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Author Topic: General balance & design  (Read 26870 times)
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tank130 Offline
Sugar Daddy
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Posts: 8890


« Reply #40 on: July 19, 2011, 07:20:12 am »

Snip...... i'll quit this mod

Excellent.... Don't let the door hit you in the ass on the way out. Wink
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #41 on: July 19, 2011, 09:53:53 am »

Its pretty hilarious how I've become the new defender of a slower gameplay...

Is this a joke Mr. Lord of "I'm a one man army even though its a 3v3"?

I havent seen you use slower gameplay in...ever?  Not even yesterday when we played like 4 games, with and against each other. 

Take your sword of smurfdom or stompatopia and defend the fast style that you always use.

BTW SmurfOrNot, I NEVER SEEN YOU PLAY ALLIES?  ( lets get a game together and ill use assault company Smiley

Like keeps said Axis > Allies
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #42 on: July 19, 2011, 10:38:23 am »

I win quite well with my Allied companies I have massive ammount of wins compared to losses.

I play British. :-D
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #43 on: July 19, 2011, 11:05:51 am »

Tbh after i found out that I can buy blitz and recon for 10 PP i stopped Oversupplying.
can just buy 4 Blitz and 2 recon and i am happy man.
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Smokaz Offline
Honoured Member
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Posts: 11420



« Reply #44 on: July 19, 2011, 11:48:50 am »

THERES NO SUCH A THING AS 80GUNS WHERE DO THEY COME FROM`?
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RikiRude Offline
Donator
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Posts: 4376



« Reply #45 on: July 19, 2011, 11:52:02 am »



makes me think perhaps a sliding scale of some sort might be the trick?

thats SUCH a good idea, i have a single calli in my armor company and all my other support pool goes to atgs and like 2 mgs. it sucks, that would make entirely too much sense.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #46 on: July 19, 2011, 11:53:17 am »

Actually not a bad idea.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #47 on: July 19, 2011, 11:54:25 am »

I do like the idea of 'incremental pool costs' based on the amount you have in your company, it'd allow us to make single unit picks weight lighter while still restricting spam. I'm sure it wouldn't be all too hard to implement. +1
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Smokaz Offline
Honoured Member
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Posts: 11420



« Reply #48 on: July 19, 2011, 11:59:03 am »

See if pool costs were incremental, you could still have a fairly large amount of vehicles. BUT, it would have to be a mix of quads, t17s, m8s instead of just max of one type. Which makes for more interesting gameplay. Diversity is something that should be encouraged, even inside themes.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #49 on: July 19, 2011, 12:01:17 pm »

I have recently concluded that Axis are pretty balanced with Allies, except for a few doctrine setups which can be overwhelming/underwhelming.

So whoever is saying Axis> Allies , or Allies > Axis are all wrong
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shockcoil Offline
griefer & spammer
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Posts: 1566



« Reply #50 on: July 19, 2011, 12:04:55 pm »

You'd basically end up with 1 build for every theme then. For example, if you want to get a lot of LVs right now you have a choice of m8s, quads, t17s and it's up to you what mix you want or if you want to go with just 1 type. With an incremental pool cost you're essentially telling everyone to get 3 of each, that is certainly diversity within a company but not between players which is the bigger issue I think. Not against the idea totally, just saying it's not all fun an rainbows.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #51 on: July 19, 2011, 12:13:34 pm »

See if pool costs were incremental, you could still have a fairly large amount of vehicles. BUT, it would have to be a mix of quads, t17s, m8s instead of just max of one type. Which makes for more interesting gameplay. Diversity is something that should be encouraged, even inside themes.

Diversity should be encouraged, by making units equally effective for their costs in their roles. Not by artificial means. That is what happens when you have a balanced game, each unit becomes useful and desirable, so they are mixed in more and used, unless someone is following a theme or gimmick, which is fine.

As is, there are some units I won't use because they are cost inefficient.
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Smokaz Offline
Honoured Member
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Posts: 11420



« Reply #52 on: July 19, 2011, 01:04:57 pm »

Examples? I can only think of the 30 cal, and thats because I find the manpower price too high compared to a rifle. The crew seems weaker than the wehr one, which makes the manpower price too high for my purposes. Even if the goal overall is to recrew it.

I got a gripe about the sherman, basically that the 75mm has been been made meaningless by the upgun, and that it misses infantry too much.

What units otherwise do you consider too bad to use, making forced diversity a symptom of another underlying flaw, instead of just a pure good idea promoting better gameplay?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #53 on: July 19, 2011, 01:41:31 pm »

STuG, Rangers, Commando Stens, MP44 Stormies, MP40 Volks, STuH42, Croc, 75mm Sherman, Flammenwerfer, Flakvierling, 3 man KCH, Regular Hotchkiss, Unupgraded Tetrarch, 40mm Bofors, just off the top of my head. I'm sure I could go look for more. Some of them may as well just come with the upgrades that make them usable.

Things that are borderline useless, Panther, Panzer 4, GMC 75mm, Wirblewind, 20mm Puma

Generally, if you never see it outside of a gimmick company, then it probably isn't efficient.
« Last Edit: July 19, 2011, 01:50:53 pm by AmPM » Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #54 on: July 19, 2011, 01:43:32 pm »

we should just host games where you can only build 1 type of unit and a similar opposing sides unit, for example rifles only vs volks only. WHOEVER WINS IS OP.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #55 on: July 19, 2011, 01:48:14 pm »

Quote
Panther, Panzer 4,
I loled
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #56 on: July 19, 2011, 01:51:24 pm »

I loled

I've never found them to be worth their price, both using them or fighting them. Bring on a P4 based company Unknown.
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Smokaz Offline
Honoured Member
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Posts: 11420



« Reply #57 on: July 19, 2011, 02:05:26 pm »

STuG, Rangers, Commando Stens, MP44 Stormies, MP40 Volks, STuH42, Croc, 75mm Sherman, Flammenwerfer, Flakvierling, 3 man KCH, Regular Hotchkiss, Unupgraded Tetrarch, 40mm Bofors, just off the top of my head. I'm sure I could go look for more. Some of them may as well just come with the upgrades that make them usable.


/fail
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #58 on: July 19, 2011, 02:08:56 pm »

lol, none of them are useful for their cost.

STuG/STuH would be ok if they didn't give pen bonuses to most every doctrine. Rangers are way overpriced, better off with BARs and ATGs. Mando Stens are way overpriced, same with MP44 Stormies. MP40 volks are fail, they lose 2-1 vs a BAR squad. Croc is only good with the armor doctrine MG. Flammen is crap, Flak is crap, 3 man KCH are pure fail, Regular Hotchkiss is pure fail, standard Tet is fail, 40mm Bofors is fail.

Which unit in there is worth taking over anything else?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #59 on: July 19, 2011, 02:23:42 pm »

See if pool costs were incremental, you could still have a fairly large amount of vehicles. BUT, it would have to be a mix of quads, t17s, m8s instead of just max of one type. Which makes for more interesting gameplay. Diversity is something that should be encouraged, even inside themes.

I agree with this.

But shockcoil makes a good point.  You hopefully can do it in a way that would not force everyone into certain predefined limits.
« Last Edit: July 19, 2011, 02:26:07 pm by CrazyWR » Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
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