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Triage and medic bunker
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Topic: Triage and medic bunker (Read 4430 times)
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nugnugx
Donator
Posts: 4051
Triage and medic bunker
«
on:
August 03, 2011, 01:15:07 am »
Was wondering why triage is t1 and medic bunker in def is t3 ?
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WildZontar
Donator
Posts: 1168
Re: Triage and medic bunker
«
Reply #1 on:
August 03, 2011, 01:30:54 am »
Because one is a strong solid concrete bunker and the other is a wood built cloth station?
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Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
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ALL BOW DOWN TO WILDZONTAR!
nugnugx
Donator
Posts: 4051
Re: Triage and medic bunker
«
Reply #2 on:
August 03, 2011, 01:34:44 am »
and? they role is healing and not taking shots.
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RikiRude
Donator
Posts: 4376
Re: Triage and medic bunker
«
Reply #3 on:
August 03, 2011, 01:54:41 am »
its true, bunker is much stronger than the triage. also fatherland defense bunkers last forever. i think that might be part of the reason.
but a good question. triage gets some T3 buffs.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Triage and medic bunker
«
Reply #4 on:
August 03, 2011, 01:57:20 am »
It's there cause it fit nicely at the time. It should definitely cost less in points but until we get all the doctrines in place nothing will be shifting that severly
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smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #5 on:
August 03, 2011, 01:57:31 am »
Triage with T3 buffs is darn strong against arty. Again,it doesnt matter how strong it is,it is still not the wisest idead to just put it out there in the open
,cuz it will go down!,and when it's behind some obstacle,it rly doesnt matter most of the time.
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nugnugx
Donator
Posts: 4051
Re: Triage and medic bunker
«
Reply #6 on:
August 03, 2011, 01:58:24 am »
lol why do you talk about those 2 like they would be combat units ?
Both will die it doesn't matter if medic bunker can survive 4 shots more, it will get artied or offmaped
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smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #7 on:
August 03, 2011, 02:29:37 am »
who,I?
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WildZontar
Donator
Posts: 1168
Re: Triage and medic bunker
«
Reply #8 on:
August 03, 2011, 02:40:01 am »
Quote from: nugnugx on August 03, 2011, 01:34:44 am
and? they role is healing and not taking shots.
In that case why can't I have my triages become medic bunkers too
They are Tiered different due to their survivability, while not mainly used for taking shots, having a healing structure alive for 4 shots more can make all the difference depending on the situation. And I guess vice versa too
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smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #9 on:
August 03, 2011, 03:01:39 am »
Quote
In that case why can't I have my triages become medic bunkers too Roll Eyes
np,we move them to T3. I would rather take weaker version of medic bunker for T1,than current for T3.
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Smokaz
Honoured Member
Posts: 11418
Re: Triage and medic bunker
«
Reply #10 on:
August 03, 2011, 06:59:54 am »
Quote from: WildZontar on August 03, 2011, 01:30:54 am
Because one is a strong solid concrete bunker and the other is a wood built cloth station?
Triage is pretty strong, Zontar. It doesn't go down to random fire, you need focused effort.
Grab the Emplacement armor T3 and enjoy it surviving a rocket arty offmap.
It's also cheap. Personally I think the triage-buffing T3 that expands the range is pretty overpowered. Go play against David's company originally based on Elitegrens company originally based on some retarded idea I told Elitegren on Xfire. (Dude, why are we not spamming triages?) Good luck fighting all those rifles while healing. You need a tailored company to do well against it.
«
Last Edit: August 03, 2011, 07:08:34 am by Smokaz
»
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Triage and medic bunker
«
Reply #11 on:
August 03, 2011, 07:19:55 am »
Emplaced Triages need to be nerfed. I mean, when a triage centre takes over 15 ATG shots to get killed, something's just a bit wrong (trolololol, double triages on front line outhealing any and all damage you can bring, and they'll take you 2 minutes each to kill!)
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nugnugx
Donator
Posts: 4051
Re: Triage and medic bunker
«
Reply #12 on:
August 03, 2011, 07:32:42 am »
Quote from: Smokaz on August 03, 2011, 06:59:54 am
It's also cheap. Personally I think the triage-buffing T3 that expands the range is pretty overpowered. Go play against David's company originally based on Elitegrens company originally based on some retarded idea I told Elitegren on Xfire. (Dude, why are we not spamming triages?) Good luck fighting all those rifles while healing. You need a tailored company to do well against it.
lol place +25m triage spam on whole map, enjoy never ending units being healed all the time.
i have to try this.
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Poppi
EIR Veteran
Posts: 1080
Re: Triage and medic bunker
«
Reply #13 on:
August 03, 2011, 09:52:19 am »
Quote from: nugnugx on August 03, 2011, 07:32:42 am
lol place +25m triage spam on whole map, enjoy never ending units being healed all the time.
i have to try this.
yes go do that, shrek and tanks will destroy about half of them b/c your forces will be spread out too thin not defending or trying desperately to defend against a well organized blob.
The reason why you wont build 3 or 4 med bunkers across the map, is the same reason you wont build triages like that.
I think the top and bottom t3s are great, but arty can take it out pretty easy. Especially with incendiaries. Almost a 1 shot deal. Watch it burn to the ground.
Middle T3 is kind of lame compared to the others giant aura and fast healing rates, but does have the sole purpose of just surviving a bit better against arty. And face it if shreks and tanks are shooting at it, you most likely wont take back that territory fast enough to stop them from blowing it up.
And i thought we are trying to avoid mirror factions.
Both T1 medical centers, for same price, and same HP/Armor? Wheres the fun in copy catting?
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Smokaz
Honoured Member
Posts: 11418
Re: Triage and medic bunker
«
Reply #14 on:
August 03, 2011, 09:55:20 am »
Poppi, whats your account name(s) ingame?
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smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #15 on:
August 03, 2011, 09:58:34 am »
Quote
And face it if shreks and tanks are shooting at it, you most likely wont take back that territory fast enough to stop them from blowing it up.
lets face it,if 57's and tanks are shooting at medic bunker,sane thing will happen,or yo uthink that medic bunker will just fend off those shots for few minutes before reinforcements arrive ?
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RikiRude
Donator
Posts: 4376
Re: Triage and medic bunker
«
Reply #16 on:
August 03, 2011, 11:25:07 am »
triage isnt cheap, well it isnt much cheaper, its only a 20mu difference between triage and medic bunker.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Triage and medic bunker
«
Reply #17 on:
August 03, 2011, 11:27:52 am »
Quote from: smurfORnot on August 03, 2011, 09:58:34 am
lets face it,if 57's and tanks are shooting at medic bunker,sane thing will happen,or yo uthink that medic bunker will just fend off those shots for few minutes before reinforcements arrive ?
it takes arty damage very well though without any buffs .
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Triage and medic bunker
«
Reply #18 on:
August 03, 2011, 11:59:02 am »
Quote from: RikiRude on August 03, 2011, 11:25:07 am
triage isnt cheap, well it isnt much cheaper, its only a 20mu difference between triage and medic bunker.
heal rate of the med bunker has been buffed? it used to be slower
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BigDick
Guest
Re: Triage and medic bunker
«
Reply #19 on:
August 03, 2011, 12:28:20 pm »
i actually agree with the topic but what i would change first is swapping fielddressings with triage centre
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