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ALL factions/doctrines
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Topic: ALL factions/doctrines (Read 10232 times)
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ColHillKillFittyMen
EIR Regular
Posts: 14
ALL factions/doctrines
«
on:
October 01, 2011, 04:41:16 am »
All factions and doctrines should start out with a Company Commander Unit that doesn't cut into the starting pool and is mandatory starting unit with more manageable abilities other than calling air support.
Perhaps Command Vehicles as well.
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Them tojos came at me faster than I could gut 'em, so I had to gut 'em faster.
hans
EIR Veteran
Posts: 3497
Re: ALL factions/doctrines
«
Reply #1 on:
October 01, 2011, 04:42:59 am »
and if u loose the commander u loose the game?
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #2 on:
October 01, 2011, 04:48:09 am »
No.
That would be pointless nor fun, games would be over in mere minutes and I would assume not possible.
Not to mention when a CO died it fell upon the next in rank, they didn't just up and quit mid fight, for the most part.
It doesn't make sense for us to play out a "company" when there are only company commanders for one a select few.
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hans
EIR Veteran
Posts: 3497
Re: ALL factions/doctrines
«
Reply #3 on:
October 01, 2011, 04:55:08 am »
so the commander is responsible for ur doctrin rank 1-9,
means it is on the field andd gets for each killed enemy tank or vehicle or infantry or what ever, that ur company killed,
points
so it has then special ranks, if u loose ur commander u start from ur first rank, means lv1 in eirr launcher
or am i wrong
«
Last Edit: October 01, 2011, 04:57:08 am by hans
»
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ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #4 on:
October 01, 2011, 05:05:58 am »
Huh?
You're trying to make this over elaborate.
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NightRain
EIR Veteran
Posts: 3908
Re: ALL factions/doctrines
«
Reply #5 on:
October 01, 2011, 05:54:06 am »
Too much like Warhammer 40k I don't like the idea one bit.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: ALL factions/doctrines
«
Reply #6 on:
October 01, 2011, 07:35:53 am »
Quote from: Mister Schmidt on September 29, 2011, 12:02:26 pm
Which also brings me to remind you that people already told you to THINK about your suggestions before you just throw them out for the sake of trying to do something.
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hans
EIR Veteran
Posts: 3497
Re: ALL factions/doctrines
«
Reply #7 on:
October 01, 2011, 07:38:48 am »
this guy is new so dont be unfriendly
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: ALL factions/doctrines
«
Reply #8 on:
October 01, 2011, 07:48:33 am »
There has already been discussion of tying offmap arty strikes and recon runs to a "radio man" type unit, so as to grant the possibility of directly countering these currently uncounterable "i win" buttons. That's the closest thing to this Ive seen and thats the closes I think this would get to fruition. Its not a bad idea, it just wouldnt fit well with the mod.
Besides, EIR doesnt need new stuff...
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hans
EIR Veteran
Posts: 3497
Re: ALL factions/doctrines
«
Reply #9 on:
October 01, 2011, 08:56:44 am »
Quote from: TheVolskinator on October 01, 2011, 07:48:33 am
Besides, EIR doesnt need new stuff...
if u say so, why u try to make new units tbh
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: ALL factions/doctrines
«
Reply #10 on:
October 01, 2011, 09:55:05 am »
^That's from 8th, Riki, and others. I was beating them to the punch; Id love new stuff like this to be in the mod. But they dont and majority rules. Not to mention they can just flame and drive whatever it is off-topic if they dont like it, even if its good.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: ALL factions/doctrines
«
Reply #11 on:
October 01, 2011, 10:13:03 am »
The closest thing we might get to a "commander" type function might be with the launcher, where you get to make up your commander like a character in an MMO, with stat attributes that effect how your company functions, and his batallion might be represented on the warmap.
These things are a way off however. We got a lot of ideas, were just trying to hammer them out in an efficient manner and there are other things on the priority list right now.
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RikiRude
Donator
Posts: 4376
Re: ALL factions/doctrines
«
Reply #12 on:
October 01, 2011, 11:45:20 am »
Commanders were rarely too close to the battlefield.
Remember on like the 7th episode of band of brothers when they attack foy? Winters is back far enough to where he could simply observe what is happening. Although Spiers takes over command of the company, in EIRR we are dealing with what would be a Battalion afaik. Though through habit and the fact that the game is called company of heroes makes us say company all the time.
Also what about people who don't use off maps? Many of my companies don't use a single off map. Plus a unit like that would turn into a game of hunting that unit if a certain player is known for a lot of off maps.
Either way I'm sure once the war map is put in, the new vet system in place, and a few other things we will probably take a good examination of tying offmaps to units, because I feel it's something that most of the community wants and I believe most of the devs seemed interested in the idea as well.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: ALL factions/doctrines
«
Reply #13 on:
October 01, 2011, 11:48:30 am »
Quote from: RikiRude on October 01, 2011, 11:45:20 am
Commanders were rarely too close to the battlefield.
Remember on like the 7th episode of band of brothers when they attack foy? Winters is back far enough to where he could simply observe what is happening. Although Spiers takes over command of the company, in EIRR we are dealing with what would be a Battalion afaik. Though through habit and the fact that the game is called company of heroes makes us say company all the time.
Also what about people who don't use off maps? Many of my companies don't use a single off map. Plus a unit like that would turn into a game of hunting that unit if a certain player is known for a lot of off maps.
Either way I'm sure once the war map is put in, the new vet system in place, and a few other things we will probably take a good examination of tying offmaps to units, because I feel it's something that most of the community wants and I believe most of the devs seemed interested in the idea as well.
Oh man, realism.
/end argument.
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ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #14 on:
October 01, 2011, 12:50:47 pm »
Quote from: RikiRude on October 01, 2011, 11:45:20 am
Commanders were rarely too close to the battlefield.
Remember on like the 7th episode of band of brothers when they attack foy? Winters is back far enough to where he could simply observe what is happening. Although Spiers takes over command of the company, in EIRR we are dealing with what would be a Battalion afaik. Though through habit and the fact that the game is called company of heroes makes us say company all the time.
Also what about people who don't use off maps? Many of my companies don't use a single off map. Plus a unit like that would turn into a game of hunting that unit if a certain player is known for a lot of off maps.
Either way I'm sure once the war map is put in, the new vet system in place, and a few other things we will probably take a good examination of tying offmaps to units, because I feel it's something that most of the community wants and I believe most of the devs seemed interested in the idea as well.
Where do most people in EiR keep triage centers? In the back of the map, as where most people would keep any vital unit So it would make sense that For the majority of the fight you would keep him from the fight, like real life.
Isn't your goal to go after elite/special units first, regardless? (omg a cali iz on ze fieldz wez mustz killz itz noaw!!!!!)
Commanders are already targets in game and people automaticlly put the sniper to them as it is.
I fail to see your point when it's already a factor in this game.
You are taking a minor idea and construing it about how:
A) Every faction and doctrine should have a commander, regardless of how it's set up.
B)The Unit should at least start on the field first.(maybe not as vital as an option, just my opinion but I do believe It should be a required unit regardless of when its placed on the field.)
C) Whether or not they are made with better
supporting
roles as I suggested would be up to devs. (And I don't know why everyone automatically jumped to offmap conclusions) There are certainly more way you could make a Commander useful past offmap support....
All of you should be less narrow-minded and think outside the offmap box.
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RikiRude
Donator
Posts: 4376
Re: ALL factions/doctrines
«
Reply #15 on:
October 01, 2011, 01:25:50 pm »
The way I see it is this, you have to micro an extra unit on the field that really isn't going to be doing anything other than either off maps, or random buffs. I feel like it would come down to bring the commander on with an eng/pio and building a bunker/mg nest and sticking him in and then forgetting about him. I'm all for a commander unit that is only in launcher though.
Also the thing is, you aren't the first to suggest something like this, similar ideas have been brought up shot down and changed numerous times. So people who have been in the community for a long time see this post and think about past ideas and think "oh this guy probably wants hero units like that last guy did" or something along those lines. it's not so much narrow mindedness as it we were/are open to the idea at some point and have already dissected the idea and how it would fit best in EIRR, which most of the community I'd say would prefer to see commander style units to deliver offmaps.
btw, I love your username. I'm going to see Mike Judge talk at the NY Comic Con in two weeks.
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ColHillKillFittyMen
EIR Regular
Posts: 14
Re: ALL factions/doctrines
«
Reply #16 on:
October 01, 2011, 08:00:23 pm »
Ok, however so I stand by the fact
all
factions and doctrines should at the very least have the option of selecting a CO, or Command Vehicle for their company. They should be limited to 1 only too.
Thanks, Cotton Hill is a true man, He killed fitty men.
Now go make me a sammich, missy.
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Audemed
Donator
Posts: 644
Re: ALL factions/doctrines
«
Reply #17 on:
October 01, 2011, 10:29:09 pm »
Make commander unit. Make all offmaps be called by commander.
AND THE PEASANTS REJOICED!
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3rdCondor
Donator
Posts: 1536
Re: ALL factions/doctrines
«
Reply #18 on:
October 02, 2011, 08:09:48 am »
This has been suggested numerous times... including by myself. Won't happen.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: ALL factions/doctrines
«
Reply #19 on:
October 02, 2011, 08:22:54 am »
Quote from: 3rdCondor on October 02, 2011, 08:09:48 am
This has been suggested numerous times... including by myself. Won't happen.
It's just because as a design decision, we do not want hero units.
Aside from that, this idea in practice is absolutely no different than allowing all players to take a Defensive officer/US officer/Terror officer/etc. at no unlock cost.
Now, if we wanna talk radiomen calling in offmaps, that's a different subject. (One that has been internally discussed and was put on the backburner for the warmap)
If you wanna talk about minor officers/Tank officers providing squad or global stat boosts, then that's also a different subject.
Other than that, you guys are just suggesting another major officer type, which is redundant at this point.
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