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Author Topic: Riflenade buff  (Read 19923 times)
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Smokaz Offline
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« on: January 19, 2012, 12:36:51 am »

Set all riflenades to 1.0 dmg modiifers or higher vs all inf
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Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #1 on: January 19, 2012, 12:49:49 am »

Why?
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Tymathee Offline
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« Reply #2 on: January 19, 2012, 01:36:02 am »

because its .75 now i think.

20-35 / .75 = weak. (makes it 15-26.25)
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nikomas Offline
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« Reply #3 on: January 19, 2012, 02:01:05 am »

With how often they actually hit...
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The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: January 19, 2012, 02:18:46 am »

Yes smokaz, because we need more huge blobs of brit infantry of doom wandering around...have you forgotten what that was like?

Trololol Riflenades X 4  > any other blob in EIR

Hit an mg? pop smoke...have 4 riflenades? Constantly available smoke...increased dmg vs green cover/buildings?  Win...Forcing opponents to sit in the open.  4 squads > red cover blob. 
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nikomas Offline
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« Reply #5 on: January 19, 2012, 02:40:33 am »

lol, dont blob if someone is using riflegrenades?

It would be nice if they were more useful outside of a giant blob of them, can agree with that.


(I still love them thou)
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AmPM Offline
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« Reply #6 on: January 19, 2012, 03:22:13 am »

They need to be stronger, currently they can hardly kill a single squad (blob is another matter), make them more accurate =)
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: January 19, 2012, 03:32:01 am »

if they are more accurate, if used in twos they will nearly alpha shot 1 infantry squad. kinda op.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #8 on: January 19, 2012, 03:32:49 am »

Quote
They need to be stronger, currently they can hardly kill a single squad
lol,I dont think they can. SIngle squad will probably kill em before they kill it.
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nikomas Offline
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« Reply #9 on: January 19, 2012, 03:34:20 am »

If any infartry unit attacks them they have to run like they are carrying AT weapons, lol...

Anyway, the problem with riflenades is not the damage, they do good damage when they hit...

Problem is, they never ever hit, 1/6 maybe and that is being nice, way I figured they would be good at taking out support weapons, but lol, was I wrong.
« Last Edit: January 19, 2012, 05:49:30 am by nikomas » Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #10 on: January 19, 2012, 06:46:51 am »

the only time your going to hit is if the enemy is in your face, but then you just lose your own men to freindly fire. They just need more accuracy, its really piss poor. It's probably worse than an irish man trying to take a piss after saint paddys day.
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Mister Schmidt Offline
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« Reply #11 on: January 19, 2012, 06:49:03 am »

We actually have really good aim
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #12 on: January 19, 2012, 06:51:23 am »

Thought you were british o.0
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #13 on: January 19, 2012, 07:38:39 am »

WTB vcoh Brit blobs of doom
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Tymathee Offline
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« Reply #14 on: January 19, 2012, 08:11:41 am »

they're only good if they're in any type of cover. they're basically like flamethrowers in that regard.

but riflenades just dont seem to fit the eir environment well.

what if it was changed into an ability rather than on all the time.

on norm it's a squad with 5 guns but when you need to they can fire 2 grenades which explode on impact. Basically hitting like a long range grenade (longer than stick). lower price to about 50 and you have epic grenadier squad.

then you can add in ability to fire AP Grenades that do 60 dmg per hit and are kinda like a faust and sticky but there's a chance to miss unlike the other 2.
« Last Edit: January 19, 2012, 08:13:21 am by Tymathee » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #15 on: January 19, 2012, 08:33:23 am »

Quote
what if it was changed into an ability rather than on all the time.

+1
right now,if you take it on falls,you do jack shit with only 2 rifles,and if you have 3 rifle nades,you still miss most of time,while you do even less with 1 rifle. at this point,basically anything can kill you if it comes close.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #16 on: January 19, 2012, 08:37:15 am »

If it was changed to an ability the british faction would finally have access to proper grenades which would make them more versatile and interesting. It could function like a grenade with slightly longer range but worse accuracy.
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nikomas Offline
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« Reply #17 on: January 19, 2012, 09:15:43 am »

I dont know... I like them being a weapon transforming an infartry squad into a mobile, albeit weaker mortar squad.

Oh, dont forget that falls can get 3x riflenades on squads to... or are you saying they should get it as an ability as well?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #18 on: January 19, 2012, 09:23:57 am »

Quote
Oh, dont forget that falls can get 3x riflenades on squads to... or are you saying they should get it as an ability as well?

it doesnt rly help em,since they still fail to hit anything with em most of the time.
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nikomas Offline
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« Reply #19 on: January 19, 2012, 09:30:12 am »

it doesnt rly help em,since they still fail to hit anything with em most of the time.
Yes, I figure that's the point of this thread Smiley
Just wanted to mention that not only the brits have em, would be nice if they worked better on both sides.
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