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[TESTING] (6/8) Rouen
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Topic: [TESTING] (6/8) Rouen (Read 14528 times)
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [TESTING] (6/8) Rouen
«
Reply #20 on:
March 22, 2011, 05:42:07 pm »
Map file updated in original post to latest version:
http://www.megaupload.com/?d=3R4SF7EL
-Wind
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
RikiRude
Donator
Posts: 4376
Re: [TESTING] (6/8) Rouen
«
Reply #21 on:
March 22, 2011, 05:44:35 pm »
I had no problems. Butttt since I use a lot of support weapons as soon as I saw the city I was like, fuck it, I can't fight in there, and avoided it the whole game haha.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [TESTING] (6/8) Rouen
«
Reply #22 on:
March 23, 2011, 05:08:07 pm »
Just had another great 4v4 on the map! What fun!
Version 1.4 now ready for download:
http://www.megaupload.com/?d=6LLLOJUE
*Fixed in this update:
1. Small patch to the left of the pond by the cliff was not passable by heavy tanks, despite looking like it should be. Moved boulder slightly to the right to clear the way
2. Night atmosphere (night, not stormy night) should now work as intended.
-Wind
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [TESTING] (6/8) Rouen
«
Reply #23 on:
March 23, 2011, 09:07:30 pm »
Had a few great 4v4's on this map now, but I need some more feedback.
C'mon people, lets get some questions, concerns, suggestions or praise!
-Wind
Logged
RikiRude
Donator
Posts: 4376
Re: [TESTING] (6/8) Rouen
«
Reply #24 on:
March 23, 2011, 10:44:26 pm »
Well you know I love this map! I feel that the buildings are maybe too high in the city, it's hard to see what's going on exactly, but I'm not sure how you can fix it. It's just that they are so clustered, I only seem to have a problem on the left side though, the right side of the city is fine. It would also help if once when I play this map I play from the opposite side
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [TESTING] (6/8) Rouen
«
Reply #25 on:
July 02, 2011, 04:10:04 pm »
This s a decent map Wind But for soemthings sake please Clean it up, it may look awesome but its laggy as hell even for decent comps that can run Coh on ultra.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [TESTING] (6/8) Rouen
«
Reply #26 on:
July 02, 2011, 04:54:38 pm »
Map looks great but lags like a bitch. I might suggest removing some of the eye candy such as non-cover-granting scrub_bush_01/02/03, and a few of the wicker_basket_04 and so on items that grant miniscule sized patches of yellow cover. The map as a whole looks absolutely beautiful, I dont know if anyone commented on it but the odd 'hill' from glacial deposits is a wonderful touch. Uneven terrian +1, I side with Mal on this one. Huge fat-assed props Wind.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Rahx
EIR Veteran
Posts: 1147
Re: [TESTING] (6/8) Rouen
«
Reply #27 on:
July 02, 2011, 06:07:10 pm »
Quote from: TheIcelandicManiac on July 02, 2011, 04:10:04 pm
This s a decent map Wind But for soemthings sake please Clean it up, it may look awesome but its laggy as hell even for decent comps that can run Coh on ultra.
The center needs a huge fix indeed.
You could remove a lot of houses and make more space between 'em, that should fix it.
Logged
Quote from: LeoPhone on June 25, 2011, 04:06:43 pm
why is everyone except me retarded?
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: [TESTING] (6/8) Rouen
«
Reply #28 on:
July 02, 2011, 08:09:34 pm »
No man, i like it, it creats an arnem feel to the map, europe as it was 1944, small backalley fighting hard manuvering for tanks
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
WildZontar
Donator
Posts: 1168
Re: [TESTING] (6/8) Rouen
«
Reply #29 on:
July 03, 2011, 12:39:43 am »
Holy sweet mother of jesus balls, I just left my home to visit Maine and then this map is released for testing
I would love to play this map! It looks awesome, too bad no one can really play it in the rain, due to people and their somewhat old computer
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [TESTING] (6/8) Rouen
«
Reply #30 on:
July 03, 2011, 01:01:00 am »
Here's my position on this map:
1. There will be no changes to "improve the playability of the central town".
Why?
This map was made to be visually impressive and realistic. That second part comes at a cost, in some players mind, to it's "playability". To these players, having a town that somewhat resembles what an actual WW2 urban center would look is frustrating, difficult and lends itself to chaotic and gritty fighting which they do not prefer. They want nice flat fields with 2-3 buildings inexplicably spaced just far enough apart, as well as no more than 2-3 clumps of trees.
My reasoning is, EiR has enough of these maps. They are fine maps in and of themselves, but that's not what this map is. This map was made to a different standard.
2. No aesthetics will be sacrificed in order to reduce lag in the central town:
As the map is now, 30-60% of EiR's community will likely not be able to play it without lag due to it being too graphically demanding for their computer -- particularly in the center. This is a number I am willing to live with in order to keep it as detailed as I like.
Ultimately, this map was made according to my standard. EiR has plenty of "Gameplay"-friendly maps that don't lag, so anyone who wants the same-old same-old all the time can go play those. If you have a beefy computer and love a map that actually looks and feels somewhat realistic (various terrain, diverse landmark features, a close-knit, detailed town) then this is the map for you. If not, you won't enjoy it.
Cheers,
-Wind
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [TESTING] (6/8) Rouen
«
Reply #31 on:
July 03, 2011, 05:31:21 am »
I wont be playing it then .
Logged
Rahx
EIR Veteran
Posts: 1147
Re: [TESTING] (6/8) Rouen
«
Reply #32 on:
July 03, 2011, 09:04:19 am »
I respect your decision
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [TESTING] (6/8) Rouen
«
Reply #33 on:
July 03, 2011, 09:17:53 am »
Quote from: TheIcelandicManiac on July 03, 2011, 05:31:21 am
I wont be playing it then .
+1
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
puddin
EIR Veteran
Posts: 1701
Re: [TESTING] (6/8) Rouen
«
Reply #34 on:
July 03, 2011, 09:24:22 am »
I find it irnoic that this commuity always ask for different maps, yet when one comes along you all complain. Wind has mad a mad that you will have to tone down your settings for, Run in all low if you have to to enjoy the map, Just try it out.
Some the most enjoyable maps, play out differently than the Square sector bland ones so many people play just to grind out games...
I encourage outside the box and Unquie map designs.
Anyhow wind, Maybe if yu also made a more computer friendly map as well, the Critics wouldn;t be so verbose. Not sayign to change this one, Just another Unique styling that is not as big of a lag fest.
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [TESTING] (6/8) Rouen
«
Reply #35 on:
July 14, 2011, 06:12:04 am »
Dude this map is good but the only problome i allready run it in the lowest settings when playing this map.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [TESTING] (6/8) Rouen
«
Reply #36 on:
July 14, 2011, 06:44:43 am »
To be honest, we won't be supporting a map that can't be run by the majority of our players. Gameplay is your call, and some players may like it, but when a map is spammed with tiles & objects causing unplayable lag then there's no reason for us to even bother making all users download it.
You REALLY should address it, it's perfectly possible to have a pretty map WITHOUT lagging everyone. (Use splats & splines instead of tons of tiles, cut down some objects, etc) It'd be a shame if we had to remove this map because you're too stubborn to make it somewhat playable for everyone.
Logged
WildZontar
Donator
Posts: 1168
Re: [TESTING] (6/8) Rouen
«
Reply #37 on:
July 14, 2011, 09:58:57 am »
Sorry for derailing, but Unkn0wn, when do you plan on making another map?
Please don't remove this map from the launcher
I wanna play it atleast once before it gets removed.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: [TESTING] (6/8) Rouen
«
Reply #38 on:
July 14, 2011, 10:01:22 am »
Quote from: TheWindCriesMary on July 03, 2011, 01:01:00 am
Here's my position on this map:
1. There will be no changes to "improve the playability of the central town".
Why?
This map was made to be visually impressive and realistic. That second part comes at a cost, in some players mind, to it's "playability". To these players, having a town that somewhat resembles what an actual WW2 urban center would look is frustrating, difficult and lends itself to chaotic and gritty fighting which they do not prefer. They want nice flat fields with 2-3 buildings inexplicably spaced just far enough apart, as well as no more than 2-3 clumps of trees.
My reasoning is, EiR has enough of these maps. They are fine maps in and of themselves, but that's not what this map is. This map was made to a different standard.
2. No aesthetics will be sacrificed in order to reduce lag in the central town:
As the map is now, 30-60% of EiR's community will likely not be able to play it without lag due to it being too graphically demanding for their computer -- particularly in the center. This is a number I am willing to live with in order to keep it as detailed as I like.
Ultimately, this map was made according to my standard. EiR has plenty of "Gameplay"-friendly maps that don't lag, so anyone who wants the same-old same-old all the time can go play those. If you have a beefy computer and love a map that actually looks and feels somewhat realistic (various terrain, diverse landmark features, a close-knit, detailed town) then this is the map for you. If not, you won't enjoy it.
Cheers,
-Wind
ill be playing the map, its quite fun and i enjoy the hell out of it
Logged
RikiRude
Donator
Posts: 4376
Re: [TESTING] (6/8) Rouen
«
Reply #39 on:
July 14, 2011, 10:57:26 am »
i had no idea about all this. the map is fantastic, but playing on my laptop i highly doubt i can run it now. this was one of my favorite maps, my favorite 4v4, and personally i loved playing in the town since i always have crocs or nades on my troops. sad thing to read.
Logged
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