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Author Topic: Juno Beach  (Read 7948 times)
0 Members and 7 Guests are viewing this topic.
Mister Schmidt Offline
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« on: December 12, 2011, 04:43:08 am »

Here's a basic overview of Juno Beach.



The river in the left is pretty important, the town area doesn't have to be too detailed, or that big.

I'll draw up a basic paint version of the map later.
« Last Edit: December 12, 2011, 06:38:42 am by Mister Schmidt » Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
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Mister Schmidt Offline
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« Reply #1 on: December 12, 2011, 01:11:51 pm »

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brn4meplz Offline
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« Reply #2 on: December 12, 2011, 01:20:08 pm »

Honestly the houses should be sloer to the beach. What you've termed Shingle in the drawing would be a Seawall.


All these drawings your doing still give a stupid high edge to the defenders. The garrison-able houses are on their side of the map and the Allies are funneled upon exiting the beach. While these qualities make for a real life fight they won't make a very good map.
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Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Mister Schmidt Offline
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« Reply #3 on: December 12, 2011, 01:24:04 pm »

Allies are supposed to die
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brn4meplz Offline
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« Reply #4 on: December 12, 2011, 01:52:07 pm »

The map still has to be fair for people to play it. A bad map doesn't get put into the module file.

A named bad map is no different
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Mister Schmidt Offline
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Posts: 5006



« Reply #5 on: December 12, 2011, 01:53:10 pm »

Anyway it's just a super duper pooper rough outline, people can do what they like with it
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RoyalHants Offline
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Posts: 2109



« Reply #6 on: December 12, 2011, 02:11:20 pm »

Can you post any pics that show sorta the beach shape width and town areas?

Anyone give me a run down off existing 3v3 sizes?
« Last Edit: December 12, 2011, 02:15:16 pm by RoyalHants » Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

brn4meplz Offline
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« Reply #7 on: December 12, 2011, 02:25:21 pm »

http://www.youtube.com/watch?v=Ys4734ip0kE

That video shows how close the buildings are to the beach at one of the locations.


I'd find some more stuff but I don't have time right now
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Mister Schmidt Offline
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« Reply #8 on: December 12, 2011, 02:47:29 pm »

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Mister Schmidt Offline
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« Reply #9 on: December 12, 2011, 02:48:50 pm »

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RoyalHants Offline
EIR Veteran
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« Reply #10 on: December 12, 2011, 02:55:32 pm »

Fuck that's close, I've been there,tide must have been out
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #11 on: December 12, 2011, 02:59:01 pm »

In my opinion, Courselles town would make a better map, but thats just me.

It could e a seperate map entrirely.

Cours Town.
Cours Landing.
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Contaminator Offline
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Posts: 161



« Reply #12 on: December 12, 2011, 03:21:44 pm »

Ok here be my view. Like the lay out like the idea. However, as I see it if the offensive team cant push up or gets pushed back they are garrison raped by the deffense. So if this is desired to be made then bunkers will be boom. buildings close to the beach will be boom. so that means offensive team wont get beat down by garrison. Will also look at the Gold Beach post. Valexandes and I will be colaborating and working on either one over our break from university so hopefully around the new year we should have something decent to show Cheesy
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tank130 Offline
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« Reply #13 on: December 12, 2011, 03:37:01 pm »

How about doing the same orientation as Gorks map. You can have all the realistic features on the map, but play it side to side to make it balanced and playable.
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Contaminator Offline
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« Reply #14 on: December 12, 2011, 08:06:57 pm »

hmm... i like it. will try both and see what happens
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LeoPhone Offline
Honoured Member
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« Reply #15 on: December 12, 2011, 08:15:09 pm »

How about doing the same orientation as Gorks map. You can have all the realistic features on the map, but play it side to side to make it balanced and playable.

you mean like on normandy or like on omaha beach? because on ohama beach the spawns are on the wrong sides of the map.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #16 on: December 13, 2011, 12:36:17 am »

you mean like on normandy or like on omaha beach? because on ohama beach the spawns are on the wrong sides of the map.
what do u mean by wrong side of the map,ally fought from  sea to land not land to land,so u like it or not allied started the attacking from the beach thats why the spawns r there where it should be....if its not EIR based map then that is another story Cool
« Last Edit: December 13, 2011, 12:45:13 am by GORKHALI » Logged

Mister Schmidt Offline
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Posts: 5006



« Reply #17 on: December 13, 2011, 12:45:42 am »

Nooooooooooo!
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #18 on: December 13, 2011, 01:45:08 am »

Nooooooooooo!
Huh
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #19 on: December 13, 2011, 01:51:05 am »

Not you Gorkhali, I mean fighting from side to side.
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