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Author Topic: Scout Car balance idea  (Read 25111 times)
0 Members and 1 Guest are viewing this topic.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #60 on: October 07, 2011, 10:58:33 pm »

it has a higher long range dpss, look it up.
Oh hay look it has higher long range dps.

Congrats, prepair to be nurfed!

+1 to tym he caught what I overlooked
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #61 on: October 08, 2011, 12:09:05 am »

hey,lets fix it like stummel,this should solve the problem,you wont see any of those any more,lol
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hans Offline
EIR Veteran
Posts: 3497



« Reply #62 on: October 08, 2011, 01:39:25 am »

scout car:

its as effective as a haftrack quad and should get the price and the pop of an haftrack quad (dot)

so easy and now the devs can go on
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
marda145 Offline
EIR Veteran
Posts: 219


« Reply #63 on: October 08, 2011, 02:09:05 am »

scout car:

its as effective as a haftrack quad and should get the price and the pop of an haftrack quad (dot)

so easy and now the devs can go on

+ higher pool cost
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Tymathee Offline
Donator
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Posts: 9741



« Reply #64 on: October 08, 2011, 02:12:09 am »

Oh hay look it has higher long range dps.

Congrats, prepair to be nurfed!

+1 to tym he caught what I overlooked

its already being talked about tbh. funny that leo brought it up and within hours of this one going up. I dont think the gun needs changing, I said this already. the biggest issue is the phase armor, or the health boost, it's unfair to have both. I dont' mind it being able to cap because it makes a good territory holder.
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"I want proof!"
"I have proof!"
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #65 on: October 08, 2011, 09:44:31 am »

Lol, I remember telling unknown and crew that scout cars will eventually cause balance troubles more than a year ago.

They called me crazy back then. Oh well.
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hans Offline
EIR Veteran
Posts: 3497



« Reply #66 on: October 08, 2011, 10:39:03 am »

Lol, I remember telling unknown and crew that scout cars will eventually cause balance troubles more than a year ago.

They called me crazy back then. Oh well.

lol
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Valexandes Offline
Donator
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Posts: 280


« Reply #67 on: November 08, 2011, 08:09:13 pm »

Scout cars take a lot of beating for what they seem intended to do.
They seem on par with m8s or at least ht quads and they absolutely demolish infantry.
If they had a pop increase that could go a long way toward fixing them; or drop the health a tad and drop the accuracy on the machine gun just a bit/increase scatter.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #68 on: November 08, 2011, 09:30:21 pm »

Scoutcars have become PE M8s, which is epic, except m8s can kill vehicles.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #69 on: November 08, 2011, 10:59:01 pm »

my scouts cars kill shermans daily.
True story bro!
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #70 on: November 15, 2011, 11:40:10 pm »

Ok look, the scout car is an epic thing when its locked down, the price is fine tbh, they need to fix the damage on it, I'm fine with suppression, but it can decimate a rifle squad at max distance like no other, its pretty crazy.  I dont wanna hear anyone fighting for the SC, it needs to be fixed by either lowering suppression or damage..one or the other tbh.  Both are too good to be paired together.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #71 on: November 16, 2011, 07:24:57 am »

i think theyre perfectly fine, since m8s can trololo around battlefield pretty effectively
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #72 on: November 16, 2011, 07:35:44 am »

my whole time using scout cars and reading this thread, im speechless, im wtfaking.

are we playing the same game?

ATGs never phase through the scout car locked down, wtf guys

increase cost and pop!? What?! same as the quad!? its immobile!

i would only agree on decreasing the range of the locked down scout car

everything else you guys have suggested blows my mind.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #73 on: November 16, 2011, 07:47:22 am »

Bear in mind a TD unlok gives scout are an additional +5 range when in lockdown too iirc, which may be why you all think it has such massive range.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #74 on: November 16, 2011, 07:48:04 am »

my whole time using scout cars and reading this thread, im speechless, im wtfaking.

are we playing the same game?

ATGs never phase through the scout car locked down, wtf guys

yo demon

chance of atg to hit lock down vet 1 scout car in vehicle cover = 36%
and scout car has phase armor
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #75 on: November 16, 2011, 07:53:44 am »

chances you have a scoutcar at vet1 + in vehicle cover(bear in mind that u cant turn it before you actually clicked once when you want to lock it down) .... ?

the only problem i see with them is that if they are spammed might cause balance issues.
so what i think needs to be done is slightly decrease the mg upgrade cost(or leave it as it is, not sure yet) and make it cost +1 pop.

« Last Edit: November 16, 2011, 07:58:06 am by aloha622 » Logged

LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #76 on: November 16, 2011, 08:06:59 am »

chances you have a scoutcar at vet1 + in vehicle cover(bear in mind that u cant turn it before you actually clicked once when you want to lock it down) .... ?

scout car requires a whole 5!!!! xp for vet 1.
and since ur immobile anyway in lockdown its super easy to park it in a crater.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #77 on: November 16, 2011, 08:57:59 am »

i always have problems planting the scout car, it never goes the way i want it to play. oh well
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #78 on: November 16, 2011, 09:05:07 am »

scout car requires a whole 5!!!! xp for vet 1.

so what?

and since ur immobile anyway in lockdown its super easy to park it in a crater.

and since ur immobile any way in lockdown its super easy to get 2-3 atg shots off
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #79 on: November 16, 2011, 10:13:11 am »

scout car requires a whole 5!!!! xp for vet 1.
and since ur immobile anyway in lockdown its super easy to park it in a crater.

yea.you see vet 2/3 scout car spam every day,right?! Roll Eyes
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