*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 14, 2024, 03:56:41 pm

Login with username, password and session length

Resources

Recent posts

[Yesterday at 09:05:54 pm]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Wacky EIR:R unit ideas/changes  (Read 7791 times)
0 Members and 6 Guests are viewing this topic.
Scotzmen Offline
EIR Veteran
Posts: 2035


« on: June 30, 2011, 08:32:25 am »

So I was reading that thread about kch bull, and thought hey! Let's make a thread for people to post there crazy ideas.

No rules, can be as retarded or as serious as you want.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: June 30, 2011, 08:35:10 am »

http://www.youtube.com/watch?v=5HPft8SZj9o&t=0m15s
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #2 on: June 30, 2011, 08:40:54 am »

Volks that fire fausts.

All the time.
Logged

RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #3 on: June 30, 2011, 08:41:41 am »

Priest with constant arty barrage
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #4 on: June 30, 2011, 09:52:36 am »

Calliope that fires howie shells
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #5 on: June 30, 2011, 10:49:34 am »

real - off map carpet bombing that drops calli rockets

creeping supply drop barrage.

mg42 that shoots stuka rockets.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #6 on: June 30, 2011, 11:59:05 am »



I win button! not shitty V1 :p
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #7 on: June 30, 2011, 12:03:52 pm »

Here's a wacky idea: finished doctrines.

XD I am pissing myself!
Logged

Let's talk about PIATs in a car.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #8 on: June 30, 2011, 12:46:05 pm »

So I was reading that thread about kch bull, and thought hey! Let's make a thread for people to post there crazy ideas.

No rules, can be as retarded or as serious as you want.

black infantry units.

rooooooofl.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #9 on: June 30, 2011, 12:49:22 pm »

Red Ball Express was mostly black drivers, so howie truck should be black driver idd.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
COHCommando Offline
EIR Veteran
Posts: 274


« Reply #10 on: June 30, 2011, 01:45:45 pm »

commandos with 100 health per man and Elite armour
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #11 on: June 30, 2011, 02:34:44 pm »

Idea I had. Dont flame it, read it in it's entirety. Ive triple checked all numbered values, theyre = to what I want them to be.

Combat Medic
Doctrine: U.S. Infantry, WM Defensive, CW Scotting Engineers, PE Luftwaffe.
Unlock Conditions: Unlocked with a chosen T1 unit unlock.
Unit Class: Medical Personnel.
Unit Icon (In-Game): Large ‘medic’ cross.
Unit Skin: Medic skins from vCoH (US, CW, WM), copy WM skin for PE.
Unit Role: Squad member revival.
Build Cost: 350 Manpower,  80 Munitions.
Build Time (vCoH): 30.
Population Upkeep: 1.
Manpower Upkeep: N/A.
Pool Type: Infantry.
Pool Occupation: 6.
# Of Squad Members: 1.
Reinforce Cost Per Man: N/A.
Health Per Man: 100.
Target Type: infantry_heroic.
Critical Type: infantry.
Move Speed: 3.
Sight Range: 5.
Detection Range: 0/7.
Weapons:
-N/A.
Upgrades:
- N/A.
Abilities:
   -   Man Down! (Passive): The medic will run to any ‘wounded’ downed squad members within a 15 unit radius (same coding as mine detectors automatically removing mines within X radius of the squad, when stopped), whether that player’s or an ally’s, pick him up, and bring him back to his squad at full health. Will then immediately seek out other bodies to pick up and bring back to squads. No cost, no button to be pressed, is ‘always on’.
Capping Speed: N/A. (assuming using vCoH speeds for sector-occupation-capping).
Retreat Modifier: .5.
Veterancy Bonuses:
-Vet1 (? XP): Sight range +5.
-Vet2 (? XP): Body search radius +5.
-Vet3 (? XP): Body search radius +10, Health +20, gains Passive 2 HP/second regen in a 5 unit radius.
Other: An idea I had to bring the underused and discredited Field Dressings ability from the Infantry Doctrine to full fruition.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #12 on: June 30, 2011, 02:37:28 pm »

What if the whole squads dead?
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #13 on: June 30, 2011, 02:40:59 pm »

Medic isnt part of a squad, its a seperate unit.

Riflemen squad 10 game units away is attacked by a charging volk, 1 man is downed, wounded. Medic waltzes over, picks the guy up, walks back to the rifle squad, who goes from 5/6 to 6/6 men in it. Nearby allied tommie squad loses 1 man, medic walks over, picks guy up, brings him to that tommie squad. Etc. Its hed move (when carrying) at the very, VERY slow vcoh speeds, so its not like he'll recover everyone. Also shit expensive ^^
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #14 on: June 30, 2011, 02:43:35 pm »

Seems like something you'd use together with elite inf spam.. Imagine fighting airborne in smoke that are also getting recovered like that all the time?
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #15 on: June 30, 2011, 02:44:58 pm »

Medic isnt part of a squad, its a seperate unit.

Riflemen squad 10 game units away is attacked by a charging volk, 1 man is downed, wounded. Medic waltzes over, picks the guy up, walks back to the rifle squad, who goes from 5/6 to 6/6 men in it. Nearby allied tommie squad loses 1 man, medic walks over, picks guy up, brings him to that tommie squad. Etc. Its hed move (when carrying) at the very, VERY slow vcoh speeds, so its not like he'll recover everyone. Also shit expensive ^^

I know full well what you meant. I mean what if an entire squad dies and bodies are on the floor?
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #16 on: June 30, 2011, 02:47:12 pm »

If so, it could probably be coded to either A drop the body or B the body just dissapears when the medic reaches the spot where the squad was (taking from vcoh, if the medic is walking towards a body and that man "dies", the medic will still walk all the way to where the body is before returning to the medic station. If the medic station is destroyed, the medic will still walk out and recover any bodies within the search radius, but upon his return to the bunker, the medic will cease to exist, along with the body he picked up).
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #17 on: June 30, 2011, 03:04:13 pm »

http://www.youtube.com/watch?v=yqnqLblyNa4&feature=related

LVT-4 Amtrak. Ive wanted to see one of these in CoH for a damn long time, though Im not too sure how easy or hard it would be to model. It would pretty much be a sort of WW2 APC, a cross between, say, an M3 halftrack (troop transport) and maybe an M8 (armor and .50 cal + .30 cal. Ofc no cannon.)

There was an LVT(A)-4 that was armed with a 75mm howitzer, similar to the M8 Scott (M5 stuart variant). It would lack the troop carrying ability, but would offer lightly armored firepower, in likeness to an M8 with an LeGT cannon strapped to it).

The LVT-4 was utilized in the European Theater, in such exploits as helping the 2nd Ranger Battalion cross the Rhine river. It was also used in material transport post-D-Day, and also in some hedge to hedge fighting in particularly under-manned sectors for the first month or so after the initial invasion. IMO, interesting and not-too-unbalanced addition.
« Last Edit: June 30, 2011, 03:06:50 pm by TheVolskinator » Logged
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #18 on: July 01, 2011, 07:45:55 am »

US Officer can purchase Panzerschreck !
Logged
Malgoroth Offline
Donator
*
Posts: 960


« Reply #19 on: July 01, 2011, 08:45:23 am »

Nazi dirty bomb.

V1 explosion that irradiates half the map and causes a severe DOT and nasty debuffs.

German railway gun.


V1 explosion that recharges every 10 minutes. Still less OP than FOO.

ME 262 air superiority


For the duration of the game - no allied planes. No para-dropped troops and no commando gliders (fuckers can walk), no recon runs, no white phosphorus, no strafes, no typhoons, nothing. AB and commando players can suck it.
« Last Edit: July 01, 2011, 08:47:02 am by Malgoroth » Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.104 seconds with 36 queries.