Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 02, 2024, 07:34:47 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 3
Battles in progress: 1
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[
Yesterday
at 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Rotating Pool Idea
Pages: [
1
]
Go Down
Print
Author
Topic: Rotating Pool Idea (Read 5022 times)
0 Members and 5 Guests are viewing this topic.
Tymathee
Donator
Posts: 9741
Rotating Pool Idea
«
on:
April 24, 2011, 11:48:08 am »
Just an idea. Reserve stays the same but you can switch say 6 infantry pool for 6 vehicle/tank/support pool. You get less Infantry but you can throw in more support weapons.
If you think that a 1 for 1 switch would make things unbalanced then maybe like this. 10 infantry pool for 6, or 12 for 6. You don't just get less of something else you cripple it.
Of course the issue here would be when it comes to vehicles and tanks as you could effectively take out all of your vehicle pool and swap it for armor and spam armor, which is why you can only do it once per game and it costs SP to do it, say maybe 2-4, just a beginning idea.
There's also an idea of starting with 0 pool and you're able to fill it in and you can't have over say, 99 (most are divisible by 3)
so like in my rCA, there's a total of 210 pool cost, 78 inf, 36 veh, 42 arm and 54 support.
In my second idea, all coys start with 20 pool at each level and you can move up how much you want but u can't go over 96 and you can't have two with more than 50. So say I want a lot of support. I'd go like this
32 20 50 96 because i dont want any vehicles, i have some infantry, supporting tanks and tons of support weapons.
This would also eliminate the reserve pool since you can customize and wont need the extra as it would make it so u can get +30 on say infantry so ur basically at 62 20 50 96.
Comments, additions? Good idea, bad idea? Anyone see a way to exploit this?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CrazyWR
EIR Veteran
Posts: 3616
Re: Rotating Pool Idea
«
Reply #1 on:
April 24, 2011, 12:09:02 pm »
works for me, but leads to more spam companies, which a lot of people dislike, although it would be more of a throwback to old EIR where there were no pools and you could buy whatever you wanted provided you had the resources for it...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Masacree
EIR Veteran
Posts: 904
Re: Rotating Pool Idea
«
Reply #2 on:
April 24, 2011, 12:09:30 pm »
This is called "resources". As you buy more infantrymen, you have less available to spend on support weapons. The only issue with the resource system is some mooks spend all of their resources on one type of unit (ie tanks) to the exclusion of all else. The "availability" system stops this from happening by requiring a certain amount of your "resources" be spent in other categories of units (ie infantry or support weapons ect.) Allowing the availability system to be used for other categories of units undermines literally the entire purpose of it.
This is literally one of the dumbest things I've ever read. You might as well remove the availability system. Which is a tenable position, but not what you're arguing for.
Logged
Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Rotating Pool Idea
«
Reply #3 on:
April 24, 2011, 12:11:39 pm »
Quote from: CrazyWR on April 24, 2011, 12:09:02 pm
Spam companys are quite easy to counter(if its not commando piat spam that instant gibbes all of your inf) but what is alot worse than spam is an inf blob company that moves to fast to be counterd by a blob destroyer and to powerfull to be killed by inf.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
RikiRude
Donator
Posts: 4376
Re: Rotating Pool Idea
«
Reply #4 on:
April 24, 2011, 12:13:59 pm »
I'm mixed, for one, I think it would be a cool idea because it would allow you to really customize your coys and like crazy said, would be like old eir. On the other hand (besides the fact it would probably take a while to implement) it would lead to more spam (but tbh I still see all sorts of spam now anyways). I also feel that "reserve" kind of does this already.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
AmPM
Community Mapper
Posts: 7978
Re: Rotating Pool Idea
«
Reply #5 on:
April 24, 2011, 12:32:49 pm »
I fail to understand why you would even keep the availability system if you were going to do this, as all it means is that I can say, go max into vehicles/Armor and spam to my hearts content.
Logged
.
.
.
.
.
.
.
.
.
.
.
Tymathee
Donator
Posts: 9741
Re: Rotating Pool Idea
«
Reply #6 on:
April 24, 2011, 12:35:47 pm »
^ yeah you could but at a grievous disadvantage to other areas. If you want a ton of tanks, then you'd have few vehicles and support weapons and infantry. Plus, you're also limited in terms of your resources. So sure you can go full 96 on infantry but a lot of them will be vanilla and you wont have much munis left in other areas.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Rotating Pool Idea
«
Reply #7 on:
April 24, 2011, 12:37:52 pm »
personaly I think this is dumb. And if it costed SP is would juts make it dumber because you use PP to oversupply therefore defeating the purpose of oversupplying.
This would just help people make more spam companies.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
AmPM
Community Mapper
Posts: 7978
Re: Rotating Pool Idea
«
Reply #8 on:
April 24, 2011, 12:39:09 pm »
Quote from: Tymathee on April 24, 2011, 12:35:47 pm
^ yeah you could but at a grievous disadvantage to other areas. If you want a ton of tanks, then you'd have few vehicles and support weapons and infantry. Plus, you're also limited in terms of your resources. So sure you can go full 96 on infantry but a lot of them will be vanilla and you wont have much munis left in other areas.
So the same as old EIR where you cried endlessly about spam?
ACtually, I'm all for it, lets also make rotating resource pools and remove the hardcap on all units.
3 Jadpanther/KT company here I come.
4 Tigers with Double repair? Oh yes!
Logged
Tymathee
Donator
Posts: 9741
Re: Rotating Pool Idea
«
Reply #9 on:
April 24, 2011, 01:34:50 pm »
did I mention removing hardcaps? w/e ampm just quit trolling already and making up stuff i never even mentioned.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Rotating Pool Idea
«
Reply #10 on:
April 24, 2011, 01:45:11 pm »
Well, balance wise, you cannot remove availability from the equation which is what you are suggesting, without removing hardcaps to keep heavy and super heavy tanks viable.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Rotating Pool Idea
«
Reply #11 on:
April 24, 2011, 02:47:33 pm »
Quote from: AmPM on April 24, 2011, 12:39:09 pm
So the same as old EIR where you cried endlessly about spam?
ACtually, I'm all for it, lets also make rotating resource pools and remove the hardcap on all units.
3 Jadpanther/KT company here I come.
4 Tigers with Double repair? Oh yes!
I think it would make an interesting alternative gamemode in EIR. No hardcapped units, vCoH repair system and medic stations.
The "one KT/Jagd" rule is stupid, double KTs was perfectly balanced, if it's overpowered just increase the cost some. The problem wasn't that you ran out of AT it was that the KT was too cheap, just barely more expensive than the Pershing.
@Tym your idea is innovative but just as someone said it would just mess up balance with spamming.
«
Last Edit: April 24, 2011, 02:51:51 pm by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
RikiRude
Donator
Posts: 4376
Re: Rotating Pool Idea
«
Reply #12 on:
April 24, 2011, 03:02:20 pm »
Quote from: PonySlaystation on April 24, 2011, 02:47:33 pm
I think it would make an interesting alternative gamemode in EIR. No hardcapped units, vCoH repair system and medic stations.
The "one KT/Jagd" rule is stupid, double KTs was perfectly balanced, if it's overpowered just increase the cost some. The problem wasn't that you ran out of AT it was that the KT was too cheap, just barely more expensive than the Pershing.
@Tym your idea is innovative but just as someone said it would just mess up balance with spamming.
no the problem was 2 KTs with repairs and awesome terror infantry or support weapons backing the KTs up, and the fact that almost all terror companies had the KT. It's nearly impossible (though with the current 17 pounders maybe not) as allies to field enough AT to counter multiple heavy tanks like that AND keep enough AI on the field, it's always been a nightmare.
Could you imagine being an axis player, not having 88s, and having 2 allies both with like 3 pershings and elite infantry?
Although all that I've said is quite moot since EIRR has changed SO much since the 2 KT company days. Though I believe that if you have 2 KT you should not have anymore than say 50fu left over.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Rotating Pool Idea
«
Reply #13 on:
April 24, 2011, 03:27:49 pm »
Tym..... It's not gonna happen.
But please keep the ideas coming.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
AmPM
Community Mapper
Posts: 7978
Re: Rotating Pool Idea
«
Reply #14 on:
April 24, 2011, 03:31:53 pm »
Quote from: RikiRude on April 24, 2011, 03:02:20 pm
no the problem was 2 KTs with repairs and awesome terror infantry or support weapons backing the KTs up, and the fact that almost all terror companies had the KT. It's nearly impossible (though with the current 17 pounders maybe not) as allies to field enough AT to counter multiple heavy tanks like that AND keep enough AI on the field, it's always been a nightmare.
Could you imagine being an axis player, not having 88s, and having 2 allies both with like 3 pershings and elite infantry?
Although all that I've said is quite moot since EIRR has changed SO much since the 2 KT company days. Though I believe that if you have 2 KT you should not have anymore than say 50fu left over.
KT = 18 pop
3 17pdr = 18 pop
3 57mm = 15 pop
How can you not field enough AT to hold off a KT and still have support?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Rotating Pool Idea
«
Reply #15 on:
April 24, 2011, 04:00:38 pm »
no reason we can't keep hardcaps on heavies while also unlimiting other units...and if there were no pool limits, ab companies might come back...although a full doctrine might help that more...but then, we've fought this battle before and lost, so I don't expect a different outcome this time. The system we have now works pretty well. I doubt any system will make everyone that plays EIR happy...
Logged
AmPM
Community Mapper
Posts: 7978
Re: Rotating Pool Idea
«
Reply #16 on:
April 24, 2011, 05:17:39 pm »
But to maintain balance you would need to unlock heavies.
Right now their cap is based on the availability of counters.
By unlocking how many counters are available, you make a single or double heavy less powerful. As such, they then need to be unlocked to keep the balance.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Rotating Pool Idea
«
Reply #17 on:
April 24, 2011, 05:19:11 pm »
Quote
Could you imagine being an axis player, not having 88s, and having 2 allies both with like 3 pershings and elite infantry?
ummm...yes...you would counter it same way you do now
3 pershings,that means 2-3 KT-s/Jagds for me,dunno where is the problem.
Still,I would like to have 2 KT's in my terror company.
Logged
Tymathee
Donator
Posts: 9741
Re: Rotating Pool Idea
«
Reply #18 on:
April 24, 2011, 06:36:35 pm »
Quote from: tank130 on April 24, 2011, 03:27:49 pm
Tym..... It's not gonna happen.
But please keep the ideas coming.
it was just a thought.
and lol you'd have to uncap heavies? what would it matter anyway? you'd have 2 or 3, so what, you max out your fuel. like I said, you're still quite limited by resources.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...