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Author Topic: Tread break and Engine damage.  (Read 2127 times)
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Hicks58 Offline
Development
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Posts: 5343



« on: June 02, 2011, 09:02:36 pm »

Just found out a curious little bug...

If you have a vehicle with engine damage, and a LATHT Treadbreaks it, then once the Treadbreak has worn off, the unit regains full speed - Regardless of the fact that it still has engine damage.

I must admit, it's quite funny watching a Pershing pull off max speed with a flaming engine.

Oh, and are LATHT's supposed to do engine damage from full health on rear hits?
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
AmPM Offline
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Posts: 7978



« Reply #1 on: June 02, 2011, 09:37:23 pm »

For treadbreaker yes, and its because it removes the status at the end of it's duration, even if it already had that status.
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Unkn0wn Offline
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Posts: 18379


« Reply #2 on: June 03, 2011, 05:00:29 am »

We'll look into it. (Although I'm not actually sure we 'can' fix this easily)
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #3 on: June 03, 2011, 06:45:21 am »

guessing u shot treadbreaker to make it go slower?
cause abit confused as to why use that ability if tank already had damage engine?
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