*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 01:06:51 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: Riflenade buff  (Read 19897 times)
0 Members and 6 Guests are viewing this topic.
Smokaz Offline
Honoured Member
*
Posts: 11418



« on: January 19, 2012, 12:36:51 am »

Set all riflenades to 1.0 dmg modiifers or higher vs all inf
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #1 on: January 19, 2012, 12:49:49 am »

Why?
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Tymathee Offline
Donator
*
Posts: 9741



« Reply #2 on: January 19, 2012, 01:36:02 am »

because its .75 now i think.

20-35 / .75 = weak. (makes it 15-26.25)
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #3 on: January 19, 2012, 02:01:05 am »

With how often they actually hit...
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: January 19, 2012, 02:18:46 am »

Yes smokaz, because we need more huge blobs of brit infantry of doom wandering around...have you forgotten what that was like?

Trololol Riflenades X 4  > any other blob in EIR

Hit an mg? pop smoke...have 4 riflenades? Constantly available smoke...increased dmg vs green cover/buildings?  Win...Forcing opponents to sit in the open.  4 squads > red cover blob. 
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #5 on: January 19, 2012, 02:40:33 am »

lol, dont blob if someone is using riflegrenades?

It would be nice if they were more useful outside of a giant blob of them, can agree with that.


(I still love them thou)
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #6 on: January 19, 2012, 03:22:13 am »

They need to be stronger, currently they can hardly kill a single squad (blob is another matter), make them more accurate =)
Logged


.
.
.
.
.
.
.
.
.
.
.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: January 19, 2012, 03:32:01 am »

if they are more accurate, if used in twos they will nearly alpha shot 1 infantry squad. kinda op.
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #8 on: January 19, 2012, 03:32:49 am »

Quote
They need to be stronger, currently they can hardly kill a single squad
lol,I dont think they can. SIngle squad will probably kill em before they kill it.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #9 on: January 19, 2012, 03:34:20 am »

If any infartry unit attacks them they have to run like they are carrying AT weapons, lol...

Anyway, the problem with riflenades is not the damage, they do good damage when they hit...

Problem is, they never ever hit, 1/6 maybe and that is being nice, way I figured they would be good at taking out support weapons, but lol, was I wrong.
« Last Edit: January 19, 2012, 05:49:30 am by nikomas » Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #10 on: January 19, 2012, 06:46:51 am »

the only time your going to hit is if the enemy is in your face, but then you just lose your own men to freindly fire. They just need more accuracy, its really piss poor. It's probably worse than an irish man trying to take a piss after saint paddys day.
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #11 on: January 19, 2012, 06:49:03 am »

We actually have really good aim
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #12 on: January 19, 2012, 06:51:23 am »

Thought you were british o.0
Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #13 on: January 19, 2012, 07:38:39 am »

WTB vcoh Brit blobs of doom
Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #14 on: January 19, 2012, 08:11:41 am »

they're only good if they're in any type of cover. they're basically like flamethrowers in that regard.

but riflenades just dont seem to fit the eir environment well.

what if it was changed into an ability rather than on all the time.

on norm it's a squad with 5 guns but when you need to they can fire 2 grenades which explode on impact. Basically hitting like a long range grenade (longer than stick). lower price to about 50 and you have epic grenadier squad.

then you can add in ability to fire AP Grenades that do 60 dmg per hit and are kinda like a faust and sticky but there's a chance to miss unlike the other 2.
« Last Edit: January 19, 2012, 08:13:21 am by Tymathee » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #15 on: January 19, 2012, 08:33:23 am »

Quote
what if it was changed into an ability rather than on all the time.

+1
right now,if you take it on falls,you do jack shit with only 2 rifles,and if you have 3 rifle nades,you still miss most of time,while you do even less with 1 rifle. at this point,basically anything can kill you if it comes close.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #16 on: January 19, 2012, 08:37:15 am »

If it was changed to an ability the british faction would finally have access to proper grenades which would make them more versatile and interesting. It could function like a grenade with slightly longer range but worse accuracy.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #17 on: January 19, 2012, 09:15:43 am »

I dont know... I like them being a weapon transforming an infartry squad into a mobile, albeit weaker mortar squad.

Oh, dont forget that falls can get 3x riflenades on squads to... or are you saying they should get it as an ability as well?
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #18 on: January 19, 2012, 09:23:57 am »

Quote
Oh, dont forget that falls can get 3x riflenades on squads to... or are you saying they should get it as an ability as well?

it doesnt rly help em,since they still fail to hit anything with em most of the time.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #19 on: January 19, 2012, 09:30:12 am »

it doesnt rly help em,since they still fail to hit anything with em most of the time.
Yes, I figure that's the point of this thread Smiley
Just wanted to mention that not only the brits have em, would be nice if they worked better on both sides.
Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.056 seconds with 34 queries.