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Author Topic: british tommys.  (Read 7528 times)
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doglaika Offline
EIR Regular
Posts: 23


« on: January 11, 2012, 09:37:06 am »

ok so i just whanted to know in general.. whats a solid opneing for a new player?
is it worth making it around 19pop so you could be able to call in a answer quickly for a axis field presence?

also, ive watched some replays and i have seen tommys with thompsosn, how can you get those???

the sten gun cost really mutch, is worth it? how does it compare to fg42 and stg44???
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #1 on: January 11, 2012, 09:40:06 am »

Unless you are are an really experienced EiRR player, make your opening call in as close to 25 pop as you can get it.
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Unkn0wn Offline
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Posts: 18379


« Reply #2 on: January 11, 2012, 09:43:28 am »

Tommies with thompsons = ANZAC infantry. They're a reward unit. You'll be able to get them through the warmap

Try to get your opening call in as close to 25 as possible, and account for any possible 'start' the enemy could throw at you. Barring some very 'specialised' (the only way to prepare for these is through the use of recon) opening call-ins from the enemy, a generalised starting call-in should be capable of dealing with most threats.

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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: January 11, 2012, 09:45:51 am »

 26-28 if you are pro :p
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tank130 Offline
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Posts: 8889


« Reply #4 on: January 11, 2012, 09:49:59 am »

26-28 if you are pro :p

Yes, exactly the type of advice we need to give new players. Let's really confuse the fuck out of them so you can QQ latter when they fuck up your game..........moron

@doglaika

When you become more experienced and level up your company, you will have the ability to increase your game pop with a specific doctrine ability available in a faction. Of course, by the time you have reached this level you will be experienced enough to know how to use it, making smurfs comment completely fucking useless at this time.

Unknown's advice is spot on.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: January 11, 2012, 09:51:48 am »

Quote
Of course, by the time you have reached this level you will be experienced enough to know how to use it

I saw more than once players who were level9,and were still completely useless and stupid... Roll Eyes
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Hicks58 Offline
Development
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Posts: 5343



« Reply #6 on: January 11, 2012, 09:53:40 am »

Run with what Unknown has said, run as close to 25 pop as you possibly can. Also, make sure your core has at least 2 pieces of AT in it, one of them being hard AT such as a pak or a 57mm. A good bread and butter US start would be 1 Rifle with BAR's and Stickies, 1 ATG with AP rounds, 1 HMG and 1 Sherman with repairs, .50cal and Upgun. Smoke if you feel funky.

--------------------------------------------------

This bits for Smurf:

Technically, you could start with 36 pop if you wanted to.

Assuming Joint Ops still stacks, get 4 Joint Ops players and play Axis Attack.

25 + 2 + 2 + 2 + 2 + 3 = 36 pop.

Could do some epic starts with that kind of pop, not to mention your end game pop will be 51 pop (If the attackers pop mounts up at the end, if not then 48 pop)
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #7 on: January 11, 2012, 09:57:59 am »

a balance brit start = 1 tommy with bren gun 1 atg 1 stag or stuart 1 captain  with arty 1  + random liek piat +mines or tommy with nade gun or recon squad

important to have AT and AI in it
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doglaika Offline
EIR Regular
Posts: 23


« Reply #8 on: January 11, 2012, 10:03:17 am »

Thank you evryone.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #9 on: January 11, 2012, 10:04:48 am »

your welcome.
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You are welcome to your opinion.

You are also welcome to be wrong.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #10 on: January 11, 2012, 10:14:41 am »

Run with what Unknown has said, run as close to 25 pop as you possibly can. Also, make sure your core has at least 2 pieces of AT in it, one of them being hard AT such as a pak or a 57mm. A good bread and butter US start would be 1 Rifle with BAR's and Stickies, 1 ATG with AP rounds, 1 HMG and 1 Sherman with repairs, .50cal and Upgun. Smoke if you feel funky.

--------------------------------------------------

This bits for Smurf:

Technically, you could start with 36 pop if you wanted to.

Assuming Joint Ops still stacks, get 4 Joint Ops players and play Axis Attack.

25 + 2 + 2 + 2 + 2 + 3 = 36 pop.

Could do some epic starts with that kind of pop, not to mention your end game pop will be 51 pop (If the attackers pop mounts up at the end, if not then 48 pop)

we should do this totally!
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BigDick
Guest
« Reply #11 on: January 11, 2012, 11:08:45 am »

british callin let me see

2 staghounds, 1 piat sapper with mines, at gun

or 1 staghound, cct, atg, 2 tommies (brens, or riflenades)

or 1 staghound, cct, atg, captain with foo, mortar, mg, minesweeper

or ...
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Hicks58 Offline
Development
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Posts: 5343



« Reply #12 on: January 11, 2012, 11:55:55 am »

we should do this totally!

I was toying with the idea of finding 4 JO players and doing an 8 Tiger start backed up by 8 Pioneers with Goliaths, mines and MG bunkers for the lulz. Pretty sure nothing would be able to stop 8 Tigers in field all at once.

Lolwut rush with Tigers, Pios cap. Only flaw I can see in this plan is that it'd likely make the Allied team rage quit.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #13 on: January 11, 2012, 12:01:20 pm »

well,it would be epic to see look at allied faces when 8 tiger came out of fow...well,if you find players,count me in. I think morka also has joint ops acc.
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BigDick
Guest
« Reply #14 on: January 11, 2012, 12:44:51 pm »

I was toying with the idea of finding 4 JO players and doing an 8 Tiger start backed up by 8 Pioneers with Goliaths, mines and MG bunkers for the lulz. Pretty sure nothing would be able to stop 8 Tigers in field all at once.

Lolwut rush with Tigers, Pios cap. Only flaw I can see in this plan is that it'd likely make the Allied team rage quit.

i doubt that 15 atgs and 4 quads+a sweeper wouldn't be able to handle this gimmick start in a couple of seconds
« Last Edit: January 11, 2012, 12:47:22 pm by BigDick » Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #15 on: January 11, 2012, 12:49:40 pm »

i doubt that 15 atgs and 4 quads wouldn't be able to handle this gimmick start in a couple of seconds

Only if the tigers backed off when seeing the atgs, if they all rushed at once, you might get 2-3 of the tigers, but the tigers would crush the at. Kill all the de-crewed guns and congrats the allies have no more atgs. They might rush with m10's or m18's but if you keep the tigers in pairs you got nothing to worry about.

Only mistake would be if the axis brought atgs on field and let them get captured. Also if your gimicking like that, all axis would have both precision strikes.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #16 on: January 11, 2012, 01:32:05 pm »

i doubt that 15 atgs and 4 quads+a sweeper wouldn't be able to handle this gimmick start in a couple of seconds

so yeah,since axis attack,allies will definitely bring 15 atg start  Roll Eyes
axis pop 1 recon, and call only inf and few atg's or sniper or 2 + few atg's...
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Tymathee Offline
Donator
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Posts: 9741



« Reply #17 on: January 11, 2012, 02:39:43 pm »

counter to this? 4 brits with bat hq, firefly's, piats and brens. piats do 1.5 dmg to tigers, 90x1.5 = 135 x 2 = 270 if it hits. Use firefly's to keep 'em back, brens to slow and kill gliaths and piats to pummel if they get too close.

one or 2 25mm's wouldn't hurt either.
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Hicks58 Offline
Development
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Posts: 5343



« Reply #18 on: January 11, 2012, 03:18:46 pm »

15 ATG's? Yeah, they'd be lolled at by 4 simultaneous precision strikes wiping out 4 almost a third of your firepower instantly, more if they've blobbed (And with that many, it's inevitable).

Not only that, the ATG's would fire one salvo, drop a Tiger, then get rushed and circled by mass Tigers.

The only thing that would put this down efficiently that I can think of, would be an equal amount of HVAP Pershings. However, the best you can do is Mobile warfare, and that wont let you get even close to fielding 8 Pershings.

Tym, that'd fall on it's head by getting rushed head on. Fireflies reload slower at close range and the PIAT's penetration isn't consistent unless you can get on the arse of the Tiger. Charge down the Fireflies, then leisurely pick the infantry to pieces. Precision strike anything that tries to button you.

After this core, each player would also have an entire company's worth of infantry and support teams with upgrades, and a spare 400 fuel for medium/light armour, even if you do get past 8 Tigers in field at once.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #19 on: January 11, 2012, 04:54:51 pm »

Or with all the axis players calling in tigers on the first start

1x Firefly, ATG, and a bren squad and a LT

Only really usefull against enemy start callins with tanks though
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