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Author Topic: [CW] Infantry Rework  (Read 9568 times)
0 Members and 4 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #20 on: September 13, 2011, 03:00:30 pm »

OTOH, though, i fucking hate riflenades implementation. Should be more like a cooldown based targeted grenade, just at a longer range. High accuracy, 30s/1m CD, higher dmg, all 5 rifles fire normally when not firing nades.

Which is exactly what I proposed. It makes much more sense.
« Last Edit: September 13, 2011, 03:33:34 pm by PonySlaystation » Logged

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Spartan_Marine88 Offline
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« Reply #21 on: September 13, 2011, 03:01:30 pm »

I think lt should be able to attach to a squad, and then get the squads upgrade.


YAY RIFLENADELTS
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Vermillion_Hawk Offline
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« Reply #22 on: September 13, 2011, 03:10:34 pm »

What's wrong with riflenades as they are? They do what they're supposed to: provide medium range fire support for your infantry. I don't really see where the issue with them is.
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TheVolskinator Offline
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« Reply #23 on: September 13, 2011, 03:15:11 pm »

If they miss you end up burying your head in your hands. Takes foreverrrrrrrrrrrrr for them to reload as well. Id prefer it as a cooldown-based target ability (rather then # of uses).
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Vermillion_Hawk Offline
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Posts: 1282



« Reply #24 on: September 13, 2011, 03:46:20 pm »

I don't really know, keeping them still will usually allow you to hit entrenched enemies with reasonable accuracy, or to provide some useful covering fire for other infantry. One minute is way too long for a cooldown on what is intended to be a main weapon anyways.
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Mister Schmidt Offline
Lawmaker
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« Reply #25 on: September 13, 2011, 04:18:03 pm »

Why not just give Lee-Enfields 10 damage per shot? Its still not on par with 12-dmg-volks k98s, but its better then doing as much damage as a carbine--jack shit.

They already are...
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Spartan_Marine88 Offline
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« Reply #26 on: September 13, 2011, 11:57:48 pm »

riflenades arent really OP, or UP its just you dont see them hitting alot, but when you do it leaves you butt hurt after, and its that randomness that causes people to bitch
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PonySlaystation Offline
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« Reply #27 on: September 16, 2011, 12:14:11 am »

riflenades arent really OP, or UP its just you dont see them hitting alot, but when you do it leaves you butt hurt after, and its that randomness that causes people to bitch

It doesn't matter. It's illogical and bad for gameplay. A change to how they work would be nothing else than an improvement.
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Smokaz Offline
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« Reply #28 on: September 16, 2011, 12:39:59 am »

+1 to setting all infantry damage modifiers for axis/allied riflenades to 1.0 Cheesy
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8thRifleRegiment Offline
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« Reply #29 on: September 16, 2011, 06:19:10 am »

What's wrong with riflenades as they are? They do what they're supposed to: provide medium range fire support for your infantry. I don't really see where the issue with them is.

 for once i actually agree with you, they are a very effective upgrade, you get an unlimited amount of uses of Grenades firing out of rifles with longer range and can fire over tall objects. Whats not to like
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TheIcelandicManiac Offline
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« Reply #30 on: September 16, 2011, 08:18:21 am »

for once i actually agree with you, they are a very effective upgrade, you get an unlimited amount of uses of Grenades firing out of rifles with longer range and can fire over tall objects. Whats not to like

3 grenade rifles on falls blob in cover.
they are beast when they cloak fire at units wiping whole squads in seckonds.
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