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Author Topic: Logical soloution to "Win Buttons"  (Read 12603 times)
0 Members and 32 Guests are viewing this topic.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« on: April 27, 2011, 06:25:07 am »

yes win buttons keep comming up as the worst thing that ruins the fun most of the time.
Win buttons attained from doctrine Tree,can sometimes be seen (not unlocks) ok becuase you work for it, but so called `Free`win buttons are a little stoopid. "ie- Barsupression, Bren Button, assault grenades, incendiary assault"

All stuf people can say "oh just dodge it" yea you can but the button still creates win for your unit without micro whatsoever which totally goes against the purpose of this mod "useing your limited units in your own copmany to gain the most effectiveness by useing superior micro to outlast your oponant, not Pop bar supression and one rifle sqaud>2 Grenadiers instantly.

i propose you pay for win buttons since it seems they are staying in the mod, im not saying pay ALOT just pay, its not like these weapons would lose effectiveness without it.

WITH this idea we would see ALOT more micro with units with these special weapons and alot less "pressing Bar surpession and insta owning all axis infantry" or G43 blob insta owning everything with slow-supression.

Dont instantly dismiss the idea, think about it, its not rasing the price over the origional amount we have now. (exception of g43's since they are pretty godmna powerfull now)

FOR EXAMPLE

Plain x2 BARs- 60 munitions
BARs WITH supression- 90 Muni

Plain Bren x2- 60 munitions
Bren WITH button- 90 muni

Plain G43- 45 munitions
G43 with slow-70 munitions

Plain Fg42s- 80 munitions
FG42 WITH covering fire- 120 muntions

I didnt include riflenades in the list becuase lowering thier price to get it without riflesmoke would just create uber riflenade spam.
« Last Edit: April 27, 2011, 06:27:37 am by 8thRifleRegiment » Logged


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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #1 on: April 27, 2011, 06:27:45 am »


G43 blob insta owning everything with slow-supression.



Failblob is quite a fail, First a 2 barsquads can Suppress all of them before they can even suppress the riflemen, allso i am not sure but i think they get alot shittyer acc when its active.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #2 on: April 27, 2011, 06:30:05 am »

yea they do, but its just a suggestion im asking what people think of the idea in general. but yes, i just saw the argument comming from hicks and others like "OH YOU ONLY INCLUDED ALLIED STUFF" soo you know i had to put some reaonsable axis stuff. i had to be UNBIASED for once ;P
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nugnugx Offline
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« Reply #3 on: April 27, 2011, 06:31:29 am »

allies have more 'iwin' buttons than axis - that is a fact.
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BigDick
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« Reply #4 on: April 27, 2011, 06:31:38 am »

would be a massive buff to fg42 and g43

because the slow on g43 is that shit i don't even bother about using it

and the fg42 supression volley is a doctrine ability and not needed to be used
so it actually would make FG42 really cheap and some kind of punish people who get the doctrine ability

on the other side spaming 3 bar 60 mun squads with super triages sounds interesting   Roll Eyes
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nugnugx Offline
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« Reply #5 on: April 27, 2011, 06:32:07 am »

what does the  fg42 covering fire do ?
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TheIcelandicManiac Offline
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« Reply #6 on: April 27, 2011, 06:32:27 am »

Bar suppression
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #7 on: April 27, 2011, 06:32:49 am »

its like a supression fire that lasts about 1/3 the time but has less accuracy penalties and fg42 has more dps then BARs, so its more damage but less supression then BAR supression, units in green cover wont be affected either since the ability only lasts maybe 7 secondes.
« Last Edit: April 27, 2011, 06:34:50 am by 8thRifleRegiment » Logged
TheIcelandicManiac Offline
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« Reply #8 on: April 27, 2011, 06:35:50 am »

Dose bar suppression give acc nerf when active?
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #9 on: April 27, 2011, 06:37:25 am »

Yea it does it reduces accuracy while the abliity is active. but in the last like 4 secondes of supression fire i think its almost guaranteed supresion/ pin on any target in any cover close range and almost anything medium range. While covering fire might to lucky to even supress the units, but it wont pin anything BUT ASIDE from all thse questions on abilities, what about tha IDEA ITSELF in concept.
« Last Edit: April 27, 2011, 06:45:22 am by 8thRifleRegiment » Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #10 on: April 27, 2011, 06:53:18 am »

pls devs, give 8thrifleregiment 1000 more mp, 200 more mu and 200 more fu so that he stops bitching about everything and realizes he just needs to learn to counter basic unit features!

I'll give you $10!
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nugnugx Offline
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« Reply #11 on: April 27, 2011, 06:54:38 am »

Quote
fg42 has more dps then BARs

Bars have 18  dps  and fg42 also has 18
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #12 on: April 27, 2011, 07:30:59 am »

its like a supression fire that lasts about 1/3 the time but has less accuracy penalties and fg42 has more dps then BARs, so its more damage but less supression then BAR supression, units in green cover wont be affected either since the ability only lasts maybe 7 secondes.

It does more suppression, it can easily suppress units in heavy cover. Also the munitions differences in your first post are too big.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #13 on: April 27, 2011, 10:39:44 am »

BAR's cannot suppress units in heavy cover unless they are just going into it after you have already put half the unit's suppression worth into it first.

I'm not sure about covering fire on FG42's though, I haven't seen it used for a while.

It's about bloody time you looked at both sides of the coin.

Slow wouldn't be so bad if it didn't stay when the squad stopped firing or died tbh.

Oh, and BAR's for 60 mu? Yes please.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: April 27, 2011, 10:40:56 am »

Yea, BARs without suppression at 60mu would be retardedly good, out DPS an LMG for less MU? Hell yea.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #15 on: April 27, 2011, 10:42:24 am »

45 Mun G43s? Entire G43 army here I come
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz Offline
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Posts: 6952


« Reply #16 on: April 27, 2011, 10:49:04 am »

I typically opt out of actually using my Suppression fire on BAR's unless it's actually going to do something. The drop off in damage is too severe. I'd gladly pay less for just pure killing BAR's.

Go into a match some time and don't use Suppression Fire on BAR squads and you'll find they perform quite admirably
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #17 on: April 27, 2011, 11:32:14 am »

His idea is not bad but the munitions price will have to be looked into.
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Malgoroth Offline
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Posts: 960


« Reply #18 on: April 27, 2011, 11:35:28 am »

You guys can nit pick his hypothetical examples, or you can look at the actual suggestion and discuss it.

The 'FOR EXAMPLE' part should have clued you in.

FOR EXAMPLE I think offering BARS without suppression for 75-80 munis and then offering suppression fire BARs for something like 100 would be a good idea.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #19 on: April 27, 2011, 11:39:39 am »

G43's, FG42's, BAR's and Brens are all very efficient pieces of AI.

The price they are at stops them from being overly spammed in most balanced companies, or unless your theming your company to rely on infantry upgrades as the core of your AI.

The problem therein, is that if the AI upgrades get a reduction as suggested, were going to be seeing a lot more of these AI upgrades even in balanced companies. They could even become as expected as sprint for PzGrens for example.

Do we want to be flooded with a crap load more upgraded infantry?
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