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Poll
Question: Should Assault Abilities be Banned from EIR?
Yes
No
Only AW
Only WM Assault
Only Incin Assault

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Author Topic: Ban Assault Abilities  (Read 19631 times)
0 Members and 6 Guests are viewing this topic.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #60 on: November 06, 2011, 03:04:32 am »

so ?

AW is not axis assault, AW is stronger because you can fire zookas which negate PE.  Don't put axis assault and AW into same bag.

+1
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #61 on: November 06, 2011, 03:51:07 am »

Assault was already nerfed, it's easy to dodge.

AW is bugged, so just wait for them to fix it.

Both of them will be even more limited when Weapon Cache is functional.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #62 on: November 06, 2011, 04:09:19 am »

Quote
Assault was already nerfed, it's easy to dodge.

it's not,you have to click to move,then when 2nd volley goes,you have to click again! You can even see when it's activated,so you know they will do it,how about we give it 10 second delay,so that you have time to react even if you are looking at stuff on the other side of map.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #63 on: November 06, 2011, 05:20:53 am »

oh hell no you better not make me click THREE times! *snaps*
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Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #64 on: November 06, 2011, 05:56:12 am »

Fixing Assault so everyone is happy with it is easy.

All you need to do is change the target type from an entity to an area. That way, it still retains its effectiveness, but it doesn't become silly with the assault troops throwing grenades forever, until either squad is dead.

Everyone else agree this would be an appropriate change to assault? It doesn't nerf it, it just makes it less broken.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #65 on: November 06, 2011, 06:08:07 am »

so how big is the area?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #66 on: November 06, 2011, 06:09:38 am »

Everyone else agree this would be an appropriate change to assault? It doesn't nerf it, it just makes it less broken.

No, that sounds like a nerf.
Logged
gungun
Guest
« Reply #67 on: November 06, 2011, 06:24:48 am »

And i wonder how area would work on AW zookas, they would be useless.

AW should have separate buy for nade AW and zooka AW in the first place. Like volks can have faust and assault. Zooka should cost smth like 50 mu for 1 use and the nade 1 also 50 mu like axis assault.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #68 on: November 06, 2011, 06:27:26 am »

5 pages while the 3rd post alrdy said it all
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #69 on: November 06, 2011, 07:25:28 am »

I
would
like
a
allied
30 cal
that owned
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #70 on: November 06, 2011, 08:19:19 am »

No, that sounds like a nerf.

No, it's not a nerf, it's how it should work.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #71 on: November 06, 2011, 09:23:49 am »

I'm also noticing a trend that most offenders are major allied players who suck at dodging assault. (like darksoldier).

Completely irrelevant.
Noob last month my games were 64.285% axis.

Derpaherp.


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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #72 on: November 06, 2011, 10:17:29 am »

I agree with your idea Shmidt I think it's great
Logged

Let's talk about PIATs in a car.
marda145 Offline
EIR Veteran
Posts: 219


« Reply #73 on: November 06, 2011, 10:21:29 am »

No, it's not a nerf, it's how it should work.

It should work both ways, like normal grenade, either against location or against a unit...
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #74 on: November 06, 2011, 11:28:10 am »

I say we change assult to trow 3-4 grenades in a row at the same time sorta like creeping barrage so you could either trow it in cover and force them out of it or just trow in the direction they walk.
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Tymathee Offline
Donator
*
Posts: 9741



« Reply #75 on: November 06, 2011, 12:02:14 pm »

Fixing Assault so everyone is happy with it is easy.

All you need to do is change the target type from an entity to an area. That way, it still retains its effectiveness, but it doesn't become silly with the assault troops throwing grenades forever, until either squad is dead.

Everyone else agree this would be an appropriate change to assault? It doesn't nerf it, it just makes it less broken.

thats an idea i put up once. i forgot about it but yeah, that's the best change, imo

it would work how grenades already work.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #76 on: November 06, 2011, 03:10:58 pm »

I
would
like
a
allied
30 cal
that owned
lol
get ready for another nerf
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #77 on: November 06, 2011, 03:37:23 pm »

ASSULT IS FINE...

Its a one time use ability for 50-60 mu, that you can run from and make a squad run uncontrolled through anything..... 

Man oh man does it suck when squads are assulting through tanks and mgs and shit that jus decimates them...
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
velocity78 Offline
EIR Veteran
Posts: 190



« Reply #78 on: November 06, 2011, 06:43:26 pm »

And i wonder how area would work on AW zookas, they would be useless.

AW should have separate buy for nade AW and zooka AW in the first place. Like volks can have faust and assault. Zooka should cost smth like 50 mu for 1 use and the nade 1 also 50 mu like axis assault.

Nug you have already been banned from the balance forums, you are breaking multiple rules and face a probable permban if you continue to post here
Logged

3rdCondor- just hand out reward points and ppl will shut up 
tank130-How about people shut up and we hand out reward points... just a thought

Velocity, why you no let us do public lynching? Sad
Smurf has a serious fucking problem..
Tymathee Offline
Donator
*
Posts: 9741



« Reply #79 on: November 06, 2011, 07:42:50 pm »

Nug you have already been banned from the balance forums, you are breaking multiple rules and face a probable permban if you continue to post here

http://www.youtube.com/watch?v=vOIKZTnJpQc
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