This seemed relatively well received, so here goes.
DATE: 06/08/2011 at 22:00 GMTOmaha Beach
3v3
Omaha Beach Map:
http://www.gamefront.com/files/20636724/8p_omaha+beach.sga (DOWNLOAD AND PLACE IN YOUR ARCHIVES FOLDER, RENAME TO "betamap".
Players:
Axis:
Panda - Defensive
punkmaster - Defensive
smurfORnot - Terror
Vs
Allies:
WildZontar - Infantry
Scotzmen - Infantry
EricTheCommando - Armour
Okily dokily so, me thinks the best bet would be 2 Defensive players and a Terror player, vs 2 Infantry players and aaaaaaaaaaaa..... Armour player? Not sure yet.
RulesAs far as rules go, they won't be too strict, it's just to make it more fun and immersive.
See the picture below for rules reference.
Retreating is not allowed!
Axis must not advance past the front line, no matter what! Axis fighting actually on the beach will be stupid and is a no go.
Allies cannot just sit in their spawn and arty the Axis to oblivion! If you attempt this, I will make sure the Axis are able to crush you
You will notice on the image that there are 3 red lines. These are the Front Line, Fallback Line, and the Retreat Line. More on these will follow.
If there are any Pantherturms or Mortar Bunkers on the map, and I don't think there are, but if there are, you can use them. Actually this doesn't matter as they will start destroyed and nothing can repair so nevermind.
Allied Specific RulesEach Allied player may bring on one tank to break through the first line. If they do not succeed at breaking through and their tank is destroyed, you may bring on another, but only when your first tank is destroyed.
For the Armour player, this must be a Sherman.
Each Allied Infantry player may bring on 2 tanks to break through the second line. If your original tank survives the first line, then you may only bring on one more.
The Allied Armour player may only bring on his 2nd Sherman.
For the third line, Allied Infantry players may bring up their remaining tanks whenever they wish. For the Armour player, this will be when he may bring out the Pershing.
Axis Specific RulesFor the First line, there may only be one Medic Bunker in place at any one time.
For the Second line, there will also only be one Medic Bunker in place.
For the Third line, 2 Medic Bunkers are allowed.
1 Geschutz is allowed for the First line, 1 Geschutz for the Second, and 2 for the Third.
Axis may place as many normal & MG Bunkers across the lines as they wish.
If Axis get pushed back to the second line, they may bring out Stuka's, but only if they get pushed back to the second line.
If Axis get pushed back to the third line, then and only then are they allowed to bring the KT onto the field.
LinesNow, the three main lines do in fact serve purposes.
The Front line denotes where combat engagements will first begin, and Axis must note that they cannot advance past this line!
The Middle/Fallback line is where Axis should fall back to should they lose the Front line. I do not mean if they only lose the Front line on one flank that the entire line must fall back, just that particular flank. You can even adopt a staggered defensive line if this is the case.
The Retreat line is the most important. If all three flanks (Left, Right, Middle) get pushed back to this line and remain there for an as yet unspecified amount of time, Axis will lose. You will most likely lose due to capping anyway, but regardless, you will lose.
Suggested routes for Allied advances are shown in green, a combined push would work best, try and make it look nice as well if you can
More details in next post.