*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 09:00:37 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3 4   Go Down
  Print  
Author Topic: (Beta) Brittany (4)  (Read 27060 times)
0 Members and 5 Guests are viewing this topic.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #20 on: May 26, 2011, 02:19:02 pm »

huh?
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Kaleunt Offline
EIR Veteran
Posts: 91



« Reply #21 on: May 26, 2011, 02:29:12 pm »

Opinions?



Nice looking map....nevertheless, how can you name a map Brittany with a picture showing a road sign CHerbourg 23.5 km??? Tongue
Just teasing.... Grin
The twin farms on the left look too artificial, otherwise a very nice looking map, as already said..
Logged

RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #22 on: May 26, 2011, 02:31:46 pm »

The top pic ?

Because thoose are old flooded farms that hav been abandoned never the less i agree it needs a perimeter ditch to make it more realistic

Also

« Last Edit: May 26, 2011, 02:53:06 pm by RoyalHants » Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #23 on: May 26, 2011, 03:01:02 pm »

People Y U no comment?
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #24 on: May 26, 2011, 03:06:10 pm »

Y u no make good maps Roll Eyes

it looks good and i will be looking forward in playing it with you
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #25 on: May 26, 2011, 03:45:55 pm »

Y u no make good maps Roll Eyes

it looks good and i will be looking forward in playing it with you
Soon™
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #26 on: May 26, 2011, 04:34:09 pm »

Looking quite nice actually.

things I can think of:

- bridge
- looks fake, especially the circle fields around the barns. try looking at some air photos before you make your next map.
- needs more hedges or groves
- all the walls and apple trees create horrible pathing.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #27 on: May 27, 2011, 05:09:03 am »

Looking good indeed, I'd spread out the apple (peaches? whatever) trees somewhat though, there's too many next to eachother. It looks weird.
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #28 on: May 27, 2011, 08:41:16 am »

Looking quite nice actually.

things I can think of:

- bridge
- looks fake, especially the circle fields around the barns. try looking at some air photos before you make your next map.
- needs more hedges or groves
- all the walls and apple trees create horrible pathing.
-Entire river is fordable
-redoing the circular fields to square ones emcompassing the grannarys & Windmills
-Could you possibly specify where im at a loss where it would fit in
-@ this and Unk0wn i will have a look at thinning out the orchards but ive tried my hardest to make ways for infantry witout armour
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #29 on: May 27, 2011, 12:27:00 pm »

Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #30 on: May 27, 2011, 12:35:31 pm »

Very nice
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #31 on: May 27, 2011, 02:05:35 pm »

Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #32 on: May 28, 2011, 06:35:15 am »

vehichle pathing nightmare gogo
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #33 on: May 28, 2011, 09:40:44 am »

Let me know when this is ready for beta.
I can add it to the .module already, for now.
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #34 on: May 28, 2011, 09:41:34 am »

Just need to finish the third field conversion


sectors and stufff are done
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #35 on: May 28, 2011, 10:36:38 am »

http://www.gamefront.com/files/20375198/Brittany+%284%29.sga
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #36 on: May 28, 2011, 05:15:51 pm »

I'll check it out in the WB and add it to the .module. Then we can throw it in the updater after a testgame.
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #37 on: June 05, 2011, 02:17:09 pm »

Any news?
Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #38 on: June 05, 2011, 03:03:57 pm »

This map makes me blush when I'm dreaming  Kiss

However, you could put some tank traps on the road, slowing vehicles down so they wont reach the centre easily.
Or have the buildings damaged, making it harder to camp...
Logged

why is everyone except me retarded?
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #39 on: June 05, 2011, 03:41:22 pm »

its the same size as neuenen (whatever the spelling is)

so there should be no problem with spawn buff

but then again id need to have a game on it to know
Logged
Pages: 1 [2] 3 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.061 seconds with 36 queries.