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Author Topic: Best officer combo?  (Read 10954 times)
0 Members and 2 Guests are viewing this topic.
smurfORnot Offline
EIR Veteran
Posts: 4715



« on: June 26, 2011, 10:14:12 am »

Since officer now works,and he rocks,what double T3 combo you think it's best for him?

Senior officer is kinda must,since you want that nice 20m aura  Grin
you think it's better to go for defensive positions,you can nicely affect tanks,get bigger aura,and you inf gets aditional acc in G/T cover,so you have like 45% acc if I am not mistaken  Grin
or arty experts,so you can affect 88,but dunno does it rly need that extra dmg?!
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Mister Schmidt Offline
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Posts: 5006



« Reply #1 on: June 26, 2011, 10:16:36 am »

Arty experts lets your 88's 2 shoot everything under churchills I think
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: June 26, 2011, 10:22:27 am »

Arty experts lets your 88's 2 shoot everything under churchills I think

if 88 were vet 3 and WOULD get the 20% damage buff from being vet 3 then yes ,2 shoot anything under churchills
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: June 26, 2011, 10:23:40 am »

well,it still does that without, it 2 shots m8,quad etc...
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Mister Schmidt Offline
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Posts: 5006



« Reply #4 on: June 26, 2011, 10:24:09 am »

2 shooting shermans doesn't sound fun?
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #5 on: June 26, 2011, 10:32:21 am »

I tried top and middle T3, with Pumas & 2xschrecks, but shit wasnt working so Pumas were still bad, will have to try again.
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Quote from: deadbolt
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Demon767 Offline
Warmap Betatester
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Posts: 6190



« Reply #6 on: June 26, 2011, 10:34:19 am »

Dont get Arty experts, you would be only funneling your doctrine, hurting yourself. defensive positions will give your overall company more better buffs then just relying on one unit to only 2 shot shit.

Think of it this way, while defensive positions will affect your strat, overall progression through the battle from start to finish if you will, arty experts relying on an 88, which is immobile, which is only good against tanks, which is avoiding by tanks like the plagued, which is only rushed by ATGs or Infantry + smoke (if you;re playing top level games which you should be basing your strats on in the first place) then the arty experts would be less efficient in your company design.
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Unkn0wn Offline
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« Reply #7 on: June 26, 2011, 10:41:11 am »

I wonder if the aura bonus would work from inside a halftrack, lol.
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LeoPhone Offline
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« Reply #8 on: June 26, 2011, 10:41:50 am »

nope
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Tymathee Offline
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« Reply #9 on: June 26, 2011, 10:52:51 am »

the top 2 tier 3's is best imo, its' what im using. I dont know if it affects all pe vehicles but if it does then that'll make it really awesome. I know it helps me get a vet 2 ostwind, it got 26 kills.

the acc + dmg makes vehicles really good
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #10 on: June 26, 2011, 10:56:20 am »

just imagine teammate with apcr  Grin
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Smokaz Offline
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Posts: 11418



« Reply #11 on: June 26, 2011, 11:40:04 am »

Double top T3 officers leading Top t4 fallschirmjagers and Top T4 tank buster assault grens.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #12 on: June 26, 2011, 11:47:28 am »

Double top T3 officers leading Top t4 fallschirmjagers and Top T4 tank buster assault grens.

smokaz we need to do that
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Mysthalin Offline
Tired King of Stats
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« Reply #13 on: June 26, 2011, 12:18:43 pm »

Mid bot T3s.

Use on shreks.

Profit.
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RikiRude Offline
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Posts: 4376



« Reply #14 on: June 27, 2011, 11:51:40 am »

i WAS using mid and bottom when the ability wasnt working. my plan is to run two officers so they can buff each other to see if it is worth it. pushing my officer up with with infantry, and bringing him back for 88 strikes, and i might switch back to double stukas, but ill see how my double nebels work right now.

but atm i still have my T4, which im debating giving up. its not too big of a problem for me to just bounce my officer back and forth between units that are using artillery.

also having two officers on field doesnt seem to make sense since they are both on the same cool down.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #15 on: June 27, 2011, 12:36:39 pm »

why have 2 officers buffing each other? he rly isnt that good vs inf. keep him close for support,not to fight inf.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #16 on: June 27, 2011, 12:57:58 pm »

I think he wants them to buff each others buff
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: June 27, 2011, 02:20:19 pm »

lol
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
RikiRude Offline
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Posts: 4376



« Reply #18 on: June 27, 2011, 03:35:15 pm »

there was a point where having an officer buffed did pretty damn good damage. you could run up to a suppressed squad and pop away. officers used to be supreme rape machines.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #19 on: June 27, 2011, 03:40:06 pm »

bring back old luger crit!
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