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Author Topic: Mustard Gas Smoke  (Read 10287 times)
0 Members and 10 Guests are viewing this topic.
RikiRude Offline
Donator
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Posts: 4376



« Reply #20 on: October 21, 2011, 08:06:34 pm »

Look, if you can see that it's mustard gas without having to walk into it that's a definite nerf. What's there to debate?

No matter if it's a nerf or not it's something that needs to be changed (since it is indeed possible, I commend you for posting what you did even though you are against the change btw  Smiley ) because this is a game of visual indicators, that's why snipers have bullet trails, and they take the time to make icons for different weapons. It's either they change the color or they sit there and make something like coughing sounds for the units.

If it was indeed a big nerf, I rather see yellow smoke and have it buffed in some way or see it get a price decrease instead of keeping it the same.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #21 on: October 21, 2011, 08:19:53 pm »

I don't know about you EliteGren but I don't get random urges to move my men into smoke screns deployed by Nebelwerfer rockets...

You'd have to be retarded to move into nebel smoke. Since mortars do have smoke already you can't tell, which is what I'm talking about. Clever used gas can be used to confuse the enemy whether it's real smoke or not, I've been doing this and had a few people walk into it. Just spam random smoke around the map, it basically blocks people off that area because they don't know its not gas and are afraid to find out. A change to colour would make this impossible, which is sad since it's a real terror tactic in my eyes.
« Last Edit: October 21, 2011, 08:25:57 pm by EliteGren » Logged

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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #22 on: October 22, 2011, 01:33:58 am »

drop gas  on house,if they stay in,they die,if they move out,they also die since smoke is also around the house :p

why buy gas smoke on mortar? normal shell is much more effective at killing stuff.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #23 on: October 22, 2011, 02:20:39 am »

A single Mortar round might kill some stuff but you might have 4 Man KCH or other assault infantry in your arsenal.

Dropping the Gas in behind them means they can't withdraw away from you without eating a slow and minor damage. Your KCH can eat gas all day long(or not get hurt with a Tier 3) Which means those units you're trying to kill are either dead or doing an off map retreat because the enemy couldn't withdraw them properly.

People gotta learn that the effectiveness of something isn't always in it's direct ability to kill things but how it forces your enemy to  make decisions he'd rather not.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #24 on: October 22, 2011, 02:27:18 am »

you can do that,but I doubt that mortar will be able to cover fast enough large part of the map behind enemy,because,he can just avoid smoke,circle it,and you with your kch need to do same,because they will be slowed if they enter smoke,thus,wont be able to catch enemy that circled smoke.

btw. gas doesnt have effect of smoke,right?
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #25 on: October 22, 2011, 02:27:27 am »

gas is pretty effective against people inside houses, since it takes extra time to leave.
Plus if MG is in a house extra damage for extra amount of time, and no one will enter that area (house or not) for a while. Basically meaning here is a 10+ second window where you wont have any trouble coming from that area.Perfect time to make your move.

smoke is mostly used to reduce damage and take away suppression, mustard gas drop both down to pretty much 0% unless since to go into that or stay in that means death, unless next to a med station.
« Last Edit: October 22, 2011, 02:29:37 am by Poppi » Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #26 on: October 22, 2011, 06:01:21 am »

People gotta learn that the effectiveness of something isn't always in it's direct ability to kill things but how it forces your enemy to  make decisions he'd rather not.

People will never learn to appreciate mass damage over time plus slow
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #27 on: October 22, 2011, 06:07:15 am »

People gotta learn that the effectiveness of something isn't always in it's direct ability to kill things but how it forces your enemy to  make decisions he'd rather not.

What are you talking about? It's the single strongest ability in the game right now. Everyone is using it.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #28 on: October 22, 2011, 06:47:11 am »

What are you talking about? It's the single strongest ability in the game right now. Everyone is using it.

Single strongest? Are you for real?

Everyone is using it because it's new, and it's effective. It's really not all that powerful at all.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #29 on: October 22, 2011, 06:52:25 am »

It's effective. It's not powerful.

Yes, those statements are not at all contradictive.

Also, it's very powerful. About 20 times more effective than the incendiary effect on PE mortars. It drains health extremely fast over a very large radius, for a longer amount of time, slows infantry, costs only 35 munitions and has a shorter cooldown plus the fact that the WM mortar fires regular mortar shells during the duration.
« Last Edit: October 22, 2011, 06:54:01 am by PonySlaystation » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #30 on: October 22, 2011, 07:01:17 am »

ha,mortar fires normal shells + gas rounds?
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #31 on: October 22, 2011, 07:11:18 am »

Yes, those statements are not at all contradictive.

Also, it's very powerful. About 20 times more effective than the incendiary effect on PE mortars. It drains health extremely fast over a very large radius, for a longer amount of time, slows infantry, costs only 35 munitions and has a shorter cooldown plus the fact that the WM mortar fires regular mortar shells during the duration.

You're right, they're not. It is effective, but it isn't overly powerful. Perhaps you should learn the way words and sentences work.

Extremely fast, no not really, I can't even be bothered to check but it is not that fast. Not to mention, if it's coming from a mortar, the rounds come down relatively slowly in single rounds, if you are unable to move after 1-2 rounds, which half the time won't even hit near you, then that's your own fault. It does no damage on contact like Incendiary Rounds, and by the way the Mortar Halftrack also fires during cooldown, so I'm not sure what your argument is there.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #32 on: October 22, 2011, 07:39:23 am »

It's fast enough to always drain a full health squad to minimum no matter how long or how far inside the smoke the unit is.

EDIT: scratch that last part.
« Last Edit: October 22, 2011, 07:43:44 am by PonySlaystation » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #33 on: October 22, 2011, 07:43:42 am »

It really doesn't do that much damage, takes about 5 seconds to deal any real damage. I've been on both sides, it's nice but not nearly as effective as people like to claim. In fact, if they were on the same cooldown it would never get used on the Nebel or Mortar.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #34 on: October 22, 2011, 07:44:34 am »

The nebel gas may not be very effective but the mortar gas is overwhelming.

Anyways back on topic: How visible is the mustard gas in real life? Because I have one source that says it's almost invisible and one source that says it has a clear yellow/brown color.
« Last Edit: October 22, 2011, 07:56:44 am by PonySlaystation » Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #35 on: October 22, 2011, 07:56:33 am »

It really doesn't do that much damage, takes about 5 seconds to deal any real damage. I've been on both sides, it's nice but not nearly as effective as people like to claim. In fact, if they were on the same cooldown it would never get used on the Nebel or Mortar.
The fact that it isn't on the same cooldown makes it effective XD

Especially at saving my tanks from riflemans trying to recrew ATGs.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #36 on: October 22, 2011, 11:47:23 am »

The nebel gas may not be very effective but the mortar gas is overwhelming.

Anyways back on topic: How visible is the mustard gas in real life? Because I have one source that says it's almost invisible and one source that says it has a clear yellow/brown color.



1. i think having it colored would be cool, not as a balance decision

2. if it gets put on the same cd give it an increased duration, bigger spread
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #37 on: October 22, 2011, 12:10:09 pm »

It should have been yellow, but I'm not sure it's possible from a coding point of view.
(Though I can recall some mods having smoke grenades with diff colours)
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #38 on: October 22, 2011, 12:11:11 pm »

It should have been yellow, but I'm not sure it's possible from a coding point of view.
(Though I can recall some mods having smoke grenades with diff colours)
we posted proof that it is why u no read whole thread before posting.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #39 on: October 22, 2011, 12:34:38 pm »

Surely you could just copy the image file for the smoke, and tint it yellow in paint or something?
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