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Author Topic: .7.9.0 Patch released  (Read 55271 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #160 on: May 24, 2011, 06:19:11 pm »

Isn't there already an xp bonus to units that survive at the end of a game?

Are you gonna update the xp requirements for all the unit descriptions?
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #161 on: May 24, 2011, 06:28:17 pm »

Isn't there already an xp bonus to units that survive at the end of a game?

Are you gonna update the xp requirements for all the unit descriptions?

oh its not in yet?

Wondering why i have inf with 8 or 9 xp yet no vet but vet 1 says 6xp
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #162 on: May 24, 2011, 08:38:20 pm »

oh its not in yet?

Wondering why i have inf with 8 or 9 xp yet no vet but vet 1 says 6xp
Oh oops.

Yeah thats my bad - I didnt update that particular part of the code.... erm.... brb!
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #163 on: May 25, 2011, 05:01:30 am »

Oh oops.

Yeah thats my bad - I didnt update that particular part of the code.... erm.... brb!

 Tongue
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #164 on: May 25, 2011, 05:08:18 am »

I'm just curious about something.
How does EiR interact with the new 2.602 patch?
Like, Is EiR same as before? Or should we expect stuff to do what the new patch notes say?

Like, Do G43's supress or no Shocked
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EiRNames:- MittinsKittens & FlutterShyPegasus
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #165 on: May 25, 2011, 05:47:59 am »

patch has nothing to do with eirr I think. In eirr you have 'rules' which devs decide to implement.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #166 on: May 25, 2011, 05:51:34 am »

Like we already stated in other threads, we only take from the patch what we want. The only things that may have already transferred over into EIR are non-rgd related, hardcoded, patch changes. (Some of the bug fixes, game mechanic changes, etc)

Stuff like G43s suppressing instead of slowing are RGD related and will only carry over if we decide to.
(Next scheduled patch will probably see some of these changes carry over)

Also, some of the stuff in this patch was already added to EIR a while back (lowered ATG acc vs infantry and other atgs, at grenades colliding on impact, etc) because we stayed up to date with the vCOH beta patch changes.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #167 on: May 25, 2011, 05:56:48 am »

is there a way to make it so certain units get a certain amount of xp?

scouts get +1 xp
basic infantry get +2xp
elite infantry/ncu/support weapons get +3xp
light vehicles/light/medium tanks get +4xp
heavy tanks/arty get +5xp

or something along those lines?
Yes, but 3xp is a flat rate, and the xp modifiers to each UNIT is where it spreads out if that makes sense?
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MittinsKittens Offline
Donator
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Posts: 916



« Reply #168 on: May 25, 2011, 05:58:19 am »

Fair enough Smiley
Just didn't want to be worried about doing things I usually do because I don't know how the mod works in terms of this new patch.
Nice to hear that's its not changed for now, Would want to see patch notes before it gets changed x3

Also, curve ball question, How do you decide the patch number? Is it a random string of numbers that is bigger then before? Or is there actually a system to it?
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #169 on: May 26, 2011, 02:53:41 pm »

its either that, or purchasing 2 T3s, will automatically purchase the other T2 for you. very good change imo =)

when will this happen? Sorry if i missed the other post if replied to already. I got dual T3s for infantry (jumbo & grease gun ones) but no T2s unlocked.

Does that mean i will have 2 points left to get 2 T1s also, or is that taken away when u get the dual T2s thrown in?
« Last Edit: May 26, 2011, 03:05:08 pm by Poppi » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #170 on: May 26, 2011, 03:11:29 pm »

its not the unlocks (bottom) but the abilities (top) that you get an extra t2.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #171 on: May 26, 2011, 03:12:15 pm »

Which is not working right now Tym.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #172 on: May 26, 2011, 06:36:36 pm »

its not the unlocks (bottom) but the abilities (top) that you get an extra t2.

oh. ya that makes way more sense.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #173 on: May 26, 2011, 06:55:13 pm »

Which is not working right now Tym.

Oh really? I didn't know that! I must not know how to read /endsarcasm
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #174 on: May 27, 2011, 04:56:36 am »

when will this happen? Sorry if i missed the other post if replied to already. I got dual T3s for infantry (jumbo & grease gun ones) but no T2s unlocked.

Does that mean i will have 2 points left to get 2 T1s also, or is that taken away when u get the dual T2s thrown in?

It's not in yet, it should be in ASAP though, it's an easy change for EIRRMOD. It won't automatically unlock the T2 with dual T3s, you'll still have to pay PPs for it but unlike currently, you'll actually be able to unlock it if you've selected double T3s. And yes, this only applies to the top table of the doctrine.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #175 on: May 30, 2011, 03:15:59 pm »

Quote
-Luftwaffe Evasive Maneuvers removed 5 sec delay

Was it completely removed, or lowered?
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #176 on: May 30, 2011, 03:17:14 pm »

It seems Kat is unable to read Roll Eyes
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #177 on: May 30, 2011, 03:25:54 pm »

Was it completely removed, or lowered?
Kat epic fail.........if only i had another 400 words i could sig that aswell
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Katusha Offline
EIR Veteran
Posts: 989



« Reply #178 on: May 30, 2011, 03:26:26 pm »

Still no clear answer
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #179 on: May 30, 2011, 03:29:51 pm »

-Luftwaffe Evasive Maneuvers removed 5 sec delay
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