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Improving the current AB? Some recommendations, and feedback.
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Topic: Improving the current AB? Some recommendations, and feedback. (Read 8935 times)
0 Members and 6 Guests are viewing this topic.
PonySlaystation
EIR Veteran
Posts: 4136
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #20 on:
November 22, 2011, 02:32:07 pm »
Well, one thing is for sure, it needs change. And if Groundfire can live up to expectations that matches terror then go for it!
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Poppi
EIR Veteran
Posts: 1080
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #21 on:
November 22, 2011, 02:51:26 pm »
be cool if AB can have sci-fi BS shouldnt belong in EIR at all cloak like stormies do.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #22 on:
November 22, 2011, 03:22:19 pm »
that sci-fi shit is in vCOH from ever
you are free to address THQ that their game is not accurate...
oh yeah,how about that fire up thing,when you know mg is firing hundreds of bullets at you,you just stand up,and run at mg or away from it and live,yea,not sci-fi at all...
how about when jep survives atg shot,my god,those ww2 jeeps are better than today's modern jeeps.
...
«
Last Edit: November 22, 2011, 03:24:51 pm by smurfORnot
»
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Tymathee
Donator
Posts: 9741
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #23 on:
November 22, 2011, 03:53:13 pm »
Infantry needs some love too but i was going to do a write up for them just cuz i'm bored
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
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RikiRude
Donator
Posts: 4376
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #24 on:
November 22, 2011, 04:21:49 pm »
Quote from: Groundfire on November 22, 2011, 02:01:08 pm
You guys should just let me design AB.
If my terror is any indication, I think I could design a crack airborne doctrine.
YES PLEASE!
You got my vote!
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Tymathee
Donator
Posts: 9741
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #25 on:
November 22, 2011, 04:29:21 pm »
Quote from: Groundfire on November 22, 2011, 02:01:08 pm
You guys should just let me design AB.
If my terror is any indication, I think I could design a crack airborne doctrine.
its not our call though right? you can redesign 'em all if u like
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Poppi
EIR Veteran
Posts: 1080
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #26 on:
November 22, 2011, 09:41:31 pm »
Quote from: smurfORnot on November 22, 2011, 03:22:19 pm
that sci-fi shit is in vCOH from ever
you are free to address THQ that their game is not accurate...
oh yeah,how about that fire up thing,when you know mg is firing hundreds of bullets at you,you just stand up,and run at mg or away from it and live,yea,not sci-fi at all...
how about when jep survives atg shot,my god,those ww2 jeeps are better than today's modern jeeps.
...
ya no time in history did units rush past a mg. No one ever made it past the beaches and no one ever got past mg fire b/c mg42 fires a million bullets a second and form a wall of bullets that never spreads and miss a target. This thing called "running" is so sci fi. What a dick
Im saying from a gameplay point of view cloaking shouldnt be in the game other than sniper or occasional scout. To have units disappear 5 meters in front of firing MG then grenade it right from the front is pretty BS.
The "oh relic has it" or "what about the other unrealistic stuff" arguments are a bit weak. I know this game isnt realistic and i know EIR aint vCOH. Im not sure why you bother to put that in your statement.
Next time make a less dick head statement. Thanks
«
Last Edit: November 22, 2011, 09:43:31 pm by Poppi
»
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #27 on:
November 22, 2011, 09:46:48 pm »
oh stop trying to make the game boring
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #28 on:
November 23, 2011, 05:58:32 am »
Quote from: Tymathee on November 22, 2011, 03:53:13 pm
Infantry needs some love too but i was going to do a write up for them just cuz i'm bored
Not really, Operation Overlord is a fail T4 but the rest of the doctrine is good.
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Tymathee
Donator
Posts: 9741
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #29 on:
November 23, 2011, 07:42:49 am »
Quote from: PonySlaystation on November 23, 2011, 05:58:32 am
Not really, Operation Overlord is a fail T4 but the rest of the doctrine is good.
not really. they have the most underwhelming t3 in allied grit when i got rid of it to try something else, i didnt' even notice it was gone and emplacement armor makes it more vulnerable to other things that its normal armor wouldn't. dont think its a horrid doc but it needs some tweaking.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #30 on:
November 23, 2011, 10:24:55 am »
Quote from: Tymathee on November 23, 2011, 07:42:49 am
they have the most underwhelming t3 in allied grit when i got rid of it to try something else, i didnt' even notice it was gone and emplacement armor makes it more vulnerable to other things that its normal armor wouldn't. dont think its a horrid doc but it needs some tweaking.
It's not a very strong buff but Infantry doc also has strong buffs in T2s and the T4 or T3 that you have together with Allied Grit. For the most part the triage gains a lot more survivability.
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Tymathee
Donator
Posts: 9741
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #31 on:
November 23, 2011, 12:18:06 pm »
Quote from: PonySlaystation on November 23, 2011, 10:24:55 am
It's not a very strong buff but Infantry doc also has strong buffs in T2s and the T4 or T3 that you have together with Allied Grit. For the most part the triage gains a lot more survivability.
not much survivability imo. If you ahve the triage that close so it can be engaged, ur doin it wrong. I'd rather the long range and/or faster healing, much more useful.
btw, if i have to take another doc ability to make one "better" then it sucks on it's own. If u go TR, it's underwhelming, trust i ran a TR coy for at least 20 games.
anyway, back to airborne...it sux.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #32 on:
November 23, 2011, 12:24:06 pm »
Yeah but artillery can still hit them.
The V1s are fixed now but before when the V1 was a Triage counter then Allied Grit was nice because then Triage centers could survive multiple V1s.
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Poppi
EIR Veteran
Posts: 1080
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #33 on:
November 23, 2011, 12:26:47 pm »
Quote from: PonySlaystation on November 23, 2011, 05:58:32 am
Not really, Operation Overlord is a fail T4 but the rest of the doctrine is good.
i thought it was a general consensus that LnL was lack luster and overlord is kind of cool if you got officers and shermans.
Im not one for microing an officer around to keep my troops with a constant buff, but im willing to learn.
Plus faster recharge on fire up and supress is really cool, shermans give inf buffs, m10s are harder to hit, shermans reload faster. croc shoots farther. It has a lot of minor buffs that allow multiple strategies.
LnL on the other hand only affects roughly 10% of you platoon That being the support (how many HMGs and snipers, and ATGs you going to bring?). I only liked it for snipers ( vanilla AB sniper is still better) and howi can move. HMGs are only better under certain conditions since they still cant suppress any better with a t4. and mortars... they are still a complete waste. I ran with it for a long while and found that the other t4s gave you more for your platoon. Plus AB support can run. So why bother with LnL?
the TR t3 is kind of bad for triage. Chances are that armor wont make it survive an attack anyways. But I liked TR kind of and i kept it for a while. Ya the zook bonus is pathetic. But the jumob pen% makes it worth wild. And if you like mines, that helps too. and ATG buff is incredible.
But now i was just a dick and got off topic. AB doc is not only horrid but also broken and horrid again. Surprisingly vanilla AB works pretty well. But i rather not have AB units adjusted so to have a good doc. That would take another 2 years. Rather have the doc go around the current AB. Not sure if the unit needs anymore buffs, though support AB can use buffs and AB could have better rifles (not oober rifles) as upgrades, without getting out of hand. If anything the current AB doc could use some tweaks instead of being completely scrapped. But if anyone proposes an awesome new doc i wont mind.
I do think the current unlock system is too spread out and all over the place.
«
Last Edit: November 23, 2011, 12:46:13 pm by Poppi
»
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Tymathee
Donator
Posts: 9741
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #34 on:
November 23, 2011, 02:03:04 pm »
i think part of the reason is too many doc choices. old system had 12 choices for 6 doctrines, ours has 21 choices for 12 doctrines, a lot of stuff spread around.
3 unit unlocks, 3 upgrade unlocks, 3 off maps, 12 doc abilities. for each just crazy.
Just too much...thats probably why CoHo had only US and WM and didn't even bother with Brits and PE.
maybe there needs to be more mirroring just to make it simplier, sharing new units, doc abilities etc. i dunno, there just seems to be too much goin on sometimes.
God bless the balance team and devs.
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hans
EIR Veteran
Posts: 3497
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #35 on:
November 23, 2011, 02:04:40 pm »
Quote from: Tymathee on November 23, 2011, 02:03:04 pm
i think part of the reason is too many doc choices. old system had 12 choices for 6 doctrines, ours has 21 choices for 12 doctrines, a lot of stuff spread around.
3 unit unlocks, 3 upgrade unlocks, 3 off maps, 12 doc abilities. for each just crazy.
Just too much...thats probably why CoHo had only US and WM and didn't even bother with Brits and PE.
maybe there needs to be more mirroring just to make it simplier, sharing new units, doc abilities etc. i dunno, there just seems to be too much goin on sometimes.
God bless the balance team and devs.
+1
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
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tank130
Sugar Daddy
Posts: 8889
Re: Improving the current AB? Some recommendations, and feedback.
«
Reply #36 on:
November 23, 2011, 03:46:33 pm »
Quote from: Tymathee on November 23, 2011, 02:03:04 pm
i think part of the reason is too many doc choices. old system had 12 choices for 6 doctrines, ours has 21 choices for 12 doctrines, a lot of stuff spread around.
3 unit unlocks, 3 upgrade unlocks, 3 off maps, 12 doc abilities. for each just crazy.
Just too much...thats probably why CoHo had only US and WM and didn't even bother with Brits and PE.
maybe there needs to be more mirroring just to make it simplier, sharing new units, doc abilities etc. i dunno, there just seems to be too much goin on sometimes.
God bless the balance team and devs.
You completely hit the nail on the head with this.
Everyone wants everything balanced, but completely unique. There are just too many slots to fill and not enough "unique" abilities to fill them.
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