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Mustard Gas Smoke
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Topic: Mustard Gas Smoke (Read 10287 times)
0 Members and 10 Guests are viewing this topic.
RikiRude
Donator
Posts: 4376
Re: Mustard Gas Smoke
«
Reply #20 on:
October 21, 2011, 08:06:34 pm »
Quote from: EliteGren on October 21, 2011, 02:48:12 pm
Look, if you can see that it's mustard gas without having to walk into it that's a definite nerf. What's there to debate?
No matter if it's a nerf or not it's something that needs to be changed (since it is indeed possible, I commend you for posting what you did even though you are against the change btw
) because this is a game of visual indicators, that's why snipers have bullet trails, and they take the time to make icons for different weapons. It's either they change the color or they sit there and make something like coughing sounds for the units.
If it was indeed a big nerf, I rather see yellow smoke and have it buffed in some way or see it get a price decrease instead of keeping it the same.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
EliteGren
EIR Veteran
Posts: 6106
Re: Mustard Gas Smoke
«
Reply #21 on:
October 21, 2011, 08:19:53 pm »
Quote from: Vermillion_Hawk on October 21, 2011, 07:56:23 pm
I don't know about you EliteGren but I don't get random urges to move my men into smoke screns deployed by Nebelwerfer rockets...
You'd have to be retarded to move into nebel smoke. Since mortars do have smoke already you can't tell, which is what I'm talking about. Clever used gas can be used to confuse the enemy whether it's real smoke or not, I've been doing this and had a few people walk into it. Just spam random smoke around the map, it basically blocks people off that area because they don't know its not gas and are afraid to find out. A change to colour would make this impossible, which is sad since it's a real terror tactic in my eyes.
«
Last Edit: October 21, 2011, 08:25:57 pm by EliteGren
»
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
smurfORnot
EIR Veteran
Posts: 4715
Re: Mustard Gas Smoke
«
Reply #22 on:
October 22, 2011, 01:33:58 am »
drop gas on house,if they stay in,they die,if they move out,they also die since smoke is also around the house :p
why buy gas smoke on mortar? normal shell is much more effective at killing stuff.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Mustard Gas Smoke
«
Reply #23 on:
October 22, 2011, 02:20:39 am »
A single Mortar round might kill some stuff but you might have 4 Man KCH or other assault infantry in your arsenal.
Dropping the Gas in behind them means they can't withdraw away from you without eating a slow and minor damage. Your KCH can eat gas all day long(or not get hurt with a Tier 3) Which means those units you're trying to kill are either dead or doing an off map retreat because the enemy couldn't withdraw them properly.
People gotta learn that the effectiveness of something isn't always in it's direct ability to kill things but how it forces your enemy to make decisions he'd rather not.
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
smurfORnot
EIR Veteran
Posts: 4715
Re: Mustard Gas Smoke
«
Reply #24 on:
October 22, 2011, 02:27:18 am »
you can do that,but I doubt that mortar will be able to cover fast enough large part of the map behind enemy,because,he can just avoid smoke,circle it,and you with your kch need to do same,because they will be slowed if they enter smoke,thus,wont be able to catch enemy that circled smoke.
btw. gas doesnt have effect of smoke,right?
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Poppi
EIR Veteran
Posts: 1080
Re: Mustard Gas Smoke
«
Reply #25 on:
October 22, 2011, 02:27:27 am »
gas is pretty effective against people inside houses, since it takes extra time to leave.
Plus if MG is in a house extra damage for extra amount of time, and no one will enter that area (house or not) for a while. Basically meaning here is a 10+ second window where you wont have any trouble coming from that area.Perfect time to make your move.
smoke is mostly used to reduce damage and take away suppression, mustard gas drop both down to pretty much 0% unless since to go into that or stay in that means death, unless next to a med station.
«
Last Edit: October 22, 2011, 02:29:37 am by Poppi
»
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Mustard Gas Smoke
«
Reply #26 on:
October 22, 2011, 06:01:21 am »
Quote from: brn4meplz on October 22, 2011, 02:20:39 am
People gotta learn that the effectiveness of something isn't always in it's direct ability to kill things but how it forces your enemy to make decisions he'd rather not.
People will never learn to appreciate mass damage over time plus slow
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Mustard Gas Smoke
«
Reply #27 on:
October 22, 2011, 06:07:15 am »
Quote from: brn4meplz on October 22, 2011, 02:20:39 am
People gotta learn that the effectiveness of something isn't always in it's direct ability to kill things but how it forces your enemy to make decisions he'd rather not.
What are you talking about? It's the single strongest ability in the game right now. Everyone is using it.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mister Schmidt
Lawmaker
Posts: 5006
Re: Mustard Gas Smoke
«
Reply #28 on:
October 22, 2011, 06:47:11 am »
Quote from: PonySlaystation on October 22, 2011, 06:07:15 am
What are you talking about? It's the single strongest ability in the game right now. Everyone is using it.
Single strongest? Are you for real?
Everyone is using it because it's new, and it's effective. It's really not all that powerful at all.
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
PonySlaystation
EIR Veteran
Posts: 4136
Re: Mustard Gas Smoke
«
Reply #29 on:
October 22, 2011, 06:52:25 am »
Quote from: Mister Schmidt on October 22, 2011, 06:47:11 am
It's effective. It's not powerful.
Yes, those statements are not at all contradictive.
Also, it's very powerful. About 20 times more effective than the incendiary effect on PE mortars. It drains health extremely fast over a very large radius, for a longer amount of time, slows infantry, costs only 35 munitions and has a shorter cooldown plus the fact that the WM mortar fires regular mortar shells during the duration.
«
Last Edit: October 22, 2011, 06:54:01 am by PonySlaystation
»
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smurfORnot
EIR Veteran
Posts: 4715
Re: Mustard Gas Smoke
«
Reply #30 on:
October 22, 2011, 07:01:17 am »
ha,mortar fires normal shells + gas rounds?
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Mustard Gas Smoke
«
Reply #31 on:
October 22, 2011, 07:11:18 am »
Quote from: PonySlaystation on October 22, 2011, 06:52:25 am
Yes, those statements are not at all contradictive.
Also, it's very powerful. About 20 times more effective than the incendiary effect on PE mortars. It drains health extremely fast over a very large radius, for a longer amount of time, slows infantry, costs only 35 munitions and has a shorter cooldown plus the fact that the WM mortar fires regular mortar shells during the duration.
You're right, they're not. It is effective, but it isn't overly powerful. Perhaps you should learn the way words and sentences work.
Extremely fast, no not really, I can't even be bothered to check but it is not that fast. Not to mention, if it's coming from a mortar, the rounds come down relatively slowly in single rounds, if you are unable to move after 1-2 rounds, which half the time won't even hit near you, then that's your own fault. It does no damage on contact like Incendiary Rounds, and by the way the Mortar Halftrack also fires during cooldown, so I'm not sure what your argument is there.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Mustard Gas Smoke
«
Reply #32 on:
October 22, 2011, 07:39:23 am »
It's fast enough to always drain a full health squad to minimum no matter how long or how far inside the smoke the unit is.
EDIT: scratch that last part.
«
Last Edit: October 22, 2011, 07:43:44 am by PonySlaystation
»
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AmPM
Community Mapper
Posts: 7978
Re: Mustard Gas Smoke
«
Reply #33 on:
October 22, 2011, 07:43:42 am »
It really doesn't do that much damage, takes about 5 seconds to deal any real damage. I've been on both sides, it's nice but not nearly as effective as people like to claim. In fact, if they were on the same cooldown it would never get used on the Nebel or Mortar.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Mustard Gas Smoke
«
Reply #34 on:
October 22, 2011, 07:44:34 am »
The nebel gas may not be very effective but the mortar gas is overwhelming.
Anyways back on topic: How visible is the mustard gas in real life? Because I have one source that says it's almost invisible and one source that says it has a clear yellow/brown color.
«
Last Edit: October 22, 2011, 07:56:44 am by PonySlaystation
»
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Mustard Gas Smoke
«
Reply #35 on:
October 22, 2011, 07:56:33 am »
Quote from: AmPM on October 22, 2011, 07:43:42 am
It really doesn't do that much damage, takes about 5 seconds to deal any real damage. I've been on both sides, it's nice but not nearly as effective as people like to claim. In fact, if they were on the same cooldown it would never get used on the Nebel or Mortar.
The fact that it isn't on the same cooldown makes it effective XD
Especially at saving my tanks from riflemans trying to recrew ATGs.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Mustard Gas Smoke
«
Reply #36 on:
October 22, 2011, 11:47:23 am »
Quote from: PonySlaystation on October 22, 2011, 07:44:34 am
The nebel gas may not be very effective but the mortar gas is overwhelming.
Anyways back on topic: How visible is the mustard gas in real life? Because I have one source that says it's almost invisible and one source that says it has a clear yellow/brown color.
1. i think having it colored would be cool, not as a balance decision
2. if it gets put on the same cd give it an increased duration, bigger spread
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Unkn0wn
No longer retired
Posts: 18379
Re: Mustard Gas Smoke
«
Reply #37 on:
October 22, 2011, 12:10:09 pm »
It should have been yellow, but I'm not sure it's possible from a coding point of view.
(Though I can recall some mods having smoke grenades with diff colours)
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Mustard Gas Smoke
«
Reply #38 on:
October 22, 2011, 12:11:11 pm »
Quote from: Unkn0wn on October 22, 2011, 12:10:09 pm
It should have been yellow, but I'm not sure it's possible from a coding point of view.
(Though I can recall some mods having smoke grenades with diff colours)
we posted proof that it is why u no read whole thread before posting.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Mustard Gas Smoke
«
Reply #39 on:
October 22, 2011, 12:34:38 pm »
Surely you could just copy the image file for the smoke, and tint it yellow in paint or something?
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