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Including Aircraft as units.
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Topic: Including Aircraft as units. (Read 11082 times)
0 Members and 4 Guests are viewing this topic.
RoyalHants
EIR Veteran
Posts: 2109
Re: Including Aircraft as units.
«
Reply #20 on:
August 18, 2011, 02:02:22 pm »
Quote from: Vermillion_Hawk on August 18, 2011, 11:03:50 am
Well I kind of liked my idea and stuff, but of course if the almighty DarkSoldier who controls all things EiR says it's improbable, it must be so, right?
I logged on speciffically to awnser this question:
Firstly*i have tried all this myself before you call bs *
It is impossible without making your owns animations which would take hours even months of unnecceesay work and thats just to get them floating in the air ,you see the problem is no units made by relic had to continously go forward so the units stop which cant be done with an aicraft
Hope that clears things up
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Including Aircraft as units.
«
Reply #21 on:
August 18, 2011, 02:11:59 pm »
See vermilion?
He had the same problem I had interpreting what you posted.
Royal, he wants to tie offmaps to planes but not make them selectable. Which IDK if thats possible.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
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Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Including Aircraft as units.
«
Reply #22 on:
August 18, 2011, 02:14:49 pm »
Quote from: RoyalHants on August 18, 2011, 02:02:22 pm
I logged on speciffically to awnser this question:
Firstly*i have tried all this myself before you call bs *
It is impossible without making your owns animations which would take hours even months of unnecceesay work and thats just to get them floating in the air ,you see the problem is no units made by relic had to continously go forward so the units stop which cant be done with an aicraft
Hope that clears things up
I figured as much.
The planes dont need to continuiously move forward, it's just gotta appear like the planes are flying at a high altitude so that the whole thing doesnt look BS.
The whole thing would be pretty much ghetto thrown togather, but im sure that players have enough imagination to cope with the visual inadequacies if we can make the game play fun.
We have enough types of planes now to make a decent cross type rock/paper/scissors type meta game.
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RoyalHants
EIR Veteran
Posts: 2109
Re: Including Aircraft as units.
«
Reply #23 on:
August 18, 2011, 02:15:26 pm »
Well then im awnsering this topic tbh
Also there combat would be screwed aswell as coh units can just rotate on the spot it'd be rather gay if the boogie just 180 degreewtfpwned your guy behind him
(in response to the thread)
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Including Aircraft as units.
«
Reply #24 on:
August 18, 2011, 02:36:17 pm »
Quote from: DarkSoldierX on August 18, 2011, 02:11:59 pm
See vermilion?
He had the same problem I had interpreting what you posted.
Royal, he wants to tie offmaps to planes but not make them selectable. Which IDK if thats possible.
You know, you'd think it wouldn't be a hard post to understand, considering I fully explained my idea in said post, but I suppose the confusion would stem from a lack of proper literary skills.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Including Aircraft as units.
«
Reply #25 on:
August 18, 2011, 02:39:19 pm »
Quote from: Vermillion_Hawk on August 18, 2011, 02:36:17 pm
You know, you'd think it wouldn't be a hard post to understand, considering I fully explained my idea in said post, but I suppose the confusion would stem from a lack of proper literary skills.
So you say me and royal hants are stupid?
If you knew common sense you would know I was replying to the idea of the thread in my 2nd post but you know derp noobs like you DK how to read. So your derpness decided to reply trying to defend your idea but make no attempt to reference it.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Including Aircraft as units.
«
Reply #26 on:
August 18, 2011, 02:40:24 pm »
Quote from: Vermillion_Hawk on August 18, 2011, 10:47:00 am
I had this one idea concerning aircraft. Aircraft would be purchased in the company window, but they would not be placed in a battalion, and would instead be placed in a special category. To use any airplane-based functions, such as any plane-based off map or a paradrop, you would need to have at least one airplane selected in this manner. Additional airplanes purchased would be like "safety nets" in case one plane is shot down. Airplanes would gain veterancy (cool down reduction, maybe +1 off maps at level 3) for kills from their offmaps and get maybe +2 exp per squad paradropped.
This would make playing as air-based doctrines much more interesting, and it would also serve the dual purpose of making anti-air much more meaningful on the battlefield.
Interesting Idea.
I'll have a look at the possibilities of tracking a planes 'xp' and death and see if its even possible at a later date. But if so, you could have come up with a very expansive, and interesting idea.
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Quote from: tank130
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Including Aircraft as units.
«
Reply #27 on:
August 18, 2011, 02:45:15 pm »
Well I'm glad I came up with at least one good idea.
And Dark, it was my mistake to believe you were referring to my post as well (your general haughty dismissiveness), but it was your foolishness to not bother to even read my post.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Including Aircraft as units.
«
Reply #28 on:
August 18, 2011, 02:52:47 pm »
Quote from: Vermillion_Hawk on August 18, 2011, 02:45:15 pm
And Dark, it was my mistake to believe you were referring to my post as well (your general haughty dismissiveness), but it was your foolishness to not bother to even read my post.
Why bother to think about your post when I am refering to the main idea of the thread :|
Same thing RoyalHants would see. He sees me reply to the threads idea and you defended your own. And I did read your post, just disregarded it as that wasn't what I was talking about.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Including Aircraft as units.
«
Reply #29 on:
August 18, 2011, 03:01:57 pm »
Dark, I like you, but shh.
Vermillion, shh.
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Quote from: Smokaz on November 22, 2011, 09:01:38 am
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Including Aircraft as units.
«
Reply #30 on:
August 18, 2011, 03:22:46 pm »
Quote from: Vermillion_Hawk on August 18, 2011, 02:36:17 pm
You know, you'd think it wouldn't be a hard post to understand, considering I fully explained my idea in said post, but I suppose the confusion would stem from a lack of proper literary skills.
You seem to enjoy putting down others...
Are you doing this becuase your deep down insecure about yourself?
But yea. Planes is a compalicated idea, it would add an entire new area to balance and imo we dont have the time or manpower to get into that right now.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Including Aircraft as units.
«
Reply #31 on:
August 18, 2011, 03:43:41 pm »
*Puts fingers in ears*
SHUT UP SHUT UP SHUT UP SHUT UP
But seriously, can the trolls just go die in a fire plz?
/Offtopicrant
There are mods out there that allow planes to be selectable, its odd and clunky, but thats doable. We're probably NOT going to do it however, as it wont really add much to the gameplay mechanics.
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Tymathee
Donator
Posts: 9741
Re: Including Aircraft as units.
«
Reply #32 on:
August 18, 2011, 04:29:29 pm »
Quote from: EIRRMod on August 18, 2011, 03:43:41 pm
*Puts fingers in ears*
SHUT UP SHUT UP SHUT UP SHUT UP
But seriously, can the trolls just go die in a fire plz?
/Offtopicrant
There are mods out there that allow planes to be selectable, its odd and clunky, but thats doable. We're probably NOT going to do it however, as it wont really add much to the gameplay mechanics.
Use my spray
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz
Honoured Member
Posts: 11418
Re: Including Aircraft as units.
«
Reply #33 on:
August 18, 2011, 05:24:41 pm »
A decent AA unit for brits need to be added, no doubt. hard to say if wehr needs one
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Including Aircraft as units.
«
Reply #34 on:
August 18, 2011, 07:45:08 pm »
Look how easy it was to go off-topic in 3 pages. Well done, trolls. Instead of commenting on the concept I put up, you guys just slung mud at eachother for nothing. Wth is wrong with you guys, cant you stay on a SINGLE effing topic for longer then a page? All that was needed was the FIRST post that replied to the OP, "Nope, prolly wont work in EiR, next" or w.e it was. Then there's 3 pages of crap I didnt even bother to read behind it. Srsly guys... -.-
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Including Aircraft as units.
«
Reply #35 on:
August 18, 2011, 07:46:54 pm »
Quote from: TheVolskinator on August 18, 2011, 07:45:08 pm
I am going to rant on you guys going offtopic by going offtopic myself.
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Including Aircraft as units.
«
Reply #36 on:
August 18, 2011, 07:48:13 pm »
Quote from: Smokaz on August 18, 2011, 05:24:41 pm
A decent AA unit for brits need to be added, no doubt. hard to say if wehr needs one
Bofors.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Including Aircraft as units.
«
Reply #37 on:
August 18, 2011, 07:58:37 pm »
Quote from: 8thRifleRegiment on August 18, 2011, 07:48:13 pm
Bofors.
Looking at stats bofurs is a OK choice depending on the situation.
If the plane stays at long range it will have moderate chance of destroying it.
If the plane moves say over its precise location then its chances of success are very limited, as at close and medium your chances of hitting it are 30%~45% and then you would have to turn more to engage target.
And lets not forget it isn't mobile :| but I believe somewhere a dev said they are looking into mobile forms of emplacements and that includes the bofurs.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Including Aircraft as units.
«
Reply #38 on:
August 19, 2011, 03:32:37 am »
Quote from: TheVolskinator on August 18, 2011, 07:45:08 pm
Look how easy it was to go off-topic in 3 pages. Well done, trolls. Instead of commenting on the concept I put up, you guys just slung mud at eachother for nothing. Wth is wrong with you guys, cant you stay on a SINGLE effing topic for longer then a page? All that was needed was the FIRST post that replied to the OP, "Nope, prolly wont work in EiR, next" or w.e it was. Then there's 3 pages of crap I didnt even bother to read behind it. Srsly guys... -.-
I've told you before to expect it, don't see why you still get so upset by it.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Including Aircraft as units.
«
Reply #39 on:
August 19, 2011, 08:25:12 am »
Quote from: Mister Schmidt on August 19, 2011, 03:32:37 am
I've told you before to expect it, don't see why you still get so upset by it.
His idea was answered page 1 lol. He shouldn't be getting mad at all.
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