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Author Topic: Hauled AT Guns  (Read 7858 times)
0 Members and 5 Guests are viewing this topic.
Katusha Offline
EIR Veteran
Posts: 989



« on: July 22, 2011, 05:19:13 pm »

Will this ever happen in EIR? I feel like it's a good idea and opens up a whole avenue of uses for halftracks. For example a mechanized start with a halftrack is hard to pull off.

For example you have an MG and riflemen in a HT, and a greyhound, and atg for a start. It would be nice if you can haul the ATG up also to support your MG and riflemen.

Other use: transporting ATG's to where they are needed quickly. IE: spawn to frontline, flank to flank, etc.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #1 on: July 22, 2011, 05:23:18 pm »

Most likely not, been discussed many times.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Hicks58 Offline
Development
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Posts: 5343



« Reply #2 on: July 22, 2011, 05:34:44 pm »

It's one of those things where if you can find somebody who has successfully implemented it without it looking ridiculous, then likely yes.

Problem is, either it hasn't been found, or the person who has found a reliable way for it to work hasn't shared how they've done it.

Pretty sure Blitzkrieg mod had a decent working version of it going tbh.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: July 22, 2011, 06:00:30 pm »

We can do it, but either the AT gun would be completely contained within the halftrack, like a normal squad, or it hangs towed off the back, deployed with the crew visible and not in a towed state. (ie. legs extended in firing position) When the HT moves, the ATgun will move like it's an extention of the halftrack instead of being towed by it.

It looks ridiculous from an aesthetic and design perspective. The only solution would be for custom modders for RN to make a state for the halftracks and custom animate it for it to look acceptable. (which might not be that far off.)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #4 on: July 22, 2011, 10:25:10 pm »

I hold all "looks ridiculous" arguments completely invalid seeing how assault engineers, instead of falling on the ground, do the yogi position thing when they die.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: July 22, 2011, 10:29:27 pm »

I hold all "looks ridiculous" arguments completely invalid seeing how assault engineers, instead of falling on the ground, do the yogi position thing when they die.

That is a problem with the shotgun we have, which for the sake of having a workable shotgun, we will overlook it breaking the death animations.

Also, I can say that this is particular issue is getting fixed next patch cause we have a proper shotgun now.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #6 on: July 22, 2011, 10:33:08 pm »

So it's alright to have one thing broken for 4 patches as far as animation is concerned because somebody on the dev team has a hard-on for it, but not another?

Double standards ftw.

PINK JAGDTIGER WRECK.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #7 on: July 22, 2011, 10:33:31 pm »

I hold all "looks ridiculous" arguments completely invalid seeing how assault engineers, instead of falling on the ground, do the yogi position thing when they die.
lol, how does a bug make something thats not a bug justifiable.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: July 22, 2011, 10:34:46 pm »

It's not even a bug. It's unfinished animations. Seeing how towed ATGs would involve unfinished animations - it's the exact same fucking boat we're talking about.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #9 on: July 22, 2011, 10:38:23 pm »

It's not even a bug. It's unfinished animations. Seeing how towed ATGs would involve unfinished animations - it's the exact same fucking boat we're talking about.

Well then, start doing animations for it.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: July 22, 2011, 10:40:38 pm »

If we make them mount into the HT/Bren, they could be transported just fine.

As long as they can't shoot out of the Bren Carrier.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #11 on: July 22, 2011, 10:40:48 pm »

Or how about they just implement the animations they do have to implement hauled ATGs, just like they did with the shotgun (implemented what they had at the moment) to have the functionality, instead of demanding that I personally go and finish every single animation there is to do with hauled ATGs.

And you can go tell me to "do stuff" once you yourself have personally spent 720+ hours crawling through stats, number crunching and posting on the forums to help ensure as balanced a game as possible. Don't you dare tell me I haven't put in my fucking due for the mod.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #12 on: July 22, 2011, 10:47:16 pm »

Nice try myst.

It would be a double standard if implementing shotguns was anything similar to implementing a new game mechanic like Towable ATGs. It is not, and the shotguns were always intended on being fixed, which they now are.

There are no plans in the future to make towable ATG animations for every troop carrier in this game, so we are not going to even try. You cant just "implement" animations for things, they are attached to the model. As in, we have an entirely new shotgun. We do not have entirely new troop carriers that are properly modified.
« Last Edit: July 22, 2011, 10:50:47 pm by Groundfire » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #13 on: July 22, 2011, 10:58:48 pm »

Wait, so implementing a close-range infantry assault weapon in Armour doctrine is not in fact a change in the game mechanic? K, let's do Panthers in Infantry next. Oh wait...

Your entire statement is a fucking logical fallacy. We don't want to do this because we won't fix this because we don't want to do this. Anyone else see the circular logic?

Want another thing that "looks stupid?". The ATG invisible retreating crew member, being kept in place to keep the ATGs auto-retreating in the first place. A lot closer to home isn't it?

Nobody wants tow-able ATG animations for EVERY troop carrier in this game. I'm certain just the WM and US Halftracks will be plenty enough(though it's not as if IHTs and Bren carriers are exactly a massive number of "extra" halftracks).
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #14 on: July 22, 2011, 11:07:36 pm »

Wait, so implementing a close-range infantry assault weapon in Armour doctrine is not in fact a change in the game mechanic? K, let's do Panthers in Infantry next. Oh wait...

Your entire statement is a fucking logical fallacy. We don't want to do this because we won't fix this because we don't want to do this. Anyone else see the circular logic?

Want another thing that "looks stupid?". The ATG invisible retreating crew member, being kept in place to keep the ATGs auto-retreating in the first place. A lot closer to home isn't it?

Nobody wants tow-able ATG animations for EVERY troop carrier in this game. I'm certain just the WM and US Halftracks will be plenty enough(though it's not as if IHTs and Bren carriers are exactly a massive number of "extra" halftracks).
And again, it would need to be balanced too.

ATGs are limited in mobility, there would have to be drawbacks to the whole ordeal sense it gives them alot of mobility.

And shotguns arn't a new "mechanic" they are a standard weapon that acts and performs with no special attributes.

Adding retreating tank crews, now that would be a new mechanic.

And I never said you didn't do enough, but if you want something done that others DON'T want to do, you have to do it yourself. Thats pretty self explanatory. You weren't forced into number crunching, you volunteered. You had a choice. Just how the devs volunteered to help make the mod. They have a choice, and really, at any time they could quit just like you can.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #15 on: July 22, 2011, 11:11:47 pm »

I hold all "looks ridiculous" arguments completely invalid seeing how assault engineers, instead of falling on the ground, do the yogi position thing when they die.

i thought they looked like scare crows
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #16 on: July 22, 2011, 11:14:04 pm »

Quote
And again, it would need to be balanced too.

ATGs are limited in mobility, there would have to be drawbacks to the whole ordeal sense it gives them alot of mobility.
No, we'd totally have them not only get attached to halftracks but fire twice as fast while attached due to the ease of supply from a halftrack.

Quote
And shotguns arn't a new "mechanic" they are a standard weapon that acts and performs with no special attributes.
You failed to see my point. Re-read it before you continue arguing.

Quote
But if you want something done that others DON'T want to do, you have to do it yourself. Thats pretty self explanatory.

So basically anything and everything anyone ever suggests on the forums they have to be prepared to personally implement otherwise they can't suggest it, because there's a chance nobody wants to do it? Fuck off. Groundfire is not even involved with animation. He can't possibly be speaking on behalf of every single animator out there in the CoH community on such short notice. Your entire premise of "nobody wants to do it" is false because you have not in any way, shape or form actually checked the statement that nobody does indeed want to animate it.

In short, fuck off with your red herring bullshit.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #17 on: July 22, 2011, 11:34:36 pm »

No, we'd totally have them not only get attached to halftracks but fire twice as fast while attached due to the ease of supply from a halftrack.
You failed to see my point. Re-read it before you continue arguing.

So basically anything and everything anyone ever suggests on the forums they have to be prepared to personally implement otherwise they can't suggest it, because there's a chance nobody wants to do it? Fuck off. Groundfire is not even involved with animation. He can't possibly be speaking on behalf of every single animator out there in the CoH community on such short notice. Your entire premise of "nobody wants to do it" is false because you have not in any way, shape or form actually checked the statement that nobody does indeed want to animate it.

In short, fuck off with your red herring bullshit.

First off, I never said they HAVE to personalty implement it. It depends if someone wants to. And guess what, ATM noone wants to. And until somone does, its not happening, which means YOU have do it, and if you don't, WAIT AND STOP BITCHING ABOUT IT.

Second, Adding a entirely new mechanic, and changing a part of one slightly, are two different things.

In long, dick off with your blue footed booby horsecrap.

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #18 on: July 22, 2011, 11:47:00 pm »

Quote
First off, I never said they HAVE to personalty implement it. It depends if someone wants to. And guess what, ATM noone wants to. And until somone does, its not happening, which means YOU have do it, and if you don't, WAIT AND STOP BITCHING ABOUT IT.

I like how you assume that I want ATG haul implemented precisely this second. Good job on assuming I have literally no idea how long it takes to code stuff, or how stuff gets put through in EiRR in general. Really, amazing job. I tip my hat to that.

Quote
Second, Adding a entirely new mechanic, and changing a part of one slightly, are two different things.

Except assault engies with shotguns aren't a "slightly changed mechanic". It's adding an entirely new unit, with a weapon concept which is entirely new to the doctrine. Yes, ATGs being towed is probably quite a bit bigger than that - and more thought will have to be put into it to balance it, but it is fundamentally the same thing on a smaller scale. Something new being added, with animation bugs, because it's something that's desired.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #19 on: July 23, 2011, 12:27:23 am »

I like how you assume that I want ATG haul implemented precisely this second. Good job on assuming I have literally no idea how long it takes to code stuff, or how stuff gets put through in EiRR in general. Really, amazing job. I tip my hat to that.

Except assault engies with shotguns aren't a "slightly changed mechanic". It's adding an entirely new unit, with a weapon concept which is entirely new to the doctrine. Yes, ATGs being towed is probably quite a bit bigger than that - and more thought will have to be put into it to balance it, but it is fundamentally the same thing on a smaller scale. Something new being added, with animation bugs, because it's something that's desired.
I like how you assumed that I assumed you wanted ATG haul implemented this second. Good job on assuming that I assumed you have literally no idea how long it takes to code stuff. Lol.

Now, you did for a fact complain it wasn't already implemented due to looking weird, but thats not it.

Ok first, if the atg towing would be a big balance change right? Then it must be a big concept, and ofcourse it would probably require alot more desire before being implemented.

And guess what, it has gotten little attention.

And devs don't add in big mechanic changing stuff out of the blue(hopefully)

So clearly, it looking weird isn't the only reason it didn't get in, but you keep whining about that, when maybe instead you should be getting other people to post here so EiRmod can be like "OMGBBQ! THAT'S the gameplay changing concept ive been looking for!"

Oh and btw I am not against towing ATGs, just against you whining about the dev saying it looks weird.
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