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[ALL] Assault Type Abilities
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Topic: [ALL] Assault Type Abilities (Read 6563 times)
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Tymathee
Donator
Posts: 9741
[ALL] Assault Type Abilities
«
on:
August 01, 2011, 12:53:11 am »
All assault type abilities are bugged, AW, Assault, incin assault. It's bugged, the devs know it, players know it. It's an annoying ability that can at times be ridiculously OP since they also get incoming fire buffs while using it. I say all assault type abilities should be disabled until fixed because while it's broken and available to buy, all assault type abilities will be abused by someone unless the devs decide they want to punish players for abuse.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nugnugx
Donator
Posts: 4051
Re: [ALL] Assault Type Abilities
«
Reply #1 on:
August 01, 2011, 12:55:29 am »
exactly what is broken? i haven't seen anyone abuse anything.
Also Tym i don't remember allies having anything disabled because there was a bug, if there is anything, just wait for a patch.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [ALL] Assault Type Abilities
«
Reply #2 on:
August 01, 2011, 01:12:08 am »
I don't see anything wrong in assault. You use it, you lose control of your squad. Should there be no decreases in accuracy etc the squad using said assault would die faster than one can chew on a piece of bread.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
nugnugx
Donator
Posts: 4051
Re: [ALL] Assault Type Abilities
«
Reply #3 on:
August 01, 2011, 01:14:33 am »
lol decreased acc according to him is a bug? Which was like forever and no one had a problem with this and now this is bad?
Assault already was nerfed Tym, it does not suppress on hit.
Seriously Tym, when i play on allies i never had a problem with assault, even when it was stronger xxx number of patches ago.
«
Last Edit: August 01, 2011, 01:16:30 am by nugnugx
»
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Tymathee
Donator
Posts: 9741
Re: [ALL] Assault Type Abilities
«
Reply #4 on:
August 01, 2011, 02:28:44 am »
i said assault type abilities, did you not see i included Assymetic Warfare? Devs even said Assault itself is broken, meaning anything that uses it.
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nugnugx
Donator
Posts: 4051
Re: [ALL] Assault Type Abilities
«
Reply #5 on:
August 01, 2011, 02:30:11 am »
Tym you're gold, AW costs 999pp.
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Scotzmen
EIR Veteran
Posts: 2035
Re: [ALL] Assault Type Abilities
«
Reply #6 on:
August 01, 2011, 02:34:09 am »
Oh ffs, not this again.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [ALL] Assault Type Abilities
«
Reply #7 on:
August 01, 2011, 02:52:40 am »
I haven't seen any problems with assault, you move and they miss, it seems pretty simple. Could you submit a video or something so we can see?
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mister Schmidt
Lawmaker
Posts: 5006
Re: [ALL] Assault Type Abilities
«
Reply #8 on:
August 01, 2011, 03:28:54 am »
Assault is broken?
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
nugnugx
Donator
Posts: 4051
Re: [ALL] Assault Type Abilities
«
Reply #9 on:
August 01, 2011, 03:30:05 am »
Quote from: Mister Schmidt on August 01, 2011, 03:28:54 am
Assault is broken?
Nope
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [ALL] Assault Type Abilities
«
Reply #10 on:
August 01, 2011, 03:41:03 am »
since now AW is broken,and cant be taken,why devs just dont take it from panda,and give him back 45pp?
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Mister Schmidt
Lawmaker
Posts: 5006
Re: [ALL] Assault Type Abilities
«
Reply #11 on:
August 01, 2011, 03:45:56 am »
It costs 999pp.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [ALL] Assault Type Abilities
«
Reply #12 on:
August 01, 2011, 04:19:28 am »
yes,and so what,panda has it,your point?
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: [ALL] Assault Type Abilities
«
Reply #13 on:
August 01, 2011, 04:22:59 am »
Point is, it can be taken if someone has enough pp.
Maybe panda spent 999pp :O
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smurfORnot
EIR Veteran
Posts: 4715
Re: [ALL] Assault Type Abilities
«
Reply #14 on:
August 01, 2011, 04:27:48 am »
no,he had ghilie suits,then you replaced it with AW,so he got that
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Mister Schmidt
Lawmaker
Posts: 5006
Re: [ALL] Assault Type Abilities
«
Reply #15 on:
August 01, 2011, 04:31:43 am »
Oh, fair enough. I think I have like 1000 pp on my RE profile, so it is possible
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [ALL] Assault Type Abilities
«
Reply #16 on:
August 01, 2011, 08:20:54 am »
The only problem with assault that is remaining is that essentially the unit throws nades (or in the case of AW) fires zooks until the unit is dead. Yes you lose control of the squad but the problem lies in that people who build suicide companies around this concept do not care and will gladly assault everything you got until you cannot fight back and your only option is to run.
Assault is not broken but it is poorly designed. The only solution I see at the moment is giving the ability a timer to run on, when the timer runs out, ability is over.
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spinn72
EIR Veteran
Posts: 1802
Re: [ALL] Assault Type Abilities
«
Reply #17 on:
August 01, 2011, 08:26:03 am »
Quote from: Mister Schmidt on August 01, 2011, 04:31:43 am
Oh, fair enough. I think I have like 1000 pp on my RE profile, so it is possible
If you get 1000pp you deserve it.
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nugnugx
Donator
Posts: 4051
Re: [ALL] Assault Type Abilities
«
Reply #18 on:
August 01, 2011, 08:41:37 am »
Quote from: Groundfire on August 01, 2011, 08:20:54 am
The only problem with assault that is remaining is that essentially the unit throws nades (or in the case of AW) fires zooks until the unit is dead.
Don't they throw 2 or 3 volley of nades? I'm sure they are not following unit untill they are dead.
Quote
The only solution I see at the moment is giving the ability a timer to run on, when the timer runs out, ability is over.
This is in already , or was , i'm sure i've seen a timer on assault when i used it.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [ALL] Assault Type Abilities
«
Reply #19 on:
August 01, 2011, 08:50:12 am »
Quote from: nugnugx on August 01, 2011, 08:41:37 am
Don't they throw 2 or 3 volley of nades? I'm sure they are not following unit untill they are dead.
From what I remember during the internal discussions of Assault, this change was made only to Blitz assault and Incd. assault. I can tell you though that the conditions to for a volley to actually "count" are kind of vauge. I deff. know that this change is not built into Asymetric warfare.
From what I understand, were you to be assaulted, and just "stand there" to let the vollies be thrown, the Assault squad will throw 3 volleys and then if your unit is still alive (it will not be) then it stops.
If you keep on running away and the nades miss then I do not think that the volleys register. Idk, maybe Leo will stop by and tell us how it all works.
Quote
This is in already , or was , i'm sure i've seen a timer on assault when i used it.
No, afaik, there is no timer on this ability.
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