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Author Topic: [Reward] Nashorn  (Read 23293 times)
0 Members and 1 Guest are viewing this topic.
NightRain Offline
EIR Veteran
Posts: 3908



« on: January 22, 2012, 06:40:16 am »

What kind of a unit is this?

So far I know its a Marder with a different model and as fast as a KT and 100 range when in lockdown. Shit penetration and accuracy.

Can anyone tell its stats?
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #1 on: January 22, 2012, 06:43:14 am »

well,it's not that bad,I like to have 1 in terror coy. If you can scout with something,it can slowly scare and push enemy atg and armor,even though it doesnt do all that much to them,and it also tends to miss shit.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: January 22, 2012, 08:42:56 am »

...

Why does Nashorn cost Support Pool?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: January 22, 2012, 08:45:09 am »

cuz it's mobile '88'?
same way why callie costs support pool?
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: January 22, 2012, 08:46:38 am »

cuz it's mobile '88'?
same way why callie costs support pool?

A shittier version of a 88- it also costs more in pool than the 88 itself does rofl.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: January 22, 2012, 08:47:22 am »

then ROLF
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: January 22, 2012, 03:53:27 pm »

STATS?!
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Audemed Offline
Donator
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Posts: 644



« Reply #7 on: January 22, 2012, 04:14:41 pm »

A shittier version of a 88- it also costs more in pool than the 88 itself does rofl.

It's mobile -.-
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #8 on: January 22, 2012, 04:15:30 pm »

I tried it now, and it was not able to contribute to the war effort.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
aeroblade56 Offline
Development
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Posts: 3871



« Reply #9 on: January 22, 2012, 04:17:46 pm »

cuz it's mobile '88'?

 watch out Gorkhali new spam unit.
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You are welcome to your opinion.

You are also welcome to be wrong.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #10 on: January 22, 2012, 04:18:25 pm »

STATS?!

lets hear some

also 88 hits inf btw, so no u
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #11 on: January 22, 2012, 04:22:13 pm »

im also 99% certain that it does not have 88 range, this is just some rumour leo told you guys to make crow-laughter noise alone in the coding channel
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #12 on: January 22, 2012, 04:23:03 pm »

60+40=100 iirc
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Audemed Offline
Donator
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Posts: 644



« Reply #13 on: January 22, 2012, 04:31:34 pm »

60+40=100 iirc

Nuh uh.

The thing can rape face if you know how to use it, ppl are just sad because it's not a marder with an 88 on it and so they say it sucks.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #14 on: January 22, 2012, 04:34:04 pm »

+4 pop
less penetration it has been suggested
no AI capability

I say derp. I'll keep my 88, which can take much more AT fire.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #15 on: January 22, 2012, 04:39:26 pm »

can we get 88 on tiger ace chasis? I would tottaly buy that!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #16 on: January 22, 2012, 04:46:25 pm »

Stats coming right up:

Health - 400
Armour - Marder III
Sight - 35
Max Speed - 3.5
Acceleration - 2.5
Deceleration - 4
Turn Rate - 24 (Comparison, PIV/Panther have 35)

Weapon stats (These are undeployed stats):

Damage - 150
Penetration - 0.5(Long), 1(Medium), 1.5(Short)
Range - 60(Long), 35(Medium), 0(Short) <--- This is odd, as this means it technically cant ever be at short range.
Reload - 4.6 to 5.6
Reload range modifiers - 2(Long), 1.5(Medium), 1.25(Short) <--- Again, you wont see the short range in play due to botched actual short range.
Splash Radius - 0.25(Long), 0.1(Medium), 0(Short)
Wind up - 0.61
Wind down - 0.89

Target tables -

I'm not going to list everything, but here are the main points of interest:

Sherman - 0.8676 penetration
Pershing - 0.4532 penetration
Churchill - 0.5346 penetration
Cromwell - 1.342 penetration
Infantry - All of them have either 0.05 or 0.02 on accuracy. Either way you aren't hitting them for shit.

Deploying the Nashorn gives you the following benefits:

Damage - 1.1
Sight - 1.35
Reload - 0.75
Range - 40 (Addition)
Received Accuracy - 0.65
Penetration - 1.35

Have fun with all that.

EDIT: Just so you know, the 88 has 100 range, so this is on par with it, when deployed. Without deployment it's at ATG range.

EDIT 2: Added in turn rate for the vehicle because I forgot it, whoops.

EDIT 3: Added in wind-up and wind-down for the gun, these are valued in seconds, so 0.61 seconds and 0.89 seconds respectively.
« Last Edit: January 22, 2012, 06:30:55 pm by Hicks58 » Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #17 on: January 22, 2012, 04:51:30 pm »

hicks ur too good for this community.

need to comment on the s/m/l range modifiers tho.
I noticed that a range increase modifier adds the full range increase to short and mid range levels too. thats why the default levels are so low.
« Last Edit: January 22, 2012, 04:53:45 pm by LeoPhone » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #18 on: January 22, 2012, 04:52:46 pm »

Don't worry, I balance it out by being a typical English asshat when I'm not throwing up RGD statistics.

^^
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #19 on: January 22, 2012, 04:59:51 pm »

ask 8th what I did do an english boy in vent today,lol
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