Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 30, 2024, 11:45:39 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Triage and medic bunker
Pages: [
1
]
Go Down
Print
Author
Topic: Triage and medic bunker (Read 4461 times)
0 Members and 1 Guest are viewing this topic.
nugnugx
Donator
Posts: 4051
Triage and medic bunker
«
on:
August 03, 2011, 01:15:07 am »
Was wondering why triage is t1 and medic bunker in def is t3 ?
Logged
WildZontar
Donator
Posts: 1168
Re: Triage and medic bunker
«
Reply #1 on:
August 03, 2011, 01:30:54 am »
Because one is a strong solid concrete bunker and the other is a wood built cloth station?
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
nugnugx
Donator
Posts: 4051
Re: Triage and medic bunker
«
Reply #2 on:
August 03, 2011, 01:34:44 am »
and? they role is healing and not taking shots.
Logged
RikiRude
Donator
Posts: 4376
Re: Triage and medic bunker
«
Reply #3 on:
August 03, 2011, 01:54:41 am »
its true, bunker is much stronger than the triage. also fatherland defense bunkers last forever. i think that might be part of the reason.
but a good question. triage gets some T3 buffs.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
brn4meplz
Misinformation Officer
Posts: 6952
Re: Triage and medic bunker
«
Reply #4 on:
August 03, 2011, 01:57:20 am »
It's there cause it fit nicely at the time. It should definitely cost less in points but until we get all the doctrines in place nothing will be shifting that severly
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #5 on:
August 03, 2011, 01:57:31 am »
Triage with T3 buffs is darn strong against arty. Again,it doesnt matter how strong it is,it is still not the wisest idead to just put it out there in the open
,cuz it will go down!,and when it's behind some obstacle,it rly doesnt matter most of the time.
Logged
nugnugx
Donator
Posts: 4051
Re: Triage and medic bunker
«
Reply #6 on:
August 03, 2011, 01:58:24 am »
lol why do you talk about those 2 like they would be combat units ?
Both will die it doesn't matter if medic bunker can survive 4 shots more, it will get artied or offmaped
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #7 on:
August 03, 2011, 02:29:37 am »
who,I?
Logged
WildZontar
Donator
Posts: 1168
Re: Triage and medic bunker
«
Reply #8 on:
August 03, 2011, 02:40:01 am »
Quote from: nugnugx on August 03, 2011, 01:34:44 am
and? they role is healing and not taking shots.
In that case why can't I have my triages become medic bunkers too
They are Tiered different due to their survivability, while not mainly used for taking shots, having a healing structure alive for 4 shots more can make all the difference depending on the situation. And I guess vice versa too
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #9 on:
August 03, 2011, 03:01:39 am »
Quote
In that case why can't I have my triages become medic bunkers too Roll Eyes
np,we move them to T3. I would rather take weaker version of medic bunker for T1,than current for T3.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Triage and medic bunker
«
Reply #10 on:
August 03, 2011, 06:59:54 am »
Quote from: WildZontar on August 03, 2011, 01:30:54 am
Because one is a strong solid concrete bunker and the other is a wood built cloth station?
Triage is pretty strong, Zontar. It doesn't go down to random fire, you need focused effort.
Grab the Emplacement armor T3 and enjoy it surviving a rocket arty offmap.
It's also cheap. Personally I think the triage-buffing T3 that expands the range is pretty overpowered. Go play against David's company originally based on Elitegrens company originally based on some retarded idea I told Elitegren on Xfire. (Dude, why are we not spamming triages?) Good luck fighting all those rifles while healing. You need a tailored company to do well against it.
«
Last Edit: August 03, 2011, 07:08:34 am by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin
Tired King of Stats
Posts: 9028
Re: Triage and medic bunker
«
Reply #11 on:
August 03, 2011, 07:19:55 am »
Emplaced Triages need to be nerfed. I mean, when a triage centre takes over 15 ATG shots to get killed, something's just a bit wrong (trolololol, double triages on front line outhealing any and all damage you can bring, and they'll take you 2 minutes each to kill!)
Logged
nugnugx
Donator
Posts: 4051
Re: Triage and medic bunker
«
Reply #12 on:
August 03, 2011, 07:32:42 am »
Quote from: Smokaz on August 03, 2011, 06:59:54 am
It's also cheap. Personally I think the triage-buffing T3 that expands the range is pretty overpowered. Go play against David's company originally based on Elitegrens company originally based on some retarded idea I told Elitegren on Xfire. (Dude, why are we not spamming triages?) Good luck fighting all those rifles while healing. You need a tailored company to do well against it.
lol place +25m triage spam on whole map, enjoy never ending units being healed all the time.
i have to try this.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Triage and medic bunker
«
Reply #13 on:
August 03, 2011, 09:52:19 am »
Quote from: nugnugx on August 03, 2011, 07:32:42 am
lol place +25m triage spam on whole map, enjoy never ending units being healed all the time.
i have to try this.
yes go do that, shrek and tanks will destroy about half of them b/c your forces will be spread out too thin not defending or trying desperately to defend against a well organized blob.
The reason why you wont build 3 or 4 med bunkers across the map, is the same reason you wont build triages like that.
I think the top and bottom t3s are great, but arty can take it out pretty easy. Especially with incendiaries. Almost a 1 shot deal. Watch it burn to the ground.
Middle T3 is kind of lame compared to the others giant aura and fast healing rates, but does have the sole purpose of just surviving a bit better against arty. And face it if shreks and tanks are shooting at it, you most likely wont take back that territory fast enough to stop them from blowing it up.
And i thought we are trying to avoid mirror factions.
Both T1 medical centers, for same price, and same HP/Armor? Wheres the fun in copy catting?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Triage and medic bunker
«
Reply #14 on:
August 03, 2011, 09:55:20 am »
Poppi, whats your account name(s) ingame?
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Triage and medic bunker
«
Reply #15 on:
August 03, 2011, 09:58:34 am »
Quote
And face it if shreks and tanks are shooting at it, you most likely wont take back that territory fast enough to stop them from blowing it up.
lets face it,if 57's and tanks are shooting at medic bunker,sane thing will happen,or yo uthink that medic bunker will just fend off those shots for few minutes before reinforcements arrive ?
Logged
RikiRude
Donator
Posts: 4376
Re: Triage and medic bunker
«
Reply #16 on:
August 03, 2011, 11:25:07 am »
triage isnt cheap, well it isnt much cheaper, its only a 20mu difference between triage and medic bunker.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Triage and medic bunker
«
Reply #17 on:
August 03, 2011, 11:27:52 am »
Quote from: smurfORnot on August 03, 2011, 09:58:34 am
lets face it,if 57's and tanks are shooting at medic bunker,sane thing will happen,or yo uthink that medic bunker will just fend off those shots for few minutes before reinforcements arrive ?
it takes arty damage very well though without any buffs .
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Triage and medic bunker
«
Reply #18 on:
August 03, 2011, 11:59:02 am »
Quote from: RikiRude on August 03, 2011, 11:25:07 am
triage isnt cheap, well it isnt much cheaper, its only a 20mu difference between triage and medic bunker.
heal rate of the med bunker has been buffed? it used to be slower
Logged
BigDick
Guest
Re: Triage and medic bunker
«
Reply #19 on:
August 03, 2011, 12:28:20 pm »
i actually agree with the topic but what i would change first is swapping fielddressings with triage centre
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...