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Author Topic: Preparing for a counter attack  (Read 10962 times)
0 Members and 3 Guests are viewing this topic.
tank130 Offline
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« Reply #20 on: June 06, 2011, 08:08:55 am »

Back on topic gents  Wink
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RikiRude Offline
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« Reply #21 on: June 06, 2011, 10:23:21 am »

How to prepare for a counter attack?

Leave.

Seriously, just don't stay in that place. Leave a scout so you can see what's coming, and then hit him from the flank as he charges guns blazing. Basically, leave yourself the ability to keep the momentum Wink.


I'll have to try this.
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Spartan_Marine88 Offline
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« Reply #22 on: June 06, 2011, 11:40:29 am »

How to prepare for a counter attack?

Leave.

Seriously, just don't stay in that place. Leave a scout so you can see what's coming, and then hit him from the flank as he charges guns blazing. Basically, leave yourself the ability to keep the momentum Wink.

My theory has always been drop an artillery barrage infront of my units so he has to assault through it
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MittinsKittens Offline
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« Reply #23 on: June 06, 2011, 12:36:40 pm »

Can't really see that working too good though Spartan, Because it be too hard to get them to push in a way where an arty strike will rip them apart, and most dudes will retreat outta the arty, and thank you for the now new 360 light cover you now gave your enemy (specially if you're fire a calliope at them).
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RikiRude Offline
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« Reply #24 on: June 06, 2011, 02:15:51 pm »

Can't really see that working too good though Spartan, Because it be too hard to get them to push in a way where an arty strike will rip them apart, and most dudes will retreat outta the arty, and thank you for the now new 360 light cover you now gave your enemy (specially if you're fire a calliope at them).

you can do it with officer arty, i love doing that when people attack my 88, it's tough to do, and most good players wont fall for it.
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skaffa Offline
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« Reply #25 on: June 06, 2011, 02:53:42 pm »

Its situational, always have to adapt.

Usually after a good attack, you should go back a bit, regroup with teammates, reinforce army and prepare for the incoming enemy.
Staying on the enemies's half of the map is not a good idea, you are likely to get overrun. Go back a bit, the enemy is less likely to rush that far/beyond 50% into the map with their new units, if you are close to their spawn however, they will mass attack you and usually overrun you.

-Sun Tzu
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skaffa Offline
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« Reply #26 on: June 06, 2011, 03:05:48 pm »

(heya) m8

-what are you sunna tzu ?
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Spartan_Marine88 Offline
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« Reply #27 on: June 06, 2011, 03:13:51 pm »

@mittens incendiary works well for that as it lasts, and if that 30 seconds of arty gives them light cover, it gives you 30 seconds to  reposition

Artillery isn't just about killing
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Evilnrg Offline
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« Reply #28 on: June 27, 2011, 10:40:36 pm »

move back  , regroup and flank them
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Masacree Offline
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« Reply #29 on: June 27, 2011, 10:49:42 pm »

Tanks are an exploitation force. If need be they work as a mobile reserve to go where the fighting is but this is usually where your enemy has his AT assets. Tanks always perform better when pushing a gap or flanking.(At least from a cost effective ratio, you may want to use a high vet tank as part of your line)

Disagree, tanks typically perform best positioning themselves at long range and sniping off infantry and support weapons. There are exceptions (lololol blocking/crushing rangers that try to chase my sniper lololol) but tanks should definitely be used at long range most of the time. Going in close exposes you to hand held AT which is useless at range (especially stickies) and if you over commit in front of an unexpected AT gun, you're fucked.
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Smokaz Offline
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« Reply #30 on: June 27, 2011, 10:58:58 pm »

Preparing for a counter attack? If they are not dead or hiding in their spawn, why is the attack stopping?
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Spartan_Marine88 Offline
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« Reply #31 on: June 27, 2011, 11:09:49 pm »

Preparing for a counter attack? If they are not dead or hiding in their spawn, why is the attack stopping?

mid-late game callin timers forcing the attacking players to slow/stop to wait for there re-enforcements
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