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Author Topic: Ablative Plating  (Read 8830 times)
0 Members and 4 Guests are viewing this topic.
CommieKiller Offline
EIR Veteran
Posts: 144


« on: August 19, 2011, 11:40:39 am »

Let us begin a discussion about how OP current free +300hp buff on every tank is.

How should it be changed? or be replaced with?

Should it cost munitions like the old EiR unlock?

Please, share your thoughts.
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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #1 on: August 19, 2011, 11:42:35 am »

just a couple info before starting:

churchill crocs = 900->1200
croms and ff = about 50% more so around 900hp

tiger = 1000
« Last Edit: August 19, 2011, 11:44:08 am by CommieKiller » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #2 on: August 19, 2011, 11:47:06 am »

How is this OP? Get a Panther, kill Croc. Profit!

It's not like the old costs meant anything.
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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #3 on: August 19, 2011, 11:49:35 am »

Things get complicated when ATGs and other support is backing croc?

at least munitions cost is required asap in my opinion
« Last Edit: August 19, 2011, 11:51:31 am by CommieKiller » Logged
AmPM Offline
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Posts: 7978



« Reply #4 on: August 19, 2011, 11:53:06 am »

You do know this thing only had a cost of 30mu or so right? It seriously changes almost nothing as far as balance goes. If you want to get into combinations of units, just kill their ATGs with mortars and offmaps.
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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #5 on: August 19, 2011, 12:00:41 pm »

oh we all know how to get rid of ATGs and support

problem is it will take forever to destroy crocs not to mention if it escapes it will get repairs (x2 if unlocked)

couple that with other buffs like hulldown.  it will soak hits more than kt or jagd will ever do
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #6 on: August 19, 2011, 12:02:12 pm »

Why did you even post this, I already told you it is probably going to be changed.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: August 19, 2011, 12:03:43 pm »

vet 1 ablative churchill (hard to get i know!)

will take 10 hitting penetrating panther shots, which should be roughly 60-70 seconds of fire

so thats the minimum

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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #8 on: August 19, 2011, 12:04:19 pm »

I know it will get changed.

I just wanted some good feedbacks on how or how will it be changed

and maybe you might get some good ideas from 'em

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RikiRude Offline
Donator
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Posts: 4376



« Reply #9 on: August 19, 2011, 12:06:21 pm »

im sure the mk6 is more of an issue, it actually has a decent gun so if you hull it down it'll be deadly. croc not so much, its gun sucks, and well, if its hulled down its just flaming straight.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Smokaz Offline
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Posts: 11418



« Reply #10 on: August 19, 2011, 12:07:32 pm »

You are right, being able to soak up whole player's worth of AT is pretty circumstancial

(didnt even think of hulldown, whats the current bonus)
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Tymathee Offline
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Posts: 9741



« Reply #11 on: August 19, 2011, 12:11:29 pm »

maybe turn it into an decrease incoming pen and/or damage. Albrative Armor makes it so that the energy from teh shot is spread across the surface rather than fully penetrating.

So its not tougher armor, just each shot does less damage.

Or make it a fuel unlock on the bottom
+hp in my mind = more armor, thicker shell which means should cost more fuel (less mpg) to maintain it.
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"I want proof!"
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AmPM Offline
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Posts: 7978



« Reply #12 on: August 19, 2011, 12:15:09 pm »

maybe turn it into an decrease incoming pen and/or damage. Albrative Armor makes it so that the energy from teh shot is spread across the surface rather than fully penetrating.

So its not tougher armor, just each shot does less damage.

Or make it a fuel unlock on the bottom
+hp in my mind = more armor, thicker shell which means should cost more fuel (less mpg) to maintain it.

Tym, you do know that decreased incoming damage is the SAME as giving more HP.
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RikiRude Offline
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« Reply #13 on: August 19, 2011, 12:17:05 pm »

maybe turn it into an decrease incoming pen and/or damage. Albrative Armor makes it so that the energy from teh shot is spread across the surface rather than fully penetrating.

So its not tougher armor, just each shot does less damage.

Or make it a fuel unlock on the bottom
+hp in my mind = more armor, thicker shell which means should cost more fuel (less mpg) to maintain it.

Makes sense should be like -20% penetration and -20% damage or something along those lines. but like shmidt said it'll see a change anyways.

at least having all that extra HP means itll be out of the battle longer when repairing haha.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #14 on: August 19, 2011, 12:19:37 pm »

All I'm saying is, you can be pretty sure it will receive a change by next patch.
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AmPM Offline
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Posts: 7978



« Reply #15 on: August 19, 2011, 12:22:00 pm »

I vote for a % HP gain.

So lets say you want the Churchill Croc to still get 300hp, it would get +33% HP, you could do the same on Croms giving them, what, about 200 more? And so on.
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Audemed Offline
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Posts: 644



« Reply #16 on: August 19, 2011, 12:52:52 pm »

maybe turn it into an decrease incoming pen and/or damage. Albrative Armor makes it so that the energy from teh shot is spread across the surface rather than fully penetrating.

So its not tougher armor, just each shot does less damage.

Or make it a fuel unlock on the bottom
+hp in my mind = more armor, thicker shell which means should cost more fuel (less mpg) to maintain it.

That's not exactly how ablative armor works....

Ablative armor is designed so that when it's hit, the armor absorbs the damage by fragmenting/disintegrating on impact, completely negating the shell's damage. Similar to reactive armor in end-result, but completely different design.

If it's going to stay "ablative armor", a % chance to do 0 damage on hit before any other rolls would be proper, with a max number of hits on the vehicle (as the armor is damaged/destroyed on impact to save the vehicile).
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Tymathee Offline
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« Reply #17 on: August 19, 2011, 12:58:07 pm »

Tym, you do know that decreased incoming damage is the SAME as giving more HP.

but a percentage is different than a set number. but a % of hp would be nicer but something with more hp would gain more from a percentage boost.
10% of 1000 = 100
10% of 500 = 50

which one does it benefit more?

That's not exactly how ablative armor works....

Ablative armor is designed so that when it's hit, the armor absorbs the damage by fragmenting/disintegrating on impact, completely negating the shell's damage. Similar to reactive armor in end-result, but completely different design.

If it's going to stay "ablative armor", a % chance to do 0 damage on hit before any other rolls would be proper, with a max number of hits on the vehicle (as the armor is damaged/destroyed on impact to save the vehicile).

that would be pretty cool. so a penetration increase OR make it so theres no deflection damage or a lower percentage. that would be pretty cool and wouldn't seem so OP.
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AmPM Offline
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Posts: 7978



« Reply #18 on: August 19, 2011, 01:11:05 pm »

but a percentage is different than a set number. but a % of hp would be nicer but something with more hp would gain more from a percentage boost.
10% of 1000 = 100
10% of 500 = 50

which one does it benefit more?

that would be pretty cool. so a penetration increase OR make it so theres no deflection damage or a lower percentage. that would be pretty cool and wouldn't seem so OP.

Thats the point...if you only have 3 Chuch Crocs you should get more out of each boost than if you are spamming Croms. That way it balances out in resource cost.
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Tymathee Offline
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« Reply #19 on: August 19, 2011, 02:18:42 pm »

I guess. but its the diff between 2 pak shots and 1
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