doctrine Update
«
Reply #45 on:
March 28, 2011, 01:49:47 pm »
question. Since all the old ab, terror, th and engineer docs are being implemented, anybody have a list of what they were?
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RikiRude
Donator
Posts: 4376
Re: Quick Doctrine Update
«
Reply #46 on:
March 28, 2011, 02:25:57 pm »
To fight OLKCH the best thing to do is spam as many light vehicles or flamers as they spam OLKCH. Seems to cut the fun I have with my oak leaves right in half!
Terror is going to be totally amazing. I'm really excited for it. Terror is the one doctrine I would always fail at, and although I'm still not doing too super well with it, I'm picking up on it, and having a total blast with these oak leaves.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Quick Doctrine Update
«
Reply #47 on:
March 28, 2011, 02:44:44 pm »
i would expect terror should be quite good after like 5 months of development, trolololol
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
NightRain
EIR Veteran
Posts: 3908
Re: Quick Doctrine Update
«
Reply #48 on:
March 28, 2011, 02:57:39 pm »
Quote from: deadbolt on March 28, 2011, 02:44:44 pm
i would expect terror should be quite good after like 5 months of development, trolololol
best t4 will give you 15% accuracy and 15% movement accuracy and 10% more health to all your infantries
Best AB tier 4 gives AB 50% more health 50% more accuracy, 50% less recieved accuracy, oh and 50% more dmg and Supression fire on Jeep.
«
Last Edit: March 28, 2011, 02:59:55 pm by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
AmPM
Community Mapper
Posts: 7978
Re: Quick Doctrine Update
«
Reply #49 on:
March 28, 2011, 03:20:37 pm »
No no, AB t4 will replace BAR SF with a Strafing run.
Logged
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RikiRude
Donator
Posts: 4376
Re: Quick Doctrine Update
«
Reply #50 on:
March 28, 2011, 07:51:06 pm »
omg you guys suck, i Just got fearless and was going for perverted pills on my terror, then you add in that napalm and support weapon T4, i want my pps back to try THAT out!
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Quick Doctrine Update
«
Reply #51 on:
March 28, 2011, 08:11:33 pm »
omfg...
Axis, it has been a long time coming, I know you have been waiting to be more powerful than the allies, and finally your day has come!
BRING ON THE HEAVY SUPPORT SPAM!
Edit: Oh whoops, jumped the gun, no pak rounds or focus fire mg's yet.. still, it's coming! Vet 3 snipers firing with a cooldown/reload rate of .595 compared to the original = jizzzzzzzzzzz
«
Last Edit: March 28, 2011, 08:23:35 pm by spinn72
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Quick Doctrine Update
«
Reply #52 on:
March 28, 2011, 11:46:22 pm »
why is everyone so excited about that,it is same as before...not that I wont go again for it
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Quick Doctrine Update
«
Reply #53 on:
April 01, 2011, 02:33:50 pm »
Added Last Terror T3/T4
Sophisticated Weaponry
Rolling Thunder
Only 1 T2 to go!
«
Last Edit: April 01, 2011, 02:37:32 pm by EliteGren
»
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation
EIR Veteran
Posts: 4136
Re: Quick Doctrine Update
«
Reply #54 on:
April 01, 2011, 02:40:39 pm »
What about airborne? You added all that to terror but not even one doc tree for ab.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Quick Doctrine Update
«
Reply #55 on:
April 01, 2011, 02:42:44 pm »
What's Airborne?
Logged
RikiRude
Donator
Posts: 4376
Re: Quick Doctrine Update
«
Reply #56 on:
April 01, 2011, 03:10:07 pm »
Quote from: EliteGren on April 01, 2011, 02:33:50 pm
Added Last Terror T3/T4
Sophisticated Weaponry
Rolling Thunder
Only 1 T2 to go!
yes! i cant wait to see, my terror account is a higher level than my defensive and ive only had it for like two weeks!
Logged
RikiRude
Donator
Posts: 4376
Re: Quick Doctrine Update
«
Reply #57 on:
April 01, 2011, 10:13:26 pm »
Quote from: EliteGren on April 01, 2011, 02:33:50 pm
Sophisticated Weaponry
No aim time? I have yet to see it in action but that just sounds ridiculous! I mean reducing aim time is one thing, and I know it's a T3, but, taking aim time out, that just sounds incredible.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Quick Doctrine Update
«
Reply #58 on:
April 02, 2011, 12:41:54 am »
Quote from: RikiRude on April 01, 2011, 10:13:26 pm
No aim time? I have yet to see it in action but that just sounds ridiculous! I mean reducing aim time is one thing, and I know it's a T3, but, taking aim time out, that just sounds incredible.
Spray and pray the FPS way!
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Quick Doctrine Update
«
Reply #59 on:
April 02, 2011, 02:44:27 am »
maybe someone will use schrecks a bit more for a change...
mp40 buff is worthless as I remembre,dunno was moving lmg good?
Logged
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