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Author Topic: Reward Units  (Read 31746 times)
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RikiRude Offline
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« on: January 21, 2012, 08:05:41 pm »

If I make a mistake on the stats/cost/abilities please post and I'll update it.

Reward units are units that you will get via the warmap (not in yet) as "cards" that you can use when you please. For the moment until the warmap is put in the devs will be kind enough from time to time to give us reward points for being patient while waiting for the warmap.

I'll add upgrades if people post them, and it would be awesome if people would post what doctrine abilities affect the units as well. http://forums.europeinruins.com/index.php?topic=22664.msg398008;topicseen#new

Also why don't we see reward units in the Unit Price List?


US

M20 Recon Vehicles (3 purchases, 2 RP) - M8 with just a .50, has sight/detection of a jeep
180MP 20FU 4 Pop

M36B2 "Slugger" (2 purchases, 6 RP) - TD with Sherman Armor (-100HP) and a pershing gun hvap gun +extra damage (but M10 splash)
360MP 260FU

Marines (4 purchases, 5 RP) - 5 man gren squad, same weapon/stats
Upgrades: LMG (70mu) smoke grenade (15mu) grenade (30mu) bazooka (55mu)
270MP 5 Pop

"Cuckoo" Capture German Panther (1 purchase, 10 RP) - Weaker version of the panther
600MP 400FU

C15TA Ambulance (2 purchases) - halftrack which heals units inside
200MP 50MU 25FU

M5 76mm ATG (3 purchases, 5 RP) - Like a 17 pounder, small arc, but high damage/penetration
Upgrades: (none)
350MP 170MU

M24 Chaffe (3 purchases, 5 RP) - 315HP 35 sight (commander brings it to 45 sight) m8 with a stewart gun
310MP 90FU


CW

Comet Tank (1 purchase, 6 RP) - comet has sherman armor -10% dmg/accuracy, panther HP, gun: pershing pen, 112.5dmg, sherman splash
480MP 340FU

Achilles Tank Destroyer (2 purchases, 4 RP) - M10 with slow rotating turret, firefly gun but -5 range, slightly longer reload but no reload penalty at short range
320MP 230FU 10 Pop

ANZAC Infantry - (4 purchases, 5 RP) - 4 man tommies w/AB armor and thompsons
Upgrades: grenade (35mu)
215MP 95MU

M8 Scott (3 purchases, 5 RP) - Staghound with out phase armor, PIV IST main cannon
Upgrades: repairs (30mu) M8 .50 cal (30mu)
310MP 85FU

M15A1 Halftrack (3 purchases, 4 RP) - Quad halftrack with a rear firing (think axis HT rear MG) bofors + double sherman .50 cal, works like Firefly in the sense that the further it is from its target the faster it reloads. Also bofors has higher accuracy at longer range.
Upgrades: repair (30mu)
320MP 110FU 6 Pop

Kangaroo Carrier (4 purchases, 4 RP) - Cromwell armor, fits up to 15 units, units cannot fire out of it. Probably doesn't have crush either.
320MP 70FU


WM

Jagdpanzer IV (2 purchases, 5 RP ) - 45 sight stug w/panther armor with 75mm sherman gun, upgunned its got a panther gun
400MP 250FU

Sturmpanzer IV (2 purchases, 5 RP) - Stug-like AVRE with out a turret
410 MP 240FU

Elite Grenediers (4 purchases, 5 RP) - Grens with elite armor and G43s.
Upgrades: ZB26, pretty much a bren (40mu) medkit (20mu) grenade (20mu) faust (40mu)
260MP 60MU 5 Pop

Reichs Latest Super Weapon (1 purchase) - Not in, but community speculator says it's the Maus.

Tiger Ace (1 purchase, 15 RP) - Tiger with ~10-15% more hp, speed, acceleration, turretrotation, moving accuracy, less reload, aimtime
Has panzer aces tank commander as default (+10 sight, +20% accuracy) toggle not available until player unlocks BK panzer aces
Has Ability to toggle between default HE shells or new AP type rounds.
AP rouns have +5 range, +35% penetration, +10% long range accuracy, 125 dmg (default 137.5), panther splash, panther accuracy vs inf
same vet as normal tiger but:
vet 1 enables smoke launchers
vet 2 enables tank shock
vet 3 enables S-mines
S-Mines cause a small kill area of effect around the tiger for a short moment. killing infantry instantly
Tank shock increases range of the hull and coaxial mg to 40m and increases suppression dealt.
720MP 620FU 18 Pop

Wespe SPG (2 purchases, 6 RP) - Mobile arty, fires 3 shot barrages, 140s cooldown.
360MP 240FU

Elefant (1 purchase, 10 RP) - Essentially a Tiger/KT armoured Marder with an 88
780MU 640FU

Nashorn (2 purchases, 6 RP) - mobile flak 88, reduced damage/AI/ATG to match marder, nerfed lower range gun when not in lockdown, lockdown takes 10s.
400MP 210FU
Thread about the Nashorn - http://forums.europeinruins.com/index.php?topic=22654.0



PE

Jagdpanzer IV (2 purchases, 5 RP) - 45 sight stug with panther armor with 75mm sherman gun, upgunned its got a panther gun
400MP 250FU

Jagdtiger (1 purchase, 15 RP) - turret-less kingtiger with a mega stuh gun
780MP 640FU

Panzer II (3 purchases, 4 RP) - Hotchkiss with mini ostwind gun, but useless against vehicles
280MP 80FU

Support Grenediers (5 purchases, 4 RP) - Grens with an lmg that's supposed to suppress, not pin
215MP 50MU

Fall Marksman (2 purchases, 5 RP) - 1 man squad that cloaks in cover.
500MP 200MU

Wespe SPG (2 purchases, 6 RP) - Mobile arty, fires 3 shot barrages, 140s cooldown.
360MP 240FU

Flakpanzer IV (2 purchases, 4 RP) - super ostwind, can only fire in lockdown.
400MP 190FU
« Last Edit: December 03, 2012, 11:34:45 am by RikiRude » Logged



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NightRain Offline
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Posts: 3908



« Reply #1 on: January 22, 2012, 01:53:53 am »

Marines = No Munition cost

Elite Grenadiers = 60 Munition cost

Why?
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Computer991 Offline
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Posts: 1219



« Reply #2 on: January 22, 2012, 02:40:56 am »

lol more fan boy talk

Elite Grens come with 4 G43's

weapon\axis\small_arms\single_fire\rifle\gewehr_43_rifle.lua

While marines come with standard

weapon\allies\small_arms\single_fire\rifle\m1917_us_enfield.lua

« Last Edit: January 22, 2012, 03:49:32 am by Computer991 » Logged

LeoPhone Offline
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« Reply #3 on: January 22, 2012, 03:48:43 am »

computer... that g43 is the sniper rifle.

ps: use this http://dow2.info/coh/Zaxis/rifles/
and this http://forums.europeinruins.com/index.php?topic=19104.0
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Computer991 Offline
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« Reply #4 on: January 22, 2012, 03:53:50 am »

TL;DWR

2 DPS vs 4 DPS
« Last Edit: January 22, 2012, 03:57:24 am by Computer991 » Logged
LeoPhone Offline
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« Reply #5 on: January 22, 2012, 03:55:42 am »

# gewehr_43_rifle.rgd
  | Zaxis S DPS = 7.27   x4=29.08
  | Zaxis M DPS = 4.44   x4=17.76
  | Zaxis L DPS = 2.3      x4=9.2

# m1917_us_enfield.rgd
  | Zaxis S DPS = 5.89   x5=29.45
  | Zaxis M DPS = 3.88   x5=19.4
  | Zaxis L DPS = 2.31    x5=11.55
« Last Edit: January 22, 2012, 03:57:30 am by LeoPhone » Logged
Smokaz Offline
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« Reply #6 on: January 22, 2012, 04:16:59 am »

# gewehr_43_rifle.rgd
  | Zaxis S DPS = 7.27   x4=29.08
  | Zaxis M DPS = 4.44   x4=17.76
  | Zaxis L DPS = 2.3      x4=9.2

# m1917_us_enfield.rgd
  | Zaxis S DPS = 5.89   x5=29.45
  | Zaxis M DPS = 3.88   x5=19.4
  | Zaxis L DPS = 2.31    x5=11.55

As sad as it makes me, it looks to me that elite grens should have no mp cost or marines should have one.
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Smokaz Offline
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« Reply #7 on: January 22, 2012, 07:45:38 am »

Marines with top t4 officer buff is pretty lethal vs axis inf, even with no lmg. Just like grens are.
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aeroblade56 Offline
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Posts: 3871



« Reply #8 on: January 22, 2012, 03:34:37 pm »

Ambulance has to be in a call in alone for allies or it crashes for everymember in the current game.
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Groundfire Offline
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Posts: 8511



« Reply #9 on: January 22, 2012, 03:41:51 pm »

Ambulance has to be in a call in alone for allies or it crashes for everymember in the current game.

Does it scar error? Be specific and a screen shot of the consule would be nice. This vehicle has some issues thats for sure.
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aeroblade56 Offline
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« Reply #10 on: January 22, 2012, 03:48:56 pm »

Ill take a screen soon. it doesnt scar error. after RTL i put it in my 25 pop call start call in. we RTL we press launch, launcher minimize and we all get crash reports by relic.
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tank130 Offline
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« Reply #11 on: January 23, 2012, 09:09:05 am »

Thread Cleaned
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RikiRude Offline
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Posts: 4376



« Reply #12 on: January 24, 2012, 06:29:27 pm »

Updated, can anyone give me info on what PIIs are like, support grens, jagdtiger (what kind of armor and gun does it have) and what upgun jagdpanzer is like. thanks!

also can this get a sticky somewhere?
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LeoPhone Offline
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« Reply #13 on: January 24, 2012, 06:32:05 pm »

PII is hotchkiss stats with a mini ostwind gun. but useless vs vehicles

support grens are a junk leftover from old experimenting. they are supposed to suppress infantry with a mobile LMG(but not pin)

jagdtiger is a kingtiger with a mega stuh gun

upgun jagdpanzer is like a 45 sight less hp turretless panther

marines are just 5 man grenadiers. exact same weapon and stats

slugger has pershing HVAP gun with bit more dmg but m10 splash and infantry accuracy. its armor is sherman -100hp

chaffee has 315hp and 45 sight (unless ur so stupid not to get the commander)

comet has sherman armor -10% dmg/accuracy, panther HP, gun: pershing pen, 112.5dmg, sherman splash

achilles is a m10 with slow rotating turret, firefly gun but -5 range, slightly longer reload but no reload penalty at short range

anzacs have AB armor (4man)

roo has cromwell armor lol.

jpiv has panther armor
« Last Edit: January 24, 2012, 06:40:35 pm by LeoPhone » Logged
RikiRude Offline
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« Reply #14 on: January 24, 2012, 06:39:48 pm »

awesome thanks leo, I'll update everything now  Grin Grin Grin

I'll also start updating them with what upgrades they can get soon enough.
« Last Edit: January 24, 2012, 06:49:00 pm by RikiRude » Logged
LeoPhone Offline
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« Reply #15 on: January 24, 2012, 06:59:00 pm »

tiger ace
tiger with ~10-15% more hp, speed, acceleration, turretrotation, moving accuracy, less reload, aimtime
Has panzer aces tank commander as default (+10 sight, +20% accuracy) toggle not available until player unlocks BK panzer aces
Has Ability to toggle between default HE shells or new AP type rounds.
AP rouns have +5 range, +35% penetration, +10% long range accuracy, 125 dmg (default 137.5), panther splash, panther accuracy vs inf
same vet as normal tiger but:
vet 1 enables smoke launchers
vet 2 enables tank shock
vet 3 enables S-mines
S-Mines cause a small kill area of effect around the tiger for a short moment. killing infantry instantly
Tank shock increases range of the hull and coaxial mg to 40m and increases suppression dealt.


roo: can hold 15 men

sturmpanzer doesnt have a mg42

elite grenadiers aren't storms, they are grens with elite armor and g43s
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jackmccrack Offline
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Posts: 2484


« Reply #16 on: January 27, 2012, 02:06:54 pm »

This should be a sticky imo tbqh

also needs pop
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UndeathWrath Offline
EIR Veteran
Posts: 284



« Reply #17 on: March 19, 2012, 10:43:10 pm »

Hey guys. Didn't receive my RP's after the wipe I was slated for. Or are you waiting to hand them out to the listed players?

Yay for wipe btw. Funn
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tank130:
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #18 on: March 19, 2012, 11:12:06 pm »

Hey guys. Didn't receive my RP's after the wipe I was slated for. Or are you waiting to hand them out to the listed players?

Yay for wipe btw. Funn

I'm missing mine ones too.
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tank130 Offline
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« Reply #19 on: March 19, 2012, 11:12:48 pm »

Could you remind us why you were getting RP?
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