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Adding a new alert sound when the game is full
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Topic: Adding a new alert sound when the game is full (Read 3732 times)
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CommieKiller
EIR Veteran
Posts: 144
Adding a new alert sound when the game is full
«
on:
September 10, 2011, 08:45:38 pm »
As you all fellow eirers know, eir is infested with constant afkers who just won't RFS in launcher.
Of course, there is a handy tool called vent but majority of players don't use it
So, I propose adding a similar alert sound like RFS and RTL when the game is full.
It won't solve all afk problems but will definitely lessen waiting time on some games.
«
Last Edit: September 11, 2011, 02:07:37 am by CommieKiller
»
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Adding a new alert sound when the game is full
«
Reply #1 on:
September 10, 2011, 11:37:00 pm »
or just get into the habbit of hitting RTL and cranking your volume if you go afk
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
hans
EIR Veteran
Posts: 3497
Re: Adding a new alert sound when the game is full
«
Reply #2 on:
September 11, 2011, 01:35:48 am »
u could also mark all players in the lobby in transparency if they didnt join a game within 5 min so u know the guys who are actually on or afk in the lobby.
the sound if the game is full is a very good idea
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Audemed
Donator
Posts: 644
Re: Adding a new alert sound when the game is full
«
Reply #3 on:
September 12, 2011, 08:50:28 pm »
A configurable "play x sound file when game is full" would be sick. I often go play RO2 or WOT while i'm waiting for games to fill, so there's more stuff going on than the little "ding" in the background.
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RikiRude
Donator
Posts: 4376
Re: Adding a new alert sound when the game is full
«
Reply #4 on:
September 12, 2011, 09:01:58 pm »
honestly people just need to get on vent, sooooo retarded. i do the same, i get on vent, tell people in launcher to page/yell at me when games full, and i put the same in my comment on vent. works like a charm, plus if a maps loading or something like that ill check the launcher too.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Adding a new alert sound when the game is full
«
Reply #5 on:
September 12, 2011, 09:12:08 pm »
Is it possible to implement a feature similar to CoHO's in which the launcher makes itself the primary window when everyone is RTL?
CoHO would auto-switch (for lack of a better term) back whenever the game was about to start, which was great because you could alt-tab and do other things while waiting for the game, and not have to keep checking back, or worrying that the game had started without your knowing.
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Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Audemed
Donator
Posts: 644
Re: Adding a new alert sound when the game is full
«
Reply #6 on:
September 12, 2011, 09:13:47 pm »
Eh, that would be unpleasant. Certain games, like RO, enjoy their fullscreen and are NOT eager to give that real estate up without hanging your system. Not to mention I DESPISE my computer doing stuff without me telling it to do so.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Adding a new alert sound when the game is full
«
Reply #7 on:
September 12, 2011, 09:22:39 pm »
Don't get involved with 'unforgiving' games or programs while waiting on a game? Or if you choose to do so, know the 'risk' of being automatically alt-tabbed is there? Play in windowed mode, maybe?
A little sound or jingle won't really be enough, because it'd be too easy to miss if you're playing a game, listening to music, AFK for a little bit, etc. I don't want to have to wait an extra twenty minutes to start a game because you were watching porn and didn't realize the game was full.
If you're going to implement a notification system, make it one that's actually useful and effective, and not easily missed.
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Audemed
Donator
Posts: 644
Re: Adding a new alert sound when the game is full
«
Reply #8 on:
September 12, 2011, 09:29:49 pm »
Which is exactly what I proposed. If I can set a user-customizable alert, who says it's easily missed? If I make it a 15 second clip from a song, you're damn right I'll realize what's going on. No need to add anything intrusive.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Adding a new alert sound when the game is full
«
Reply #9 on:
September 12, 2011, 09:40:07 pm »
And what if you're AFK for that short sound byte? Or someone customizes it to be something ineffective? Or someone has their headphones off while they wait? Then there's no reason to even have implemented the feature in the first place.
Besides launcher already has some sound-cues, and they're clearly not working.
It's really not that much to ask that you don't go raiding in WoW or whatever while waiting for a game.
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Audemed
Donator
Posts: 644
Re: Adding a new alert sound when the game is full
«
Reply #10 on:
September 12, 2011, 11:06:22 pm »
Lol, there's a difference between a 2-3 hour raid and playing games with 1-10 minute lifespans.
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