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About karabiner
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Topic: About karabiner (Read 8197 times)
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nugnugx
Donator
Posts: 4051
About karabiner
«
on:
May 08, 2011, 01:59:39 am »
I've tried the karabiner, it's good, but it's also a nerf in some sense.
Normal sniper kills with every hit.Karabiner sometimes deals half crit without a kill and the suppression does not kick in.
imo would be the best if karabiner always killed with 1 like normal sniper, but only do half crit and not kill 1 guy on the suppression hit.
It's a t3 so imo it should not have penalising features which a half crit without suppression enabling is.
or:
leave him as he is but maybe he should always stay cloaked even on fire ? - this would go good with the no firing indication.
«
Last Edit: May 08, 2011, 02:36:05 am by nugnugx
»
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NightRain
EIR Veteran
Posts: 3908
Re: About karabiner
«
Reply #1 on:
May 08, 2011, 02:01:03 am »
Snipers still don't kill with damage. They kill with Crits. Karabiner reduces these critical shots by 50% there fore you have 50% chance to kill something with it.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
nugnugx
Donator
Posts: 4051
Re: About karabiner
«
Reply #2 on:
May 08, 2011, 02:03:34 am »
Quote from: NightRain on May 08, 2011, 02:01:03 am
Snipers still don't kill with damage. They kill with Crits. Karabiner reduces these critical shots by 50% there fore you have 50% chance to kill something with it.
Ok ok , but the fact is that normal sniper always kills with 1 hit but the karabiner not.
My point is that it is ok when karabiner does not kill guy when suppression activates, but it is not ok when he does not kill guy and the suppression does not activate.
So maybe 100% crit , and 50% chance suppression and then half crit with it.
«
Last Edit: May 08, 2011, 02:23:15 am by nugnugx
»
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smurfORnot
EIR Veteran
Posts: 4715
Re: About karabiner
«
Reply #3 on:
May 08, 2011, 02:06:22 am »
try to kill someone in house,lol
for a t3 I am not impressed,I can just do more with normal sniper,and when someone says,you can stop flanking rifles etc,yes,I can do that also with 3pop mg,which will stop entire flank...and when focus fire is back in,I will also kill them in matter of 'seconds' after first suppression salvo.
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nugnugx
Donator
Posts: 4051
Re: About karabiner
«
Reply #4 on:
May 08, 2011, 02:17:08 am »
or:
leave him as he is but maybe he should always stay cloaked even on fire ? - this would go good with the no firing indication.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: About karabiner
«
Reply #5 on:
May 08, 2011, 03:14:03 am »
I wonder who made this thread? Oh look, nug.
Quote from: nugnugx on May 08, 2011, 02:17:08 am
or:
leave him as he is but maybe he should always stay cloaked even on fire ? - this would go good with the no firing indication.
What a fucking stupid idea, it's hard enough to find Terror Snipers as it is, they don't even leave a smoke trail, and now you want to make it so they stay cloaked when firing too? wtf Nug you seriously come up with the gayest shit.
«
Last Edit: May 08, 2011, 03:29:08 am by Mister Schmidt
»
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
panzerman
EIR Veteran
Posts: 689
Re: About karabiner
«
Reply #6 on:
May 08, 2011, 03:31:19 am »
Quote from: Mister Schmidt on May 08, 2011, 03:14:03 am
I wonder who made this thread? Oh look, nug.
What a fucking stupid idea, it's hard enough to find Terror Snipers as it is, they don't even leave a smoke trail, and now you want to make it so they stay cloaked when firing too? wtf Nug you seriously come up with the gayest shit.
he has a point and no it isn't hard to find terror sniper, but i would rather have it supress every shot...
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nugnugx
Donator
Posts: 4051
Re: About karabiner
«
Reply #7 on:
May 08, 2011, 07:38:29 am »
Quote
but i would rather have it supress every shot
mm that would also work good with current system.
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Unkn0wn
No longer retired
Posts: 18379
Re: About karabiner
«
Reply #8 on:
May 08, 2011, 07:41:37 am »
Quote from: Mister Schmidt on May 08, 2011, 03:14:03 am
I wonder who made this thread? Oh look, nug.
What a fucking stupid idea, it's hard enough to find Terror Snipers as it is, they don't even leave a smoke trail, and now you want to make it so they stay cloaked when firing too? wtf Nug you seriously come up with the gayest shit.
Don't flamebait, if you can't stay civil don't bother posting at all. This is a suggestion board, anyone is free to make suggestions.
Logged
Malgoroth
Donator
Posts: 960
Re: About karabiner
«
Reply #9 on:
May 08, 2011, 08:35:14 am »
Nug has a point. Not about the always invisible sniper - that's crazy shit, but about the T3 being underwhelming. Very often (usually against the brits) the sniper wouldn't kill OR suppress. A sniper that can't do those two things reliably is a dead sniper (since it's not as hard to find the thing as some people claim). I was so unimpressed with the sniper that I turned the two I had in and exchanged them for volks/MGs and a handful of more marksman grens which have an easier time killing things and aren't such a risky investment.
Logged
nugnugx
Donator
Posts: 4051
Re: About karabiner
«
Reply #10 on:
May 08, 2011, 11:23:28 am »
Quote from: Malgoroth on May 08, 2011, 08:35:14 am
Very often (usually against the brits) the sniper wouldn't kill OR suppress.
I think there is a bug vs brits , because i never managed to suppress even 1 squad in whole game and sometimes it makes even no damage with a few shots in row.
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EliteGren
EIR Veteran
Posts: 6106
Re: About karabiner
«
Reply #11 on:
May 08, 2011, 11:34:44 am »
The shot does not cause enough supression to make the tommies crawl. They have higher supression resistance than rifles
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
smurfORnot
EIR Veteran
Posts: 4715
Re: About karabiner
«
Reply #12 on:
May 08, 2011, 11:40:34 am »
so why would anyone take him then,lol,specially since he sucks vs whole faction.
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EliteGren
EIR Veteran
Posts: 6106
Re: About karabiner
«
Reply #13 on:
May 08, 2011, 11:46:27 am »
Nobody forces you, it costs nothing in terms of resources. He still one shots low health tommies 100% of the time. You might get them supressed if you have an lmg firing on them. Incase you face brits you could have one with it and one without a karabiner, it's up to you. Besides that's not all the T3 gives you
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smurfORnot
EIR Veteran
Posts: 4715
Re: About karabiner
«
Reply #14 on:
May 08, 2011, 11:54:44 am »
so now I should use 2 snipers,lol
u get what u pay for,lol,in this case u pay nothing,there fore u get...
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nugnugx
Donator
Posts: 4051
Re: About karabiner
«
Reply #15 on:
May 09, 2011, 12:49:15 am »
Quote from: EliteGren on May 08, 2011, 11:34:44 am
The shot does not cause enough supression to make the tommies crawl. They have higher supression resistance than rifles
Shouldn't then it make enough suppression to suppress tommies and other brit squads ? It's a t3 and without this you are left with only no indication and no icon with a half kill so realy a normal sniper is better at this point, as like Malgoroth said sniper that cannot kill or suppress is not worth especialy a t3 and the no indication does not up his survivability dramaticaly because he can still be seen on shot.
I think anyone would pay extra 50mu if karabiner was realy useful.
«
Last Edit: May 09, 2011, 01:17:20 am by nugnugx
»
Logged
Tymathee
Donator
Posts: 9741
Re: About karabiner
«
Reply #16 on:
May 09, 2011, 08:06:47 am »
but you can fire without any indication...heck you start losin men and you don't even know you're losing them, it's a very annoying T3 and i hate facing it and there are plenty of people who run dual snipers it can be quite effective. You can kill support weapons without crits though, and those should be your main targets anyway.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
panzerman
EIR Veteran
Posts: 689
Re: About karabiner
«
Reply #17 on:
May 09, 2011, 08:09:16 am »
Quote from: Tymathee on May 09, 2011, 08:06:47 am
but you can fire without any indication...heck you start losin men and you don't even know you're losing them, it's a very annoying T3 and i hate facing it and there are plenty of people who run dual snipers it can be quite effective. You can kill support weapons without crits though, and those should be your main targets anyway.
it's main targets should be anything assualting... u use it to supress squads, if i wanted to kill support weapons i would keep the normal sniper.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: About karabiner
«
Reply #18 on:
May 09, 2011, 08:38:27 am »
Quote
it's main targets should be anything assualting... u use it to supress squads
why wouldnt I then use just mg's?
2 mg's 40manpower more,120 mun less,1 pop less,cant be killed be jeeps,can cover very large area
Quote
but you can fire without any indication...heck you start losin men and you don't even know you're losing them
agains noobs it can work,agains any decent player,it doesnt...cuz it's rly not that hard to notice that your men are dying,and to find out where sniper is then
Logged
Tymathee
Donator
Posts: 9741
Re: About karabiner
«
Reply #19 on:
May 09, 2011, 08:47:29 am »
I'm a decent player. What happens is it can sneak in there and shoot at you and sometimes it takes a while to realize it's the Karb because it jsut says you're under attack. i played one game on axis and the allied player was goin crazy the whole game thinking it was kch suppressing his squads lol and he was a decent player.
so if it's alone, yeah they'll figure out it's a karb but if you have it along with other infantry it's not so obvious unless you hear the pop, which only happens if he's on screen or you see him.
Speaking of which.
Remove - Ability to have Schrecks/LmG with gren marksman shot
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