*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 07:43:56 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3 ... 6   Go Down
  Print  
Author Topic: Beach Assault Scenario  (Read 29486 times)
0 Members and 8 Guests are viewing this topic.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« on: August 01, 2011, 06:45:23 pm »

This seemed relatively well received, so here goes.

DATE: 06/08/2011 at 22:00 GMT

Omaha Beach

3v3

Omaha Beach Map: http://www.gamefront.com/files/20636724/8p_omaha+beach.sga (DOWNLOAD AND PLACE IN YOUR ARCHIVES FOLDER, RENAME TO "betamap".

Players:

Axis:
Panda - Defensive
punkmaster - Defensive
smurfORnot - Terror

Vs

Allies:
WildZontar - Infantry
Scotzmen - Infantry
EricTheCommando - Armour



Okily dokily so, me thinks the best bet would be 2 Defensive players and a Terror player, vs 2 Infantry players and aaaaaaaaaaaa..... Armour player? Not sure yet.

Rules

As far as rules go, they won't be too strict, it's just to make it more fun and immersive.
See the picture below for rules reference.

Retreating is not allowed!

Axis must not advance past the front line, no matter what! Axis fighting actually on the beach will be stupid and is a no go.
Allies cannot just sit in their spawn and arty the Axis to oblivion! If you attempt this, I will make sure the Axis are able to crush you Smiley

You will notice on the image that there are 3 red lines. These are the Front Line, Fallback Line, and the Retreat Line. More on these will follow.

If there are any Pantherturms or Mortar Bunkers on the map, and I don't think there are, but if there are, you can use them. Actually this doesn't matter as they will start destroyed and nothing can repair so nevermind.

Allied Specific Rules
Each Allied player may bring on one tank to break through the first line. If they do not succeed at breaking through and their tank is destroyed, you may bring on another, but only when your first tank is destroyed.
For the Armour player, this must be a Sherman.

Each Allied Infantry player may bring on 2 tanks to break through the second line. If your original tank survives the first line, then you may only bring on one more.
The Allied Armour player may only bring on his 2nd Sherman.

For the third line, Allied Infantry players may bring up their remaining tanks whenever they wish. For the Armour player, this will be when he may bring out the Pershing.

Axis Specific Rules
For the First line, there may only be one Medic Bunker in place at any one time.
For the Second line, there will also only be one Medic Bunker in place.
For the Third line, 2 Medic Bunkers are allowed.
1 Geschutz is allowed for the First line, 1 Geschutz for the Second, and 2 for the Third.

Axis may place as many normal & MG Bunkers across the lines as they wish.

If Axis get pushed back to the second line, they may bring out Stuka's, but only if they get pushed back to the second line.

If Axis get pushed back to the third line, then and only then are they allowed to bring the KT onto the field.



Lines

Now, the three main lines do in fact serve purposes.

The Front line denotes where combat engagements will first begin, and Axis must note that they cannot advance past this line!

The Middle/Fallback line is where Axis should fall back to should they lose the Front line. I do not mean if they only lose the Front line on one flank that the entire line must fall back, just that particular flank. You can even adopt a staggered defensive line if this is the case.

The Retreat line is the most important. If all three flanks (Left, Right, Middle) get pushed back to this line and remain there for an as yet unspecified amount of time, Axis will lose. You will most likely lose due to capping anyway, but regardless, you will lose.

Suggested routes for Allied advances are shown in green, a combined push would work best, try and make it look nice as well if you can Smiley




More details in next post.
« Last Edit: August 06, 2011, 06:30:13 am by Mister Schmidt » Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #1 on: August 01, 2011, 06:47:36 pm »

Righty-ho, so, that part you all hate, Unit Restrictions! Grin

These are going to be quite vague because one, I don't feel like going into huge detail, and two, it's not really fair for you guys to not have control over your own company.

Defensive

You can use all your infantry, including Officers.
You may not use ANY fuel units other than Bikes, 88's, Stukas, Flammenwerfers, Nebelwerfers and Halftracks.
You may use 1 Sniper.
You may use 3 Bikes.
You must have 1 88, of which you must start with.
You may use 1 Stuka.
You can have as many Halftracks as you wish.
You may have as many MG42's & Mortars as you wish.
You may use 2 Paks.
You may use 1 Nebelwerfer.
You may use 3 Flammenwerfers.
You may buy 2 Medic Bunkers.

Terror

You may use all your infantry, including Oak Leaves KCH, except Snipers.
You may not use ANY fuel units other than Bikes, Flammenwerfers, Ambulances, Geschutzwagons, King Tiger and Halftracks.
You may use 3 Bikes.
You may use 2 Ambulances.
You may use 4 Geschutzwagons.
You can have as many Halftracks as you wish.
You may have as many MG42's & Mortars as you wish.
You may use 2 Paks.
You may use 2 Nebelwerfers.
You may use 2 Flammenwerfers.

Infantry

You may use all your infantry, including Rangers and Command Squads.
You may not use ANY fuel units other than Jeeps, Jumbos, Crocs, Howitzers and Halftracks.
You may use 1 Sniper.
You may use 3 Jeeps.
You may use 2 Jumbos.
You may use 2 Crocs.
You can have as many Halftracks as you wish.
You may use 1 Howitzer.
You may have as many MG's & Mortars as you wish.
You may use 1 57mm.
You may buy 1 Triage.

Armour

You may use all your infantry, including Assault Engineers, except Snipers.
You may not use ANY fuel units other than Jeeps, Shermans, Pershings, T17's and Halftracks.
You may use 3 Jeeps.
You may use 2 Shermans.
You may use 1 Pershing.
You can have as many Halftracks as you like.
You may NOT use a Calliope!
You may use 2 T17's.
You may have as many MG's & Mortars as you wish.
You may use 2 57mm's.

Offmaps

Offmaps are only allowed to be used after 5 minutes of actual game time, after Allies have deployed, so 9 minutes into the game overall!

Can't think of anything else right now, other than if you wish to participate, sign up in this thread.

I'll post the date in a moment.
« Last Edit: August 04, 2011, 02:50:09 pm by Mister Schmidt » Logged
WildZontar Offline
Donator
*
Posts: 1168



« Reply #2 on: August 01, 2011, 06:53:33 pm »

Could I have an Allied spot pretty please? Inf company.
« Last Edit: August 01, 2011, 07:11:02 pm by WildZontar » Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
COHCommando Offline
EIR Veteran
Posts: 274


« Reply #3 on: August 01, 2011, 07:09:09 pm »

I'm in infy allies
Logged
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #4 on: August 01, 2011, 07:21:06 pm »

If nobody else wants to play Terror I will gladly. It depends on the time though, so just put me down for prospective.
Logged

What is a man? A miserable little pile of secrets.

- Andre Malraux

- Dracula
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #5 on: August 01, 2011, 07:25:22 pm »

Date is up top.

In addition, I'm gonna make this really nice, there will be objectives for each team.

I will do these objectives on a neat little slideshow that I'll send to each team prior to the game.

THERE WILL BE MOVING PICTURES AND EVERYTHING OMGWTFBBQ!?!?!
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #6 on: August 01, 2011, 07:28:28 pm »

Also any comments and suggestions etc. are welcome, I've probably missed some stuff so yeah Smiley
Logged
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #7 on: August 01, 2011, 07:29:35 pm »

I may just be able to make it, so put me down for Terror. If something comes up though I'll inform you.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #8 on: August 01, 2011, 07:35:27 pm »

4 ATGs total for the team in fighting a KT? With 88s about?

Really?
Logged

Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #9 on: August 01, 2011, 07:36:25 pm »

Bring on the RRs and demo mandos! Blood will buy entrance!
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #10 on: August 01, 2011, 07:37:07 pm »

4 ATGs total for the team in fighting a KT? With 88s about?

Really?

Hey, it's some tasty, tasty vet for my KT. Keep in mind that if the Allies overrun our positions, they get the 88's as well.
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #11 on: August 01, 2011, 07:39:31 pm »

I never said it would be eeeeeaaaaaaasy.

There will be restrictions on when certain units can be brought out anyway.
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #12 on: August 01, 2011, 08:50:46 pm »

Im up for playing infantry in this.
Logged
Katusha Offline
EIR Veteran
Posts: 989



« Reply #13 on: August 01, 2011, 09:10:45 pm »

You could make it so axis can only bring on the KT if they are pushed back to middle or third line (your choice which)

Kinda simulates a KT being sent to an area that needs support or will fall
Logged
WildZontar Offline
Donator
*
Posts: 1168



« Reply #14 on: August 01, 2011, 11:20:15 pm »

I'm a bit concerned for the no limit on Mg42s/Mortars the Axis can have.

Also, 22 GMT on Monday on my side of the planet turns out to be around 6:00pm on Sunday on Pacific, atleast I think it is.. Good thing you put it on monday instead of tuesday!
Logged
pandaExpress Offline
Donator
*
Posts: 282



« Reply #15 on: August 01, 2011, 11:24:43 pm »

i'm down for any team\faction just dont make my comapny fail like in FS or well be making oure own company?
Logged

they tell me i'm weird i tell them their normal
pandaExpress Offline
Donator
*
Posts: 282



« Reply #16 on: August 01, 2011, 11:39:58 pm »

also i think you should exclude the 88 barrage ability i think it will be devastating with 88 spam just need mgs...

and maby cant call armor on till first line is down?
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #17 on: August 02, 2011, 03:22:16 am »

Way ahead of you guys Smiley

Btw Zontar I think you're reading the date wrong, you're reading it American style, it's actually on Saturday.
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #18 on: August 02, 2011, 03:24:12 am »

what happend with another thread ( link) i said i would like to play as defensive doc if still got spot for me  Cheesy Cheesy Cheesy

http://forums.europeinruins.com/index.php?topic=20515.msg360530;topicseen#new
« Last Edit: August 02, 2011, 03:29:36 am by GORKHALI » Logged

WildZontar Offline
Donator
*
Posts: 1168



« Reply #19 on: August 02, 2011, 03:42:02 am »

Way ahead of you guys Smiley

Btw Zontar I think you're reading the date wrong, you're reading it American style, it's actually on Saturday.


Ah okay, I get confused with those kinda dates I suppose, I'll figure em out sooner or later.
Logged
Pages: [1] 2 3 ... 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.076 seconds with 36 queries.