Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 10:44:57 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
WM def 88 - arty fire range
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: WM def 88 - arty fire range (Read 16274 times)
0 Members and 6 Guests are viewing this topic.
nugnugx
Donator
Posts: 4051
WM def 88 - arty fire range
«
on:
June 08, 2011, 08:43:24 am »
Should the arty fire have a longer range or some doctrine ability buff the 88 arty range ? The artilery fire range is the same as normal 88 range of 100 so it's small and not realy that much useful because you can fire normaly at a target.
«
Last Edit: June 08, 2011, 09:51:04 am by nugnugx
»
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: WM def 88 - howie like arty fire range
«
Reply #1 on:
June 08, 2011, 08:55:58 am »
Its a freaking free ability, why should it get buffed any more? It lets you hit mortars behind those pesky shotblockers, and still rapes everything within its firing cone which is large as fuck.
You ask way too much. Just be glad that you do have a small arty ability for it.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
smurfORnot
EIR Veteran
Posts: 4715
Re: WM def 88 - howie like arty fire range
«
Reply #2 on:
June 08, 2011, 09:03:41 am »
Quote
Its a freaking free ability
How is it free if you have to spend T3 unlock for it?!
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: WM def 88 - howie like arty fire range
«
Reply #3 on:
June 08, 2011, 09:10:10 am »
You don't spend munitions for it herpaderp.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: WM def 88 - howie like arty fire range
«
Reply #4 on:
June 08, 2011, 09:15:17 am »
you dont spend munitions for any upper unlocks,and it cant be bottom unlock. But if I have to unlock something,thats still not free,so I am not herpaderp,but you dont know how to correctly express yourself.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: WM def 88 - howie like arty fire range
«
Reply #5 on:
June 08, 2011, 09:32:59 am »
Stop arguing semantics you two.
Quote
Should the arty fire have a longer range or some doctrine ability buff the 88 arty range ? The artilery fire range is the same as normal 88 range of 100 so it's small and not realy that much useful because you can fire normaly at a target.
Well, we didn't want users to be able to counter flak 88 counters (like howitzers, 25p, etc) with it. The idea is that it lets you shoot over hard obstacles within its range.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: WM def 88 - howie like arty fire range
«
Reply #6 on:
June 08, 2011, 09:33:56 am »
I express myself correctly. It is free because it doesn't stress your company in terms of resources.
http://forums.europeinruins.com/index.php?topic=17144.0
Notice armour bottem T1. It says "Free top MG"
Notice luftwaffe top T4. It says "Free FG42"
They are FREE.
Regardless of it being free or not, what do you have to justify your 88 being able to have howitzer range?
You have a unit that has high damage, high accuracy, high penetration, outranges all the ATG's and tanks in the game, and most importantly, fires all the time.
And you want it to do the same -a few rounds as a howitzer, the counter of the unit?
You want your unit which with the ability negates mortars, and with your proposal, negates one of its most important counters in the game ONTOP of negating all armour, atg, and sometimes infantry usage in a large area?
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: WM def 88 - howie like arty fire range
«
Reply #7 on:
June 08, 2011, 09:35:45 am »
Sounds balanced.
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Unkn0wn
No longer retired
Posts: 18379
Re: WM def 88 - howie like arty fire range
«
Reply #8 on:
June 08, 2011, 09:36:22 am »
The only way I could see this happening is if we implemented the vCOH flak88 changes (making it significantly worse versus infantry and support weapons)
But that is something I don't think a lot of flak88 players would want
.
Logged
nugnugx
Donator
Posts: 4051
Re: WM def 88 - howie like arty fire range
«
Reply #9 on:
June 08, 2011, 09:36:27 am »
Quote from: Unkn0wn on June 08, 2011, 09:32:59 am
Well, we didn't want users to be able to counter flak 88 counters (like howitzers, 25p, etc) with it. The idea is that it lets you shoot over hard obstacles within its range.
I understand that but most arty have 200+ arty range or are mobile like stukas, so imo 88 wouldn't hurt if it had 150 for example, just my 5 cents.
Quote
You want your unit which with the ability negates mortars,
88 already negates mortars
«
Last Edit: June 08, 2011, 09:39:33 am by nugnugx
»
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: WM def 88 - howie like arty fire range
«
Reply #10 on:
June 08, 2011, 09:37:26 am »
I like how this slowly turned into a balance thread.
Who started it? Ohh....
No please don't put those vcoh changes in, they will make the 88 even more useless than it currently is :/
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: WM def 88 - howie like arty fire range
«
Reply #11 on:
June 08, 2011, 09:40:00 am »
Quote
Regardless of it being free or not, what do you have to justify your 88 being able to have howitzer range?
where did he say that it has to have 105 range?!
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: WM def 88 - howie like arty fire range
«
Reply #12 on:
June 08, 2011, 09:54:13 am »
Quote from: smurfORnot on June 08, 2011, 09:40:00 am
where did he say that it has to have 105 range?!
He edited it out.
Logged
nugnugx
Donator
Posts: 4051
Re: WM def 88 - howie like arty fire range
«
Reply #13 on:
June 08, 2011, 09:57:44 am »
Quote from: DarkSoldierX on June 08, 2011, 09:54:13 am
He edited it out.
Nope i didn't say anything about that 88 should have howie range , the only thing with 'howie' was in title , about the 88 ability to fire like howie.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: WM def 88 - howie like arty fire range
«
Reply #14 on:
June 08, 2011, 10:09:19 am »
Quote from: nugnugx on June 08, 2011, 09:57:44 am
Nope i didn't say anything about that 88 should have howie range , the only thing with 'howie' was in title , about the 88 ability to fire like howie.
+1
Darksoldier was claiming something that was not going to happen rofl lol.
Either way I wouldn't mind the thing having a nebelwerfer/Stuka range. It'd make the unit something useful once the enemy is pushed away from it or trying to circle it from afar. This means it'd still help team mates with arty barrage when its direct fire is nullified by shotblockers. Support is the key in this case.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: WM def 88 - arty fire range
«
Reply #15 on:
June 08, 2011, 10:20:53 am »
Either way, its already been said no for the obvious reasons.
Its already a cheap powerful unit, it has to have drawbacks for being capable of such cost efficiency. It has more firepower than a king tiger for half the cost, stop asking for too much of your units.
Logged
nugnugx
Donator
Posts: 4051
Re: WM def 88 - arty fire range
«
Reply #16 on:
June 08, 2011, 10:22:15 am »
Quote from: DarkSoldierX on June 08, 2011, 10:20:53 am
t has to have drawbacks for being capable of such cost efficiency.
So tell me, what would be the dramatic difference between range 150 and range 100 that it is currently ? (only for arty fire)
«
Last Edit: June 08, 2011, 10:24:31 am by nugnugx
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: WM def 88 - arty fire range
«
Reply #17 on:
June 08, 2011, 10:27:52 am »
Quote
It has more firepower than a king tiger for half the cost, stop asking for too much of your units.
what a fail argument...
Logged
nugnugx
Donator
Posts: 4051
Re: WM def 88 - arty fire range
«
Reply #18 on:
June 08, 2011, 10:28:35 am »
Quote from: smurfORnot on June 08, 2011, 10:27:52 am
what a fail argument...
+1
Marder also has more firepower than king tiger for half cost, that doesn't make it OP.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: WM def 88 - arty fire range
«
Reply #19 on:
June 08, 2011, 10:37:09 am »
Yeah, but a marder doesnt outrange ATG guns and snipe them before they can even get anywhere near its range.
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...