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Author Topic: Scout Car balance idea  (Read 25104 times)
0 Members and 2 Guests are viewing this topic.
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #40 on: October 07, 2011, 12:35:59 pm »

tym u fuckn allied fanboy bring ur shitty scoutcar company lets do a 1v1 and i garantuee u that i completely stomp ur company even when i didn't played in ages
fucking noobz
shit scoutcars die by almost everything

ATGs (1 hit 5% hp) quads, bars (use cover noobz) zooks, tanks (even when they don't hit every time) tank mgs (.50 cal rape them)... mines, light armor etc.

that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move


false false false, try 3 atgs shots and inf weapons cant do shit cause its a fucking mg42  = pin
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Im not pulling this out of my ass, you tinfoil hat prostitute.
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #41 on: October 07, 2011, 12:39:53 pm »


false false false, try 3 atgs shots and inf weapons cant do shit cause its a fucking mg42  = pin

+1
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #42 on: October 07, 2011, 12:47:08 pm »

Scout car should be 4 pop
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Let's talk about PIATs in a car.
BigDick
Guest
« Reply #43 on: October 07, 2011, 12:53:52 pm »


false false false, try 3 atgs shots and inf weapons cant do shit cause its a fucking mg42  = pin

its not an mg42 u noob
u fail
and u wont be able to hit it with an ATG 3 times because its dead after 2 hits when not deployed
« Last Edit: October 07, 2011, 12:56:01 pm by BigDick » Logged
Tymathee Offline
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Posts: 9741



« Reply #44 on: October 07, 2011, 01:25:51 pm »

390 health when deplaoyed, only 260 when not. gets phase armor anda ll taht good stuff
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #45 on: October 07, 2011, 01:53:29 pm »

390 health when deplaoyed, only 260 when not. gets phase armor anda ll taht good stuff

Seems like the most reliable anti-infantry platform PE has.
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Tymathee Offline
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« Reply #46 on: October 07, 2011, 02:10:15 pm »

Seems like the most reliable anti-infantry platform PE has.

iht is pretty good at suppressing. the 37mm hotch is good at killing infantry. focus fire is excellent at killing infantry. the short barrell p4 is proably the best unit at killing infantry, especially with moving lockdown.

pz grens are good at killing infantry with mp44's and flamers and suppressing them with g43's. flame nades are a good "move out of this area" weapon.

PE isn't weak at anti infantry, to be honest, PE probably have some of the best anti infantry and anti tank weapons but they're just weak armored.

personally think there should be 2 scout cars, one without the upgrade that can acp and one that comes with it, that can't cap and has a smaller detection radius
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #47 on: October 07, 2011, 02:14:02 pm »

its not an mg42 u noob
u fail
and u wont be able to hit it with an ATG 3 times because its dead after 2 hits when not deployed
Actually it IS a HMG42 when deployed Tongue

and who says the ATG has 100% hit, it will also get killed easily by 2 flanking scoutcars.
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two words
atgs and fireflies
Looks who's butthurt
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #48 on: October 07, 2011, 02:27:39 pm »

MG and ATG and perhaps a BAR. Guess how many of those said things can do something Tymmy? Scout Car, for some magical reason. Can. And it is cheap. Losing a shitty Pgren squad that can't do shit is pretty common with PE. Their infantry is quite crap, anyone can agree on that.
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BigDick
Guest
« Reply #49 on: October 07, 2011, 02:27:58 pm »

no its not its an mg42_sdkfz_221_mg and not an mg42_hmg
« Last Edit: October 07, 2011, 02:30:57 pm by BigDick » Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #50 on: October 07, 2011, 02:41:04 pm »

no its not its an mg42_sdkfz_221_mg and not an mg42_hmg
Actualy wrong, its
mg42_sdkfz_221_mg.rgd,

Which happens to be EXACTLY the same as the MG42 HMG except it isnt limited in direction.
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BigDick
Guest
« Reply #51 on: October 07, 2011, 03:04:15 pm »

nope there is difference in suppression

but hey why not changing it to a lighter version of the quad? half fuel and mp half HP no muni 4-5 pop and it gets exactly the same weapon as the quad and can fire while not deployed (like the quad)

mirror balance ftw
« Last Edit: October 07, 2011, 03:09:22 pm by BigDick » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #52 on: October 07, 2011, 03:28:20 pm »

Quote
Anyways, No one said that EVERY SC has the upgrade, get a few without the upgrade send them in 1st to get killed then sedn the upgraded ones in flank?

and do what? you cant set up in enemy territory...
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Jstek Offline
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Posts: 144


« Reply #53 on: October 07, 2011, 03:51:00 pm »

The SC is pretty powerful.

Nothing allied can compare that is in the same class.
If anythings, its its speed that is the most annoying..  Able to move in and out so fast.  The greyhounds, for example are slow as shit.

I would agree that the capping needs to be removed if they got the upgrade; if upgraded had the detection removed too.
Second, i think it would be a good idea to weaken its armor..  After all, its a scout car that outruns everything.  Hell a jeep can outrun that bitch.  Speaking of which, the SC can cap.. i want the jeep the be able to naturally cap too!  Its only fair!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #54 on: October 07, 2011, 04:00:57 pm »

My biggest issue with SC's is that they retain their incredibly hard to hit armour while locked down.

Going up against a company with 8+ mobile and rapidly redeployable HMG's then backed up by a crap ton of Marders and Shrecks... It's a pain to say the least.
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Tymathee Offline
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Posts: 9741



« Reply #55 on: October 07, 2011, 04:52:22 pm »

The lockdown scout car has all the stats of an mg42 except it has a twice as high long range dps.

the suppression is the same or at least close to it, probably the same as the luft mg34 but it more than makes up for the lower suppresion rate by a much higher killing rate.

lower suppresion ratio + higher dps = faster killing
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #56 on: October 07, 2011, 05:23:54 pm »

I dont know what tym and BD are talking about.

Have you guys ever understood what the stats meant?

Lockdown scout car has the EXACT same dps of a HMG 42.

And it has the same relevant suppression too.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #57 on: October 07, 2011, 05:43:50 pm »

Let small arms damage it.
Remove any phase bonuses when its locked down.
Any cars with the HMG upgrade occupy +1 population and cant cap.

Problem solved?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #58 on: October 07, 2011, 06:51:51 pm »

Just played 'CoHChiMinh' and 'KingTigerLT' with dual spam scout cars w. mgs, its broken. Especially with moving lockdown marders and the amount of shrecks and G43s they could field; there were at least 18 scout cars if not more in that game. They NEED to be damageable via small arms. Even a good count of zook rangers and THREE jumbos couldnt kill them all...not to mention the ill-fated atgs that nailed quite a few.
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Tymathee Offline
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« Reply #59 on: October 07, 2011, 10:43:42 pm »

I dont know what tym and BD are talking about.

Have you guys ever understood what the stats meant?

Lockdown scout car has the EXACT same dps of a HMG 42.

And it has the same relevant suppression too.

it has a higher long range dpss, look it up.
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