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[PE] FSJ - Mark Target Flare Mine
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Topic: [PE] FSJ - Mark Target Flare Mine (Read 5311 times)
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Katusha
EIR Veteran
Posts: 989
[PE] FSJ - Mark Target Flare Mine
«
on:
June 27, 2011, 09:09:51 pm »
OK, here is an idea to replace the more or less useless incendiary grenade on Fallschirmjagers.
Flare Mine: 30 MU
When activated by an infantry squad, acts like Mark Target, applying an X amount of increased accuracy to enemy infantry in a radius of Y. (X and Y are variables to be determined by more experienced balancers, if this is implemented)
This could fit with the theme of Fallschirmjagers being ambush units.
The theory of the mine itself is that it is like a flare, and it lights up the area so the FSJ get a clear shot, AKA increased accuracy.
This isn't based on any real type of historical device (as far as I know), but heck since when is EIR:R about realism?
Thanks for reading, and perhaps considering.
EDIT: As for where it will be unlocked, perhaps add it to the T2 from which G43 was removed?
-Katusha
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Tymathee
Donator
Posts: 9741
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #1 on:
June 27, 2011, 09:12:00 pm »
i would love to see some daisy cutters for allies. there's tellers for axis, need AI only mines for allies, would be sweet but this is a nice idea
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
jackmccrack
EIR Veteran
Posts: 2484
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #2 on:
June 27, 2011, 10:12:08 pm »
Riflesquad charges up
Runs over Flare Mine
Received accuracy increased
Falls ambush from cover
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Katusha
EIR Veteran
Posts: 989
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #3 on:
June 27, 2011, 10:13:54 pm »
Quote from: jackmccrack on June 27, 2011, 10:12:08 pm
Riflesquad charges up
Runs over Flare Mine
Received accuracy increased
Falls ambush from cover
Thanks for summarizing?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #4 on:
June 27, 2011, 10:39:33 pm »
What if it worked more as a flash-bang, debuffing infantry for a short period (5-8 seconds), perhaps making them crawl or slow walk with reduced accuracy, allowing fg42s to charge up and own them,?
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #5 on:
June 27, 2011, 11:15:24 pm »
Quote from: Smokaz on June 27, 2011, 10:39:33 pm
What if it worked more as a flash-bang, debuffing infantry for a short period (5-8 seconds), perhaps making them crawl or slow walk with reduced accuracy, allowing fg42s to charge up and own them,?
This is a good idea, although stun grenades didn't come into use until the 1960s
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RikiRude
Donator
Posts: 4376
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #6 on:
June 27, 2011, 11:26:01 pm »
totally stole this from my AB thread! but i can totally see how well it would fit the luft doctrine.
also agree with tym. AI mines for US. since you know axis get, every type of mine except for m8, AT mine, regular mine, slow mine, AI mine.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #7 on:
June 27, 2011, 11:28:14 pm »
How is flash bang supposed to be defencive/sneaky but it cant be used for the offence because falls arnt supposed to do that?
And why should FSJ get a debuff against enemy troops when he already has a ambush buff which has a similar effect?
To make him totally disintegrate enemy troops when you combine the two?
Just saying....
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
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Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Smokaz
Honoured Member
Posts: 11418
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #8 on:
June 28, 2011, 12:01:52 am »
FSJ ambush is worth nil against good players outside of grenade range.
Edit: Why? Because outside grenade range, Fg42s just aren't beastly. You can hope for 1 man dead off a rifle squad. With Kars, the engagement wont last long enough to hope for a better result before player either grenades or disengages, forcing you to leave cover and stop firing.
The way ambush SHOULD have worked, was for it to ensure massive casualties at medium to short range. This is the way EIRR should have changed ambush to. Now and forever FSJ have either been buffed to hell to make them cover-snipers or assault troops. But their gimmick was the ambush, something that's been mauled, changed or downright ignored.
There were LOTS of time and several patches - where ambush simply wasn't working - and I got bob to eventually fix it.
FSJ are even more boring with the removal of their weapon options. Riflenades were never changed to justify them vs AB and rangers (0.75 dmg modifier).
This is evident and clear as the day for the long time player.. a good idea gets flushed down the toilet easily enough from the right source however
«
Last Edit: June 28, 2011, 12:14:08 am by Smokaz
»
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Katusha
EIR Veteran
Posts: 989
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #9 on:
June 28, 2011, 08:49:24 am »
Have my word, I did not see any AB thread.
Smokaz, I was thinking of a mine that "G43 SLOWS" the infantry, but felt likepeople would get SO raped by it, and not be able to get away that they'd cry like little babies. Imagine getting slowed for 10 seconds in short/med range with FG42's sitting right there (although this is how I want it to be, I don't know how it would be received by the community).
I just want this to get more attention.
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RikiRude
Donator
Posts: 4376
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #10 on:
June 28, 2011, 10:43:35 am »
you know what, i did a british light em up flare mine now that i remember!
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #11 on:
June 28, 2011, 12:57:12 pm »
Slow and stun is not the same thing. Look at vcoh assault nades for stun.
*Stun makes them unable for to move at all for a short duration but have no effect on their retreat.
*Slow will slow both their movement and retreat for a longer duration.
Stun would only be effective against infantry and not defensive positions such as HMGs meaning it's a defensive grenade, perfect to use from ambush.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #12 on:
June 28, 2011, 01:31:27 pm »
This idea in its original form, great.
Make 'Bouncing Betties' available to all faction's engineers/mainline inf as a plantable. 5-10MU and you can plant 5 PE 'Butterfly Bombs'. Ergo, you plant a single b-bomb wherever the hell you feel like; its as close to a bouncing betty as you can get without A) making a new mine model and B) making it outrageously OP.
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Katusha
EIR Veteran
Posts: 989
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #13 on:
June 28, 2011, 01:37:32 pm »
Quote from: TheVolskinator on June 28, 2011, 01:31:27 pm
This idea in its original form, great.
Make 'Bouncing Betties' available to all faction's engineers/mainline inf as a plantable. 5-10MU and you can plant 5 PE 'Butterfly Bombs'. Ergo, you plant a single b-bomb wherever the hell you feel like; its as close to a bouncing betty as you can get without A) making a new mine model and B) making it outrageously OP.
5-10 MU? are you crazy? i'd get that on every infantry squad possible
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #14 on:
June 28, 2011, 01:45:22 pm »
Have you ever had an entire infantry squad go 'poof' to a SINGLE butterfly bomb? Its lucky if it halves the health of 1 man, it might gib an engie/pio, but thats about it.
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RoyalHants
EIR Veteran
Posts: 2109
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #15 on:
June 28, 2011, 01:47:23 pm »
Should only be avaliable on falls tbh otherwise it becomes to easily spammed on a flexible platform
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
PonySlaystation
EIR Veteran
Posts: 4136
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #16 on:
June 28, 2011, 03:05:04 pm »
Quote from: TheVolskinator on June 28, 2011, 01:45:22 pm
Have you ever had an entire infantry squad go 'poof' to a SINGLE butterfly bomb? Its lucky if it halves the health of 1 man, it might gib an engie/pio, but thats about it.
Butterfly mines are destructive. Yes, I have seen entire infantry squads die of a single mine. And the bouncing betty was a german mine.
«
Last Edit: June 28, 2011, 03:39:15 pm by PonySlaystation
»
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [PE] FSJ - Mark Target Flare Mine
«
Reply #17 on:
June 28, 2011, 05:10:43 pm »
herp derp we dont want mirror factions no ai mine for allies.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
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