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Author Topic: Tym's Crazy Tank Crew Mod  (Read 19885 times)
0 Members and 3 Guests are viewing this topic.
LeoPhone Offline
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« Reply #20 on: June 03, 2011, 08:46:44 pm »

you can't change tank rotation with a modifier can you?
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EscforrealityTLS Offline
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« Reply #21 on: June 03, 2011, 10:28:51 pm »

The NIS animations can't be used, I'm not 100% sure why but it is related to the models being used for the animation consisting of one massive set of bones all inter connected. They can not be copied and pasted as desired, so they must be built from the ground up. We looked (technically for all kinds of things and not bailing specifically), but if any one is willing to go through all the animations in NIS to see if a smaller, more useful set of bones can be found you should pass on the info, it would be much appreciated.


Really though the bailing animation isn't that big of an issue.

you can't change tank rotation with a modifier can you?

I'm not sure about that, but we have the requirements for weapon, vertical and horizontal movement of the turret etc. tied to an entity being present in the hold_ext. Forcing an entity to accept only one specific crew type is a pain in the ass and involves modding a large portion of them, including houses etc.
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Tymathee Offline
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« Reply #22 on: June 04, 2011, 12:22:09 am »

you can't change tank rotation with a modifier can you?

you should be able to right? dont see why you couldn't...
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LeoPhone Offline
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« Reply #23 on: June 04, 2011, 06:50:51 am »

you should be able to right? dont see why you couldn't...

because there is no modifier to edit it.
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TheVolskinator Offline
Administrator / Lead Developer
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« Reply #24 on: June 04, 2011, 06:51:28 am »

Just do what xcalibur and BKmod did, give tanks the option to garrison the specific crews. Instead of using commanders as a seperate entity, give them their own full crew that's more expensive then a standard crew. Then pile in all of the negative modifiers due to inexperience on top of that according to vet level.
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Groundfire Offline
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« Reply #25 on: June 06, 2011, 08:05:36 am »

So how's this coming?

If I could do a tank crew mod, this is how I would do it:

Each tank would come garrisoned with one squad that acts as the crew. The tank and crew share veterancy between each other.

You have the option to unload the crew from the tank. If you do so, the tank becomes inactive fully. The crew pops out and you can retreat them off map.

If the tank dies on field, there is very little chance the crew can pop out and survive.

To keep people from abandoning their tank whenever they want to save vet (avoiding the retreat offmap with the actual tank) the crew will have a certain amount of pop cap tied to it, as well as the tank.

If you retreat the crew and leave the tank, the tank still drains pop. A sherman for example, the tank would be worth 8 pop and the crew, 4 pop, equaling 12 pop total.

Once the tank is abandoned, it will have the option to be demolitioned by any friendly squad that can get to it. (much like the commando support weapon demolition ability) Thus destroying the tank and removing the pop drain.


If the crew makes it back to the launcher, it can be resupplied with a new tank at the vet level and experience level of the crew inside.



I think that would make for a good simple tank crew mod start.
« Last Edit: June 06, 2011, 08:18:16 am by Groundfire » Logged

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Scotzmen Offline
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« Reply #26 on: June 06, 2011, 08:37:55 am »

The difficult part would be the Tank requirements to have a crew loaded into it. Then somehow after they ejected, make the tank unable to be garrisoned or re crewed. It may not be able to be done code wise. But my best bet is with Scar coding.

Unless you can somehow make a vehicle like a support weapon i suppose?
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RikiRude Offline
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« Reply #27 on: June 06, 2011, 10:22:19 am »

So how's this coming?

If I could do a tank crew mod, this is how I would do it:

Each tank would come garrisoned with one squad that acts as the crew. The tank and crew share veterancy between each other.

You have the option to unload the crew from the tank. If you do so, the tank becomes inactive fully. The crew pops out and you can retreat them off map.

If the tank dies on field, there is very little chance the crew can pop out and survive.

To keep people from abandoning their tank whenever they want to save vet (avoiding the retreat offmap with the actual tank) the crew will have a certain amount of pop cap tied to it, as well as the tank.

If you retreat the crew and leave the tank, the tank still drains pop. A sherman for example, the tank would be worth 8 pop and the crew, 4 pop, equaling 12 pop total.

Once the tank is abandoned, it will have the option to be demolitioned by any friendly squad that can get to it. (much like the commando support weapon demolition ability) Thus destroying the tank and removing the pop drain.


If the crew makes it back to the launcher, it can be resupplied with a new tank at the vet level and experience level of the crew inside.



I think that would make for a good simple tank crew mod start.

That would be VERY cool! As an enemy player you could choose to destroy the tank carcass for XP, or leave it there to take up pop. You would want a way so when the crew leaves it isn't auto targeted.

Also didn't vehicles and tanks have self destruct buttons on them in old EIR?
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Tymathee Offline
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« Reply #28 on: June 06, 2011, 10:50:33 am »

i've only started the ground work. i haven't worked on it this weekend cuz i had my son over. Today i have work for the family paper i want to get to. hopefully i start work on it tonight.

this is generally how i do things. I put everything down on paper, get ideas of how to do it then when i feel set i get to work, generally makes for less work time
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Mister Schmidt Offline
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« Reply #29 on: June 06, 2011, 10:51:00 am »

Unless you can somehow make a vehicle like a support weapon i suppose?

You can, but the other way around. You must make the support weapon into a tank. Or you replace the tank with a halftrack and change the model. Neither are the easiest things in the world to do.
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NightRain Offline
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« Reply #30 on: June 06, 2011, 12:32:29 pm »

Ground all in all the Crew itself destroyed the tank by self-destruct i.e throwing a nade inside the tank. Only tank crew that were completely annhiliated or went completely scared would abandon the tank. Except in German army should they leave a functionating tank for the enemy the crew would be courtmarshalled therefore everyone who is able will often destroy the tank.

Salan thought the tank effect this way. Each member in the squad had a tiny aura of 1 that gives bonus to the vehicle. Should 1 of the members die that specific bonus would disappear.
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Demon767 Offline
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« Reply #31 on: June 06, 2011, 04:02:13 pm »

so how is this going?
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deadbolt Offline
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« Reply #32 on: June 06, 2011, 04:04:44 pm »

cool story bro'
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Tymathee Offline
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« Reply #33 on: June 07, 2011, 01:01:23 pm »

on hold for the moment unfortunately.
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TheIcelandicManiac Offline
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« Reply #34 on: June 07, 2011, 01:05:10 pm »

Well i will be looking forward in seeing your progress.
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deadbolt Offline
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« Reply #35 on: June 07, 2011, 01:16:06 pm »

on hold for the moment unfortunately.

ur only 4 days into the project lol
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Tymathee Offline
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« Reply #36 on: June 07, 2011, 01:17:36 pm »

well other things have come up. would rather help out than do my own thing.

Just saying i'm stopping working on it for the time being. I ddidnt do anything yesterday either but i was still actively "working" on issues and problems, now i'm just going to quit thinking about it until i'm done with other things
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deadbolt Offline
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« Reply #37 on: June 07, 2011, 01:19:27 pm »

just dont let this thread be more fail than this 1:

http://forums.europeinruins.com/index.php?topic=18208.0
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Unkn0wn Offline
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« Reply #38 on: June 07, 2011, 01:21:36 pm »

The topic or board you are looking for appears to be either missing or off limits to you.
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EliteGren Offline
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« Reply #39 on: June 07, 2011, 01:22:24 pm »

That's why it's so fail
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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