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Author Topic: Making a map.  (Read 8189 times)
0 Members and 1 Guest are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #20 on: July 17, 2011, 03:10:16 pm »

Goals so far:

- Incorporating a river without retardifying the gameplay
- No hedges
- I want a hill somewhere
- Shotblockers for mortars compensating for good positions on one side
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nugnugx Offline
Donator
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Posts: 4051



« Reply #21 on: July 17, 2011, 03:12:02 pm »

win xp


+1
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #22 on: July 17, 2011, 04:18:01 pm »

without retardifying the gameplay
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SublimeHauken - Back from the dead - Since 2007'
Katusha Offline
EIR Veteran
Posts: 989



« Reply #23 on: July 17, 2011, 06:04:53 pm »

Goals so far:

- Incorporating a river without retardifying the gameplay
- No hedges
- I want a hill somewhere
- Shotblockers for mortars compensating for good positions on one side

smokaz add a train man, like on rails and metal that indestructible green cover cargo wooden.......DURUSDURURUSDUabs;klbjal;skgj;lksd
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #24 on: July 17, 2011, 06:32:47 pm »

a lot of the maps in eirr are overly complicated, I'm just trying to make a slightly more interesting map than tanteville, bocage or neuville

I read this, then saw your first screenshot. Err.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #25 on: July 17, 2011, 07:02:49 pm »

Rofl, most maps have a selling point even if they are simple and straight forward.

Tanteville - nice little city even though the rest is just.. plain stuff?
Neuville: the chataeu in the mid, the rest is just classic coh stuff.
Bocage.. a chateau, some crappy house on the right and a builidng in the middle
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #26 on: July 17, 2011, 07:55:12 pm »

pls no water
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #27 on: July 18, 2011, 02:34:56 am »

SWAMP great now we can destroy the bridge and camp on each bank and arty eachother ,arty fun Cool Cool Cool
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hans Offline
EIR Veteran
Posts: 3497



« Reply #28 on: July 18, 2011, 02:36:21 am »

SWAMP great now we can destroy the bridge and camp on each bank and arty eachother ,arty fun Cool Cool Cool

noooooooooooooooooooooooo pls  Shocked Shocked Shocked
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #29 on: July 18, 2011, 07:21:13 am »

Swamp maps are fail
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #30 on: July 18, 2011, 09:19:29 am »

Smokaz is making a map?

RUNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNN
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #31 on: July 18, 2011, 09:47:59 am »

just bring lots of 8E right?
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
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