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If you could change or add one thing to EIR, what would it be?
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Topic: If you could change or add one thing to EIR, what would it be? (Read 48732 times)
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NightRain
EIR Veteran
Posts: 3908
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #60 on:
May 09, 2011, 02:41:31 am »
Someone fails if 45 range tank can not hit a 40 range tank.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #61 on:
May 09, 2011, 02:43:43 am »
Quote from: NightRain on May 09, 2011, 02:41:31 am
Someone fails if 45 range tank can not hit a 40 range tank.
Did you forget about speed ? It was actualy an 1v1 scenario without support.
Quote
Where in any description has KT been named the "armoured fortress" oh im sorry i forgot it has the fucking massive 88mm KwK 43 L/71 !!!
yea but it cannot hit infantry at all..........
«
Last Edit: May 09, 2011, 04:33:54 am by nugnugx
»
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NightRain
EIR Veteran
Posts: 3908
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #62 on:
May 09, 2011, 02:50:40 am »
Both has 35 LoS if its 1vs1. Still someone fails. KT has 45 range, Persh 40. Unless persh hit it from side or rear where KTs turret was not pointed idk whatelse to say but fail
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nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #63 on:
May 09, 2011, 02:52:06 am »
Quote from: NightRain on May 09, 2011, 02:50:40 am
Both has 35 LoS if its 1vs1. Still someone fails. KT has 45 range, Persh 40. Unless persh hit it from side or rear where KTs turret was not pointed idk whatelse to say but fail
You cannot escape into 45 range because pershing is faster and can keep you at 40.
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BigDick
Guest
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #64 on:
May 09, 2011, 02:55:38 am »
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nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #65 on:
May 09, 2011, 02:58:06 am »
What is your problem ? If i trolled you could say this, but i argumented everything.
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Nevyen
Honoured Member
Posts: 2365
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #66 on:
May 09, 2011, 03:00:58 am »
All development team members should wear pink kilts and dance a jig for a youtube video
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NightRain
EIR Veteran
Posts: 3908
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #67 on:
May 09, 2011, 03:39:18 am »
Quote from: Nevyen on May 09, 2011, 03:00:58 am
All development team members should wear pink kilts and dance a jig for a youtube video
http://www.riemurasia.net/jylppy/media.php?id=76968&c=12
<- Upkeepers of Riemurasia.net XD
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PonySlaystation
EIR Veteran
Posts: 4136
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #68 on:
May 09, 2011, 04:26:04 am »
Quote from: nugnugx on May 09, 2011, 02:17:44 am
Played yesterday and persh was killing me from long range and you cannot catch him with kt speed. Kt was missing or shells bounced.
He took like 1000hp of KT while i maybe landed 2 penetrated shots out of 6 which 2 also missed.
So you were using a heavy tank without any AT support? That's the part I'm trying to figure out.
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Unkn0wn
No longer retired
Posts: 18379
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #69 on:
May 09, 2011, 04:30:07 am »
This isn't some random discussion thread boys, stay on topic.
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nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #70 on:
May 09, 2011, 04:31:30 am »
ok so
change : improve KT anti inf capability so it's atleast on par with Tiger.
change: KT should always penetrate allied tanks
If you can have it only one and is supposed to be a behemoth of a tank make it like one.
«
Last Edit: May 09, 2011, 04:36:26 am by nugnugx
»
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nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #71 on:
May 09, 2011, 04:45:20 am »
oh yea one more
add : PE Sniper for 1 doctrine like in brits. (maybe a sniper on ketten? lol )
«
Last Edit: May 09, 2011, 04:47:28 am by nugnugx
»
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Malgoroth
Donator
Posts: 960
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #72 on:
May 09, 2011, 04:50:57 am »
Quote from: nugnugx on May 09, 2011, 04:31:30 am
change : improve KT anti inf capability so it's atleast on par with Tiger.
I agree 100%. Nobody is afraid of KTs. They are not an intimidating tank at all, mostly because they are a fat, slow, huge targets that is supremely underwhelming against infantry.
The KT is a unit you either call on super early as a gamble, or you call it on late game when you have the pop to spare (at which point, you've either already lost/won). Calling it on when you're at 30 pop or so is risky because if you have to pull it back to repair... you have 18 pop doing absolutely nothing. And at that point in the game, it could cost you the win.
If you're going to call a KT on, it should be worth it. Right now it's not.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #73 on:
May 09, 2011, 04:54:20 am »
or the option to have two could just be re-enabled, that makes sense.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #74 on:
May 09, 2011, 04:55:17 am »
Flashmob of Kts?
yes please.
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nugnugx
Donator
Posts: 4051
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #75 on:
May 09, 2011, 07:12:27 am »
change : m10 crush so it cannot run over infantry as easily
change: remove speedup from cromwells
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Mister Schmidt
Lawmaker
Posts: 5006
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #76 on:
May 09, 2011, 07:16:03 am »
I'm almost certain the name of this thread says 'one' thing.
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Malgoroth
Donator
Posts: 960
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #77 on:
May 09, 2011, 07:19:52 am »
Quote from: Mister Schmidt on May 09, 2011, 07:16:03 am
I'm almost certain the name of this thread says 'one' thing.
lol I was thinking that same thing earlier. But.. seeing as most people posted a 'change' AND an 'add', or a big list of a bunch of things, or multiple posts with one or two things each... You should just jump on the bandwagon and post every issue you have with mod.
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Tymathee
Donator
Posts: 9741
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #78 on:
May 09, 2011, 07:31:00 am »
HE Nebel rounds would be pretty sweet, i'd love to see that.
remove - boys at from armor, give back zooks.
remove - ampm's obsession with me, mentioned me twice in a thread i didn't post in
Flammen hT needs atg nerf removed (1.5 dmg)
add - detection to support units. really sucks to have a cloaked unit go right next to it without it detecting, like able to reach out its hand and touch it, just 1-2 meters is all for all atgs, hmgs and mortars.
remove - exhaustion it doesn't fit eir imo. maybe make it so the gun doesn't fire as fast, but the speed nerf really hurts and u can just chase down a fired up unit and wait for it to slow and then rape it.
add - dogs...why not? think cod world at war
add - improved squad leader (doc idea) volks get kch as squad leader, grenadiers gain officer with SL kar or mp44.
remove - ability for command squad to cap weapons - almost did this on accident lol.
add - longer range or higher arc for leig barrage ability.
remove - truck builders, make howies and 88's an buildable by pios, luft and engineers and bofors by sappers. takes and adds different vulnerabilities.
add - incoming fire nerf for pg grens placing mines.
add - smg airborne, grease guns. thompsons might be a bit much.
remove - ability for units to cloak while in sight radius of another unit. Really shouldn't be able to just cloak when something is looking at you. goes for passive and click.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malgoroth
Donator
Posts: 960
Re: If you could change or add one thing to EIR, what would it be?
«
Reply #79 on:
May 09, 2011, 07:46:30 am »
I would love to know where all this sudden hate for camo units is coming from...
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