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Author Topic: (Beta) Brittany (4)  (Read 27069 times)
0 Members and 6 Guests are viewing this topic.
RoyalHants Offline
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Posts: 2109



« on: May 24, 2011, 10:31:06 am »

new 2v2

« Last Edit: May 28, 2011, 10:18:31 am by RoyalHants » Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #1 on: May 24, 2011, 12:24:30 pm »



Map will be the same size as nueuneenenen thingy it has a roundabout in the center and many fields and orchards *note the atmosphere may look bad but it has fog turned off atm
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RoyalHants Offline
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Posts: 2109



« Reply #2 on: May 24, 2011, 01:24:38 pm »

Any Opinions so far?

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PonySlaystation Offline
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Posts: 4136



« Reply #3 on: May 24, 2011, 02:10:55 pm »

The surroundings look a bit repetitive, you have four of those things with cannabis growing inside. Versatility is always nice and it's probably better if both sides have somewhat similar looks.

It doesn't matter so much "how" the map looks like, what matters is that it has good gameplay. Skaffa is very good with this so you should look into his work.

For example if you have houses with many windows facing every direction then you probably want to have something covering up one side and cover placed around it so that houses don't turn into super forts.
« Last Edit: May 24, 2011, 02:16:04 pm by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mister Schmidt Offline
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Posts: 5006



« Reply #4 on: May 24, 2011, 02:13:03 pm »

The surroundings look a bit repetitive, you have four of those things with cannabis growing inside. Versatility is always nice and it's probably better if both sides have somewhat similar looks.

lol
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #5 on: May 24, 2011, 02:26:55 pm »

Another thing that's important is to have different terrain but over larger areas.

For example if you have open fields on the left side of the map then you probably want to have houses and other obstacles on the right side. This is so that if a player puts up something like an 88 and lots of defenses on the open fields you can win by focusing on the other side of the map.

That's what makes Neuville, Tanteville, Nuenen and Vire Valley great maps.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #6 on: May 24, 2011, 02:34:34 pm »

So? orcahrds on the left of the road fields on the right?
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Mister Schmidt Offline
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Posts: 5006



« Reply #7 on: May 24, 2011, 02:36:55 pm »

Another thing that's important is to have different terrain but over larger areas.

For example if you have open fields on the left side of the map then you probably want to have houses and other obstacles on the right side. This is so that if a player puts up something like an 88 and lots of defenses on the open fields you can win by focusing on the other side of the map.

That's what makes Neuville, Tanteville, Nuenen and Vire Valley great maps.

That's what makes the same boring style of map every single time you mean. I CRAVE something different.
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RoyalHants Offline
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Posts: 2109



« Reply #8 on: May 24, 2011, 02:38:50 pm »

The pics kinda make it look ...... well shit it looks much nicer in worldbuilder :/
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Mister Schmidt Offline
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« Reply #9 on: May 24, 2011, 02:40:20 pm »

I actually think it looks quite nice Hants
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PonySlaystation Offline
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Posts: 4136



« Reply #10 on: May 24, 2011, 03:14:51 pm »

That's what makes the same boring style of map every single time you mean. I CRAVE something different.

There are already many different maps but none plays them 'cause they are terrible for gameplay.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #11 on: May 24, 2011, 03:22:11 pm »

well i considerd alot for gameplay there are few buildings as you may see few shot blockers but i plan for more the map is longer and narrrower than my previous map and there are lots of high walls which can be crushed and provide cover
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RoyalHants Offline
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Posts: 2109



« Reply #12 on: May 25, 2011, 10:19:14 am »

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RoyalHants Offline
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Posts: 2109



« Reply #13 on: May 25, 2011, 10:45:35 am »


« Last Edit: May 25, 2011, 10:47:39 am by RoyalHants » Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #14 on: May 25, 2011, 04:03:13 pm »

Anyone have any comments im kinda stuck on what to do on the other side *EDit hmmmm the textures appeared to have moved up  a little
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TheIcelandicManiac Offline
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« Reply #15 on: May 25, 2011, 05:04:26 pm »

seems like you have the same problome as gork
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Mister Schmidt Offline
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« Reply #16 on: May 25, 2011, 05:07:59 pm »

This map looks cool Smiley
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RoyalHants Offline
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Posts: 2109



« Reply #17 on: May 26, 2011, 01:50:01 pm »

Opinions?

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RoyalHants Offline
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Posts: 2109



« Reply #18 on: May 26, 2011, 01:58:28 pm »



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RoyalHants Offline
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Posts: 2109



« Reply #19 on: May 26, 2011, 02:17:58 pm »

No one?
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