Just 4 info... what u r going to read (or not because it is too much to read 4u) ... I am MAD
about THIS because I WANT to find the way to play the allies as effective as Axis. But from watching lots of uploaded replays and from watching my comrades in many games, I am nearly to say "THEY completely suck in any way"
And the fact, that the Axis players do not intend to play on Allies side from time to time to set up a game is an absolut act of giving this point even more truth.
OK now to my statement... it gets a bit more emotional, because while writing it I remembered every game scene... (got a picture based mind) so no offense...
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VERY good idea of making american atg even more expensive...
...especially because the main "atg-weapon" of the axis is highly mobile, sneaky, a force of 4 men and got heat seaking schreck projectiles with high range which do not shot directional.
BECAUSE just in the moment the projectil leaves the weapon the dice are already rolled and it is decided if it will hit the atg/tank/Greyhound or not. It follows the target around corners if it needs to.
<< By the way the one-time-shot volks & fallschirmjagers panzerfaust got a hit chance of 95%. If I remember right I did not even see one of them missing even once.
FACT: Average Axis companies got only 2-3 paks (!!!) rest of their AT is based on Schreckers and TANKS.
Is there only me who sees the fact that the axis "Atg-weapon" is capable of killing BOTH... allied atg and tanks with only two shots as well... while the american atg is NOT even IN the SLIGHTEST capable of doing Schreckers any harm, which is worth mentioning!
WTF is the complete DEV team made of axis players who just want to future support to play vs Allied cannonfodder companies?! Do u by chance watch games? Do u by chance pay attention to what is fielded ingame? Do u by chance see that from 10 games 8 are won by Axis side as soon as the slowly walking SchreckersSTroopers spotted the main place of the fielded allied atgs?
Funny thing is as well... a Marder is able to kill a hellcat with 2 shots (piercing through hellcat front armour in middle range) while a marder which gets the third or fourth hit of an atg always gets a 80% chance of not being killed by allied atg when on low health, mainly due to having the face in direction of atg, but it should die. Its armour should behave like vehicle papertankstyle. So in 80% of all games, I played, it got "Main weapon destroyed" and it was able to flee.
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All what is written here is from my experience of being stomped in 35+ games together with very good playing allies, it is simply not possible to win against moderate playing axis players (from which are smurfs most). It is simply not possible to always have detectors near your highly immobil atgs to prevent ambush by Stormtroopers. Axis players do not need to care about Panthers, Tigers, Schrecks, and stuff because they always have enough time (and HP) to react when in trouble. Allies players have to babysit everything. PE scouts cars and anti inf cars do not get engine damage from mines in 70% of all my games. They can drive through up to three mines without being destroyed.
Concering recon: From 3 pak shots two hits a jeep, from 5 hellcat shots there was NO hit on a motorcycle. WTF u do not see that gap? A motorcycle, which can dodge 5 shots of direct tank fire is an ideal tool to block a tank until a marder or a panther is in reach. GO try the same with a jeep.
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WTF are all other allies players so calm about that shit?! Maybe because they left already.
Once in one game my greyhound was fleeing from a jagdpanther, the jagd did not get any negative bonus from ground... it was able to come in range of the greyhound and killed it... WTF is the greyhound sooooooo slow, WTF is the jeep soooooooo slow. Do u really think that the allies would be OP when the jeep and GH would be faster? GH and Jeep is no match anyway because it would be most likely drive into cloaked shreks while ingame and gets toasted by two very accurate projectiles.
PLZ do me a favor and intensly PAY attention to actual gameplay when doing changes to the game!
I also think that the Axis players would have more fun playing when the allies could force more pressure.
There is only one way to do that in the actual patch, and that is to use the Airborne recoilness rifle spam, which is more effective than Piat Spam. BUT (!!) If I win with such a stupid company it feels like having no skill at all.