*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 04, 2024, 12:35:45 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Axis Recon Sound Effect  (Read 6025 times)
0 Members and 2 Guests are viewing this topic.
Malgoroth Offline
Donator
*
Posts: 960


« Reply #20 on: September 02, 2011, 03:37:09 pm »

True. Recon/precision strikes are awfully loud, but at least precision strikes are capped at 2 uses per game. When you add recons on top of that it can be excessive. Precision strike volume lowered 20%, recon runs given ally recon run sound. How's that?  Tongue
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #21 on: September 02, 2011, 03:39:06 pm »

agreed.

also MI doesn't need a sound, what should happen, as i think we've discussed in the past is a flare should be dropped, but at the same time there should be something for "awareness" abilities, maybe like a radio static sound so it is like their radios got broken into (i cant think of the proper term haha) and are being spied on and that's how they know where the positions are  Tongue
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.046 seconds with 35 queries.