Scenario Two
Date: 20/04/2011 22:00 GMT ROUGHLY. DATE IS NO LONGER CHANGING, IF YOU CAN'T MAKE IT, TELL ME.
Steel Monsters
4v4
Game Mode: Meeting Engagement
Map: Roads to and from Carentan!
http://www.filefront.com/17493538/8p_road_to_&_from_carentan.sgaPlayers:
Axis:
tank130 - Tank Destroyers (Company done)
ararat1993 - Blitzkreig (Company done)
Kaleunt - Terror (Company done)
TheIcelandicManiac - Blitzkreig (Company done)
Allies:
smurfORnot - Armour (Company done)
spinn72 - Armour
DarkSoldierX - Royal Engineers (Company done)
Annya - Armour
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Axis Forces
Blitzkreig Doctrine
Terror Doctrine
Tank Destroyers Doctrine
Blitzkreig Doctrine
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Allied Forces
Armour Doctrine
Engineers Doctrine
Armour Doctrine
Armour Doctrine
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RULES
This is a bit of a trust issue as I have no way of enforcing it, but I hope you guys
will follow the rule so that the game itself is actually fun.
This scenario is a tank & tank destroyer only battle, so it is, if you like, a top down
version of World of Tanks.
All players MUST call in their first starting call in first. Some of these call ins
will have capping units so population can be increased. After an exactly equal amount
of territory has been captured by both sides, these capping units must be retreated.
Three out of four players on both teams will have 3 seperate call ins.
One is the first call in, one is the second, and the last is the, well, last.
All players MUST call in their first call ins first, however only those three on each
team will have to follow this rule: You must call in your first call in first, and
it must last you for five minutes. After five minutes are up, you may call in your
second call in, which you must keep alive until ten minutes total are up. By this
stage we should be approaching endgame, and so after ten minutes are up you may call
in your final call in. The call ins are arranged as such:
First call in - Generally the lighter tanks, to get combat started.
Second call in - Medium tanks mixed with heavies, as combat becomes intense.
Third call in - The Heavies. These are your toughest tanks and will make a big impact
during the final stages of the game.
Now, the fourth player out of each team will have a different company composition.
This players company will not follow the others, instead it will consist purely of
many lighter tanks, designed to fly around the battlefield and gang up on enemy
heavies. This player may call in anything he likes, after the first 5 minutes are up.
I am trusting you on this! Please do follow this rule, otherwise it defeats the
point of me designing these scenarios.
EXTRA OBJECTIVES
Again, same as with Scenario One, each player will receive individual objectives
relating to the battle, which they may receive rewards for if completed.
These objectives will be revealed to each player prior to the game beginning.
TEAM MEMBERS
Same as with the other scenario, you now know your teams, please make a profile with the right doctrine under your normal name with the letters FS at the end, so for me it would be FraggerzFS. After you've done this, just leave the profile clear and empty, and it will be filled in later.