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Author Topic: Better to have one unit in each platoon?  (Read 5720 times)
0 Members and 14 Guests are viewing this topic.
SpaceHamster Offline
EIR Veteran
Posts: 131



« on: November 23, 2011, 09:13:30 pm »

Hi,

I would like to know if its better to have 1 unit in each platoon as oppossed to several units in a platoon,

is there any downside to doing this? Ive seen people do this to have the most flexibility in a battle and it works out quite good in slow battles,

So if any one call tell me any downsides on this please do, or this could be some serious balance problem if there isnt (e.x. - extra rienforcement time to call in platoons)
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #1 on: November 23, 2011, 09:18:39 pm »

Yeah, if you have one man battalions towards the end of the battle your call-in timers for each of your units will be 1:00+, so it's good to put at least two units into each battalion or more.
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SpaceHamster Offline
EIR Veteran
Posts: 131



« Reply #2 on: November 23, 2011, 10:22:57 pm »

Yeah, if you have one man battalions towards the end of the battle your call-in timers for each of your units will be 1:00+, so it's good to put at least two units into each battalion or more.


ahhh thanks
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #3 on: November 23, 2011, 11:42:06 pm »

http://forums.europeinruins.com/index.php?topic=19654.0
http://forums.europeinruins.com/index.php?topic=19657.0
http://forums.europeinruins.com/index.php?topic=19656.0
http://forums.europeinruins.com/index.php?topic=19655.0
http://forums.europeinruins.com/index.php?topic=19653.0

A reference on how a properly built company looks like.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #4 on: November 24, 2011, 12:05:48 am »

Do not follow Demon's template. Your call-in timers will be minutes long.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #5 on: November 24, 2011, 12:10:24 am »

Do not listen to Jack. Follow my template.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #6 on: November 24, 2011, 12:27:14 am »

Do not listen to Jack. Follow my template.

honestly demon, every pop under 8 adds time to the standard call in timer above what the normal increase is.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: November 24, 2011, 12:30:54 am »

In what kind of scenario can you fail to plan for a single grenadier squad? "Vanilla wehr" with single grenadier callins = stinker.

I can respect the pak I've had a thought shift from gren+pak to single paks as well it makes sense sometimes. Like when you just want to consolidate vs armor.

But yeah single grenadier callins are lol.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #8 on: November 24, 2011, 01:33:41 am »

hahahahaha then you all fail under my company!!!
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: November 24, 2011, 04:50:07 am »

hahahahaha then you all fail under my company!!!

Your template is pretty bad, the call-ins will be a lot longer than they have to be. It's better to have 2 infantry in every platoon to save time and then also maybe have an HMG or engineer in that same platoon to save even more time.
« Last Edit: November 24, 2011, 09:13:50 am by PonySlaystation » Logged

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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: November 24, 2011, 05:09:50 am »

no you are all wrong, overall flexibility of your company on bringing on what you need to fill in your company is crucial, instead of having to wait till two of your units fall in battle, you can keep your popcap to full.

wittman,computer,crimson, didnt beat the lot of you by waiting for popcap to be available, we were always bringing units on the field constantly.

ive already tested your shit tactic of having doubles of infantry, its the shittest company structure ive ever experienced, being forced to wait for a whole 5 extra pop is excruciating fail.
« Last Edit: November 24, 2011, 05:14:25 am by Demon767 » Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #11 on: November 24, 2011, 05:20:07 am »

That's why you need both. You need 2x Infantry platoons to save time and you need 1x Infantry platoons to fill in the pop gap.

But it also depends on what type of company you have. If you want a focus on infantry then 2x infantry will probably suit you better where as 1x infantry will suit a player who focuses a lot on armor.
« Last Edit: November 24, 2011, 05:22:01 am by PonySlaystation » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: November 24, 2011, 05:24:47 am »

okays sorry ill calm down *breaths*

that looks good on paper, but if you're PE, it doesnt work. try it on Americans. Smiley

sorryyy for raging it out!

If you want a focus on infantry then 2x infantry will probably suit you better where as 1x infantry will suit a player who focuses a lot on armor.

+1
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #13 on: November 24, 2011, 08:38:45 am »

Don't listen to what demon's talking about, he's full of shit.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #14 on: November 24, 2011, 08:50:02 am »

Don't listen to what demon's talking about, he's full of shit.

If myst sais so, it much be true!
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: November 24, 2011, 08:51:56 am »

stop trolling Myst or gtfo of the furoms again.
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hans Offline
EIR Veteran
Posts: 3497



« Reply #16 on: November 24, 2011, 08:55:27 am »

Hi,

I would like to know if its better to have 1 unit in each platoon as oppossed to several units in a platoon,

is there any downside to doing this? Ive seen people do this to have the most flexibility in a battle and it works out quite good in slow battles,

So if any one call tell me any downsides on this please do, or this could be some serious balance problem if there isnt (e.x. - extra rienforcement time to call in platoons)

start callin 25 pop, rest 7 to 13 and u are good to go dot
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