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Nebelwefer bug
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Topic: Nebelwefer bug (Read 5224 times)
0 Members and 3 Guests are viewing this topic.
ReichCaptain
EIR Regular
Posts: 6
Nebelwefer bug
«
on:
January 17, 2012, 03:31:18 pm »
Nebelwefers since the last update, can only fire once and won't reload after that.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Nebelwefer bug
«
Reply #1 on:
January 17, 2012, 04:18:44 pm »
got it.
will be fixed next patch (hopefully hotfix)
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Smokaz
Honoured Member
Posts: 11418
Re: Nebelwefer bug
«
Reply #2 on:
January 17, 2012, 04:34:12 pm »
how about you make it not suck too
thx (defensive version)
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn
No longer retired
Posts: 18379
Re: Nebelwefer bug
«
Reply #3 on:
January 17, 2012, 04:35:01 pm »
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Nebelwefer bug
«
Reply #4 on:
January 17, 2012, 04:35:58 pm »
I like firestorm
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Smokaz
Honoured Member
Posts: 11418
Re: Nebelwefer bug
«
Reply #5 on:
January 17, 2012, 04:37:45 pm »
even with bottom t3 +vet3 i cannot get any kills on my def nebel
thx mom
wonder how i got it to vet3? oh u know.. when buildings werent a plasma shield vs nebel
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Nebelwefer bug
«
Reply #6 on:
January 17, 2012, 05:34:07 pm »
Quote from: Smokaz on January 17, 2012, 04:37:45 pm
even with bottom t3 +vet3 i cannot get any kills on my def nebel
thx mom
wonder how i got it to vet3? oh u know.. when buildings werent a plasma shield vs nebel
lol at the plasma shield comment
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: Nebelwefer bug
«
Reply #7 on:
January 17, 2012, 05:39:38 pm »
something needs to change with it, maybe make it cheaper, it costs more than a 105 and is not nearly as effective.
heck, at least can we take out either the fuel or munis but not both? there's no other arty that has a muni/fuel price. matter of fact, is there another unit at all that has base muni + fuel?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
ReichCaptain
EIR Regular
Posts: 6
Re: Nebelwefer bug
«
Reply #8 on:
January 17, 2012, 05:44:21 pm »
It seems underpowered and over-priced and its basically the only bit of art support the Wer can get. Could do with either more power or less price.
Logged
Tymathee
Donator
Posts: 9741
Re: Nebelwefer bug
«
Reply #9 on:
January 17, 2012, 06:09:00 pm »
they're still a pain in teh butt though. when one fires, i try and make sure i get rid of it.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Nebelwefer bug
«
Reply #10 on:
January 17, 2012, 06:39:03 pm »
Quote
heck, at least can we take out either the fuel or munis but not both? there's no other arty that has a muni/fuel price. matter of fact, is there another unit at all that has base muni + fuel?
50mm ATHT
And some oher PE vehicles.
That being said, I'd have no problem with cutting either its muni or its f cost. (probably the former since artillery normally always uses F)
Logged
Tymathee
Donator
Posts: 9741
Re: Nebelwefer bug
«
Reply #11 on:
January 17, 2012, 08:23:19 pm »
Quote from: Unkn0wn on January 17, 2012, 06:39:03 pm
50mm ATHT
And some oher PE vehicles.
That being said, I'd have no problem with cutting either its muni or its f cost. (probably the former since artillery normally always uses F)
ahh yeah, i always forget PE, the rotten stepchild of the axis.
MHT and 50MM are the only other two. but yeah, take out Munis, raise fuel.
Logged
RikiRude
Donator
Posts: 4376
Re: Nebelwefer bug
«
Reply #12 on:
January 17, 2012, 08:48:22 pm »
Man I used to get tons of kills on my nebels!
defensive company with 2x nebels, double T3s, supervise when you fire, that's +50% damage, plus supervision that's buffed that adds on another 30% damage, plus the extra accuracy you get, I vetted them up really quick, and it wasn't just due to building crits, in fact i think i still had that set up after building crits were gone.
keep your nebels in range of your 88, suppress troops with nebel barrage, follow through with 88 barrage (nebel suppresses and 88 kills). also since you are in 88 range you end up bringing your nebels close to the battle which helps.
all that plus rocket arty was hell for allies. i miss that company set up =(
either way i still wish stuka got splash bonus through T3 rather than more damage.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
NightRain
EIR Veteran
Posts: 3908
Re: Nebelwefer bug
«
Reply #13 on:
January 18, 2012, 12:20:30 am »
Supervised nebel isn't exactly anymore improved than a normal nebel. The only things the officer buffs are the direct hits. If your rocket hits something with supervision then it MIGHT do something. Other than that it isn't exactly 'useful'.
Nebelwerfer- is crap. It should be used in pairs to do something but alas pop count prevents it. Plus Any other form of artillery is actually better than nebelwerfer. Even Wehrmacht Mortar does the job better while marginally costing the same. Nebelwerfer, eh, I haven't used one in a long while. I guess it is because it has been so insufficient tool that has a job similar to a MG42- where it isn't good at.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Poppi
EIR Veteran
Posts: 1080
Re: Nebelwefer bug
«
Reply #14 on:
January 18, 2012, 12:58:30 am »
Quote from: EIRRMod on January 17, 2012, 05:34:07 pm
lol at the plasma shield comment
I know a building acting as a cover. RIDICULOUS
only thing funnier than plasma shield is having units predator cloak 5 meters in front of a mg... Well even the predator cloaked in cover.
But now im being an off topic dick head troll... aka every EIR player.
«
Last Edit: January 18, 2012, 01:02:11 am by Poppi
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Nebelwefer bug
«
Reply #15 on:
January 18, 2012, 01:08:20 am »
Quote
only thing funnier than plasma shield is having units predator cloak 5 meters in front of a mg... Well even the predator cloaked in cover.
take it to to RELIC?! Since they made it this way...write em how you dont think that predator storms should exist.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Nebelwefer bug
«
Reply #16 on:
January 18, 2012, 03:04:23 am »
just because Relic made a shitty unit doesn't mean we have to keep it...we've changed enough stuff here, god knows they nerfed the t17 like 9 times...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Unkn0wn
No longer retired
Posts: 18379
Re: Nebelwefer bug
«
Reply #17 on:
January 18, 2012, 02:35:11 pm »
Will be fixed in hotfix
Logged
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