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Author Topic: [WM Defensive] Mine Salvage  (Read 8745 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #20 on: June 25, 2011, 11:13:24 am »

I think vehicle salvage to afford mines would be pretty cool.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #21 on: June 25, 2011, 11:15:39 am »

can we add little mine flags over mines like in campaign on caen, so we have the tinest hint theyre there, that way zoom mod punishes some people tbh.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #22 on: June 25, 2011, 11:22:44 am »

I think vehicle salvage to afford mines would be pretty cool.


thought that ketten could do that with scavenging kitty,would be cool also.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #23 on: June 25, 2011, 12:36:40 pm »


thought that ketten could do that with scavenging kitty,would be cool also.

I'm pretty sure the ammo is just for the bergetiger.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #24 on: June 25, 2011, 12:54:52 pm »

I know,it is
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RikiRude Offline
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Posts: 4376



« Reply #25 on: June 25, 2011, 02:19:06 pm »

do want! put it in with the mine field thing, then move that to T2 and double schrecks T1?

also +1 to OP!
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #26 on: June 25, 2011, 02:37:19 pm »

so free mines for one faction that should be having mines used on instead?

That has balance problems right there.

Guess i wont be laying any mines.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #27 on: June 25, 2011, 02:40:32 pm »

so free mines for one faction that should be having mines used on instead?

That has balance problems right there.

Guess i wont be laying any mines.

this isn't an "Allies always win" game alright?

mk

on topic: epic idea for salvaging mines, perfectly fits the Defensive Minefield unlock
« Last Edit: June 25, 2011, 02:44:46 pm by Katusha » Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #28 on: June 25, 2011, 02:44:50 pm »

Actually, this is a great idea, makes minesweepers a must-have on the battlefield!

+1
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RikiRude Offline
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Posts: 4376



« Reply #29 on: June 25, 2011, 04:49:11 pm »

you could make it so you have to spend 5mu for every mine. or do like the kitty salvage. or make it so every 2 mines you defuse you get 1.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #30 on: June 25, 2011, 04:58:08 pm »

or have a 10% chance of failed defusion?

and then you know what happens
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #31 on: June 25, 2011, 05:00:53 pm »

Rainbows?
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TheVolskinator Offline
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Posts: 3012



« Reply #32 on: June 25, 2011, 06:43:56 pm »

Optional upgrade on all [engineer-type name] Minesweepers, every mine you find you pick up and can re-place as a standard mine belonging to your faction (Ami Engie Minesweeper picks up a mine_wehrmacht, can plant a single mine_american). Can carry a maximum of two mines.

BTW, do planted mines still give engies/whatever placed them vet if it explodes and kills something? And does it still give the planter vet even if that unit has retreated off-map?
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brn4meplz Offline
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Posts: 6952


« Reply #33 on: June 25, 2011, 10:16:47 pm »

Mines are Mines. Normal mines are the same for Either side. M8 Mines splash bigger and hurt more. Teller mines are for Vehicles. Giving this option to everyone while fun would take something away from Defensive. I like the idea of only Defensive having it. That and we don't deal with Teller VS Jagd
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Tymathee Offline
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Posts: 9741



« Reply #34 on: June 25, 2011, 10:40:20 pm »

heh, would make killing mine sweepers a priority
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