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[CW] Infantry Rework
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Topic: [CW] Infantry Rework (Read 9669 times)
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Infantry Rework
«
Reply #20 on:
September 13, 2011, 03:00:30 pm »
Quote from: Audemed on September 12, 2011, 08:59:42 pm
OTOH, though, i fucking hate riflenades implementation. Should be more like a cooldown based targeted grenade, just at a longer range. High accuracy, 30s/1m CD, higher dmg, all 5 rifles fire normally when not firing nades.
Which is exactly what I proposed. It makes much more sense.
«
Last Edit: September 13, 2011, 03:33:34 pm by PonySlaystation
»
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Infantry Rework
«
Reply #21 on:
September 13, 2011, 03:01:30 pm »
I think lt should be able to attach to a squad, and then get the squads upgrade.
YAY RIFLENADELTS
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: [CW] Infantry Rework
«
Reply #22 on:
September 13, 2011, 03:10:34 pm »
What's wrong with riflenades as they are? They do what they're supposed to: provide medium range fire support for your infantry. I don't really see where the issue with them is.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [CW] Infantry Rework
«
Reply #23 on:
September 13, 2011, 03:15:11 pm »
If they miss you end up burying your head in your hands. Takes foreverrrrrrrrrrrrr for them to reload as well. Id prefer it as a cooldown-based target ability (rather then # of uses).
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: [CW] Infantry Rework
«
Reply #24 on:
September 13, 2011, 03:46:20 pm »
I don't really know, keeping them still will usually allow you to hit entrenched enemies with reasonable accuracy, or to provide some useful covering fire for other infantry. One minute is way too long for a cooldown on what is intended to be a main weapon anyways.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: [CW] Infantry Rework
«
Reply #25 on:
September 13, 2011, 04:18:03 pm »
Quote from: TheVolskinator on September 13, 2011, 02:58:40 pm
Why not just give Lee-Enfields 10 damage per shot? Its still not on par with 12-dmg-volks k98s, but its better then doing as much damage as a carbine--jack shit.
They already are...
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Infantry Rework
«
Reply #26 on:
September 13, 2011, 11:57:48 pm »
riflenades arent really OP, or UP its just you dont see them hitting alot, but when you do it leaves you butt hurt after, and its that randomness that causes people to bitch
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PonySlaystation
EIR Veteran
Posts: 4136
Re: [CW] Infantry Rework
«
Reply #27 on:
September 16, 2011, 12:14:11 am »
Quote from: Spartan_Marine88 on September 13, 2011, 11:57:48 pm
riflenades arent really OP, or UP its just you dont see them hitting alot, but when you do it leaves you butt hurt after, and its that randomness that causes people to bitch
It doesn't matter. It's illogical and bad for gameplay. A change to how they work would be nothing else than an improvement.
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Smokaz
Honoured Member
Posts: 11418
Re: [CW] Infantry Rework
«
Reply #28 on:
September 16, 2011, 12:39:59 am »
+1 to setting all infantry damage modifiers for axis/allied riflenades to 1.0
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: [CW] Infantry Rework
«
Reply #29 on:
September 16, 2011, 06:19:10 am »
Quote from: Vermillion_Hawk on September 13, 2011, 03:10:34 pm
What's wrong with riflenades as they are? They do what they're supposed to: provide medium range fire support for your infantry. I don't really see where the issue with them is.
for once i actually agree with you, they are a very effective upgrade, you get an unlimited amount of uses of Grenades firing out of rifles with longer range and can fire over tall objects. Whats not to like
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TheIcelandicManiac
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Posts: 6294
Re: [CW] Infantry Rework
«
Reply #30 on:
September 16, 2011, 08:18:21 am »
Quote from: 8thRifleRegiment on September 16, 2011, 06:19:10 am
for once i actually agree with you, they are a very effective upgrade, you get an unlimited amount of uses of Grenades firing out of rifles with longer range and can fire over tall objects. Whats not to like
3 grenade rifles on falls blob in cover.
they are beast when they cloak fire at units wiping whole squads in seckonds.
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