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Scotzmen's new unit idea thread.
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Topic: Scotzmen's new unit idea thread. (Read 7068 times)
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Scotzmen's new unit idea thread.
«
Reply #20 on:
October 06, 2011, 11:10:02 am »
Quote from: AmPM on October 06, 2011, 11:06:22 am
They also beat any UPGRADED Infantry unit in the game with their upgrades.
They can? What about FJs, Volks, Grenadiers, Mp44 PzGrens and Storms?
Also I'm pretty sure they can't beat grens up close. You're thinking about volksgrenadiers.
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AmPM
Community Mapper
Posts: 7978
Re: Scotzmen's new unit idea thread.
«
Reply #21 on:
October 06, 2011, 11:40:03 am »
Quote from: PonySlaystation on October 06, 2011, 11:10:02 am
They can? What about FJs, Volks, Grenadiers, Mp44 PzGrens and Storms?
Also I'm pretty sure they can't beat grens up close. You're thinking about volksgrenadiers.
MP44 PzGrens are upgraded. Storms and FJ are doctrinal, compare to Rangers which will beat both with no upgrades.
Rifles are a great unit, and if I could I would rather have a "6 man volks squad with STG45" that functions exactly like Rifles with BAR and SF than any Axis infantry.
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Dragon2008
EIR Veteran
Posts: 355
Re: Scotzmen's new unit idea thread.
«
Reply #22 on:
October 06, 2011, 12:00:24 pm »
More unit? You have got to be kidding me. We don't need any more new unit. This mod is already horribly unbalanced with the stupid amount of new units which tbh are un-needed. Yes new units add variety which is great but screws overs the whole idea of balance.
How about before we start suggesting new units which I know some people will suggest are gonna be completly silly and probly OP. We balance what we have already?
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Scotzmen's new unit idea thread.
«
Reply #23 on:
October 06, 2011, 12:10:27 pm »
Quote from: AmPM on October 06, 2011, 11:06:22 am
Soo...Vanilla Rifles beat any other unupgraded base infantry unit other than Grens. They can beat Grens up close.
They also beat any UPGRADED Infantry unit in the game with their upgrades.
Riflemen are really fine as is. I think that AB and Rangers should have some actual weapon options (AB Garands + 1 BAR maybe; Rangers with 2 BAR; no SF on either).
Let me know next couple times you have a vanilla riflesquad with some decent amount of kills, replay too. Easy with grens, with rifles..no.
Rifles vs volks is even.
No, rifles dont win vs grens, l2p.
Oh and incase you havent noticed, in EIR Grens are the base infantry for WM. Would be a different story if everyone used volks.
And no1 said there was anything wrong with Rifleman.
Quote from: AmPM on October 04, 2011, 04:17:22 pm
Someone failed at reading.
«
Last Edit: October 06, 2011, 12:56:17 pm by skaffa
»
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
AmPM
Community Mapper
Posts: 7978
Re: Scotzmen's new unit idea thread.
«
Reply #24 on:
October 06, 2011, 12:26:49 pm »
Then maybe Grens need a nerf instead of an Allied unit buff.
Increase Gren MP cost to 280.
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RikiRude
Donator
Posts: 4376
Re: Scotzmen's new unit idea thread.
«
Reply #25 on:
October 06, 2011, 12:32:38 pm »
i never see rifles beat grens 1v1, maybe if they are in green cover and the grens move close, but usually if you move your rifles towards the grens, the grens will tear you up.
also vanilla pg seem to beat vanilla rifles quite consistently in my experience.
although i can agree with ampms gren cost increase.
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Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Scotzmen's new unit idea thread.
«
Reply #26 on:
October 06, 2011, 12:37:00 pm »
Quote from: AmPM on October 06, 2011, 12:26:49 pm
Then maybe Grens need a nerf instead of an Allied unit buff.
Increase Gren MP cost to 280.
This is something worth discussing imo.
BTW do u think I said to buff allied rifleman? No I didnt.
Quote from: AmPM on October 04, 2011, 04:17:22 pm
Someone failed at reading.
«
Last Edit: October 06, 2011, 12:56:29 pm by skaffa
»
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AmPM
Community Mapper
Posts: 7978
Re: Scotzmen's new unit idea thread.
«
Reply #27 on:
October 06, 2011, 12:40:22 pm »
Quote from: RikiRude on October 06, 2011, 12:32:38 pm
i never see rifles beat grens 1v1, maybe if they are in green cover and the grens move close, but usually if you move your rifles towards the grens, the grens will tear you up.
also vanilla pg seem to beat vanilla rifles quite consistently in my experience.
although i can agree with ampms gren cost increase.
Why would you ever charge a unit? Use shotblocking terrain to make them come to you or avoid fire, or just distract with another unit.
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AmPM
Community Mapper
Posts: 7978
Re: Scotzmen's new unit idea thread.
«
Reply #28 on:
October 06, 2011, 12:40:59 pm »
Quote from: skaffa on October 06, 2011, 12:37:00 pm
This is something worth discussing imo.
BTW do u think I said to buff allied rifleman? No I didnt.
No, you wanted to add Allied Grenadiers.
I think regular Grens should go up, they are great as is and the reason you rarely see Volks.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Scotzmen's new unit idea thread.
«
Reply #29 on:
October 06, 2011, 12:42:45 pm »
Quote from: AmPM on October 06, 2011, 12:40:59 pm
No, you wanted to add Allied Grenadiers.
I think regular Grens should go up, they are great as is and the reason you rarely see Volks.
No i didnt say that, learn to read pls. Also feel free to post where I said I wanted allied grenadiers.
Also you dont have to tell me that you want to up the gren cost, and they are the reason you dont see volks, as I just hinted to that myself before u.
Quote from: AmPM on October 04, 2011, 04:17:22 pm
Someone failed at reading.
«
Last Edit: October 06, 2011, 12:49:06 pm by skaffa
»
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RikiRude
Donator
Posts: 4376
Re: Scotzmen's new unit idea thread.
«
Reply #30 on:
October 06, 2011, 12:43:44 pm »
Quote from: AmPM on October 06, 2011, 12:40:22 pm
Why would you ever charge a unit? Use shotblocking terrain to make them come to you or avoid fire, or just distract with another unit.
exactly, why would someone charge grens? but charging grens is the only times ive seen rifles beat them. and i was just saying, if someone wanted to get close to grens where rifles have the advantage your rifles will get chewed up.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Scotzmen's new unit idea thread.
«
Reply #31 on:
October 06, 2011, 12:47:02 pm »
Quote from: skaffa on October 06, 2011, 12:10:27 pm
Let me know next couple times you have a vanilla riflesquad with some decent amount of kills
You know 4 gren kills with a vanilla rifleman squad is technically out attritioning the enemy
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AmPM
Community Mapper
Posts: 7978
Re: Scotzmen's new unit idea thread.
«
Reply #32 on:
October 06, 2011, 12:48:01 pm »
Quote from: RikiRude on October 06, 2011, 12:43:44 pm
exactly, why would someone charge grens? but charging grens is the only times ive seen rifles beat them. and i was just saying, if someone wanted to get close to grens where rifles have the advantage your rifles will get chewed up.
Or, make them come to you. Artillery, King of Battle, that's the key =)
If you can force them to move to you or die, you will win most any fight. It's why people fear Axis mortars.
It's why I run with a bunch of offmaps.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Scotzmen's new unit idea thread.
«
Reply #33 on:
October 06, 2011, 01:25:38 pm »
You really have to stop going off-topic with this.
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