Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 16, 2024, 03:29:55 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
Map suggestion thread
Pages:
1
[
2
]
Go Down
Print
Author
Topic: Map suggestion thread (Read 15032 times)
0 Members and 2 Guests are viewing this topic.
|TG|JohnFlenaly
EIR Veteran
Posts: 100
Re: Map suggestion thread
«
Reply #20 on:
April 16, 2007, 02:18:37 pm »
My first mapping attempt and I need a little help. Right now I've got an Idea for an Arden(my spelling sucks) forest map with "VERY" restricted movement(for tanks) and los. I've made a preliminary version but finding it to be a little small for 3v3, and forest can be incredably boring. Right now I'm looking for ideas to spicen up the map a bit.
I'll post screenies of what I've got so far after work.
http://forums.europeinruins.com/index.php/topic,471.0.html
«
Last Edit: April 16, 2007, 05:24:06 pm by |TG|JohnFlenaly
»
Logged
|TG|JohnFlenaly
www.tacticalgamer.com
http://s135.photobucket.com/albums/q132/joextod/?action-view¤t=untitled.jpg
Snake
1st Frenchman ^^
EIR Veteran
Posts: 114
Re: Map suggestion thread
«
Reply #21 on:
April 21, 2007, 04:56:07 am »
well, make a cabin here and there. Add a few tank/plane wrecks. Maybe a small stream? Abandoned ruins. Tons of splats, craters the list goes on.
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Map suggestion thread
«
Reply #22 on:
July 30, 2007, 11:05:22 pm »
I highly suggest using Google Earth to help get inspiration. There are fairly high-res images for much of France and Germany. I am using an image from Google Earth in my
first map
.
I have also attached a .zip of two pages of printable grid lines that correspond to the 32m gridlines on a 256x512 map. I found it useful to print a grid and plot out a map on that.
Here is an example:
[attachment deleted by admin]
«
Last Edit: July 30, 2007, 11:07:35 pm by Kolath
»
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
VivAxis
Guest
Re: Map suggestion thread
«
Reply #23 on:
July 31, 2007, 11:15:37 am »
For the Map I'm just starting I'm trying to make a map that is the outskirts of a town with quite a few buildings and some fields that are just outside the town. Also a road coming into the town and splitting off to go to other areas.
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Map suggestion thread
«
Reply #24 on:
August 07, 2007, 08:31:06 am »
One thing to keep in mind for people starting new maps is to avoid straight lines wherever possible. For those of us used to the ever present grid layout of American towns and cities, we often forget that many areas in Europe are very twisty and turny (especially in 1944-45). Try to have roads curve around obstacles and avoid straight lines in road and building layouts. Just breaking up symmetry and curving things a little can add a ton of realism to a map layout.
@Ucross: I totally agree. A wilderness map sounds really exciting. I think you could make up for the lack of buildings and walls by using steep terrain, streams, and knots of forest. I would also consider putting a few bunkers in the woods to give some building cover. Though what I really would love to do would be to make a snowy battle of the bulge map, but I suppose that will have to wait until a later expansion pack that includes winter.
Logged
fldash
Founder
Posts: 9755
Re: Map suggestion thread
«
Reply #25 on:
August 07, 2007, 08:59:06 am »
Someone created a Forest 3v3 map that I played on and I liked it alot... It's probably a few pages back by now...
Logged
FlashCompact
EIR Regular
Posts: 25
Re: Map suggestion thread
«
Reply #26 on:
August 07, 2007, 09:16:52 am »
Could you make a map with a river running through an urban area. It would fit in well with Operation Market-Garden.
Logged
salan
Guest
Re: Map suggestion thread
«
Reply #27 on:
August 07, 2007, 12:50:07 pm »
I have tried to build a map but im no good at it.
I would love to see a map where the defenders spawn in the center in a city, and the attackers (4 v 4) spawn either on either end outside the city in the forest (ie ampm lambert forests), if the map is long and narrow like rails and metal (2 on each end) or one on each side of the map if its 624/624..
this would cause the defenders (is it possible to switch team starting sides in EiR i can't remember seeing that function anymore) always start in the middle and are forced to fight for their life. Can be used on maps where the sector gets cut off and surrounded, very very cool.
it would seriously force users to understand the life and death of defense in the fact it is IMPOSSIBLE to not be spawn camped on something like this, but its a last ditch effort after all.
«
Last Edit: August 07, 2007, 12:52:29 pm by salan
»
Logged
Stranger491
Seargent Stranger
EIR Veteran
Posts: 405
Re: Map suggestion thread
«
Reply #28 on:
August 07, 2007, 01:01:31 pm »
Someone should make a swamp map.
Logged
Every mission with me is a suicide mission.
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Map suggestion thread
«
Reply #29 on:
August 09, 2007, 09:38:42 am »
Has anyone considered making a map with an uneven number of players? I envision a 2v3 or 3v4 map that gives the smaller side a terrain advantage. Eventually, the warmap will lead to uneven games so perhaps it would be interesting to try maps specifically designed with that in mind?
Logged
salan
Guest
Re: Map suggestion thread
«
Reply #30 on:
August 09, 2007, 09:40:11 am »
you can't make games with uneven number of players yet, atleast on the battle creator ..
i guess you COULD create a 3 vrs 3 and someone not play, but that would be silly as they would get the CPS and vet loss for losing and resources for winning..
hmmm
Logged
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...